FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/cT5lw5Kg"]
[Date "2025.06.27"]
[Round "-"]
[White "Parabelpat"]
[Black "Black_cook"]
[Result "1-0"]
[GameId "cT5lw5Kg"]
[UTCDate "2025.06.27"]
[UTCTime "16:55:03"]
[WhiteElo "2002"]
[BlackElo "1838"]
[WhiteRatingDiff "+3"]
[BlackRatingDiff "-3"]
[Variant "Antichess"]
[TimeControl "30+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... Na6?? { (2.49 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Bxa6 { [%eval #17] } 2... bxa6 { [%eval #16] } 3. Na3?? { (Mate in 16 → 0.67) Lost forced checkmate sequence. Qe2 was best. } { [%eval 0.67] } (3. Qe2 Bb7 4. Qxa6 Bxg2 5. Qxa7 Bxh1 6. Qxc7 Qxc7 7. d4 Qxc2) 3... a5?? { (0.67 → Mate in 13) Checkmate is now unavoidable. e6 was best. } { [%eval #13] } (3... e6 4. Nb5 axb5 5. b4 Bxb4 6. Ne2 Bxd2 7. Kxd2 b4 8. Ba3) 4. Qg4?? { (Mate in 13 → 1.53) Lost forced checkmate sequence. b4 was best. } { [%eval 1.53] } (4. b4 axb4 5. Bb2 bxa3 6. Bxg7 Bxg7 7. Qe2 Bxa1 8. Qa6 Bxa6) 4... a4?? { (1.53 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (4... e6 5. Qxg7) 5. Qxa4?? { (Mate in 14 → 0.01) Lost forced checkmate sequence. Qxg7 was best. } { [%eval 0.01] } (5. Qxg7 Bxg7 6. b4 axb3 7. axb3 Bxa1 8. Bb2 Bxb2 9. b4 Bxa3 10. d4 Bxb4) 5... d6?? { (0.01 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (5... e6 6. Qxa7) 6. Qxe8 { [%eval #14] } 6... Qxe8 { [%eval #13] } 7. g4 { [%eval #13] } 7... Bxg4 { [%eval #12] } 8. Nf3 { [%eval #12] } 8... Bxf3 { [%eval #11] } 9. h4 { [%eval #11] } 9... Bxh1 { [%eval #10] } 10. f3 { [%eval #10] } 10... Bxf3 { [%eval #9] } 11. h5 { [%eval #10] } 11... Bxh5 { [%eval #9] } 12. Ke2 { [%eval #9] } 12... Bxe2 { [%eval #8] } 13. Nc4 { [%eval #8] } 13... Bxc4 { [%eval #7] } 14. Rb1 { [%eval #7] } 14... Bxa2 { [%eval #6] } 15. b4 { [%eval #6] } 15... Bxb1 { [%eval #5] } 16. e4 { [%eval #5] } 16... Bxc2 { [%eval #4] } 17. Bb2 { [%eval #4] } 17... Bxe4 { [%eval #3] } 18. Bxg7 { [%eval #3] } 18... Bxg7 { [%eval #2] } 19. d3 { [%eval #2] } 19... Bxd3 { [%eval #1] } 20. b5 { [%eval #1] } 20... Bxb5# { Game ends by variant rule. } 1-0
