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[Event "23rd Antichess SHIELD Team Battle"] [Site "https://lichess.org/cgWppZxd"] [Date "2021.06.28"] [Round "-"] [White "devansh2008"] [Black "neversmartenough"] [Result "0-1"] [GameId "cgWppZxd"] [UTCDate "2021.06.28"] [UTCTime "18:12:04"] [WhiteElo "2118"] [BlackElo "2229"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+4"] [Variant "Antichess"] [TimeControl "30+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.97] } 1... c5?? { (0.97 → 2.97) Blunder. e6 was best. } { [%eval 2.97] } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Nh3 Bxd2 5. Nxd2 Ne7 6. Ba3) 2. Bd3?? { (2.97 → 0.75) Blunder. Ba6 was best. } { [%eval 0.75] } (2. Ba6 Nxa6 3. g3 g5 4. b4 cxb4 5. Ne2 b5 6. Na3 bxa3) 2... h5 { [%eval 1.07] } 3. Qxh5 { [%eval 0.86] } 3... Rxh5 { [%eval 1.34] } 4. Bg6 { [%eval 1.02] } 4... fxg6 { [%eval 1.12] } 5. b4 { [%eval 1.35] } 5... cxb4 { [%eval 1.26] } 6. d3 { [%eval 0.96] } 6... Rxh2 { [%eval 1.28] } 7. Rxh2 { [%eval 1.47] } 7... b3 { [%eval 1.23] } 8. cxb3 { [%eval 1.13] } 8... Nh6 { [%eval 1.54] } 9. Rxh6 { [%eval 1.0] } 9... gxh6 { [%eval 1.47] } 10. Kd2?! { (1.47 → 0.55) Inaccuracy. Kf1 was best. } { [%eval 0.55] } (10. Kf1 g5) 10... Qa5? { (0.55 → 1.77) Mistake. Nc6 was best. } { [%eval 1.77] } (10... Nc6 11. b4) 11. Kc2?? { (1.77 → -0.57) Blunder. Na3 was best. } { [%eval -0.57] } (11. Na3 Qxa3) 11... Qxa2 { [%eval -0.32] } 12. Rxa2 { [%eval -0.43] } 12... Kd8 { [%eval -0.63] } 13. Rxa7 { [%eval -0.58] } 13... Rxa7 { [%eval -0.58] } 14. b4?? { (-0.58 → Mate in 10) Checkmate is now unavoidable. Kb2 was best. } { [%eval #-10] } (14. Kb2 Ra4) 14... Ra5 { [%eval #-10] } 15. bxa5 { [%eval #-9] } 15... b6 { [%eval #-9] } 16. axb6 { [%eval #-8] } 16... Kc7 { [%eval #-8] } 17. bxc7 { [%eval #-7] } 17... e5 { [%eval #-7] } 18. cxb8=K { [%eval #-6] } 18... g5 { [%eval #-6] } 19. Kxc8 { [%eval #-5] } 19... g4 { [%eval #-5] } 20. Kxd7 { [%eval #-4] } 20... Bd6 { [%eval #-4] } 21. Kxd6 { [%eval #-3] } 21... h5 { [%eval #-3] } 22. Kxe5 { [%eval #-2] } 22... g3 { [%eval #-2] } 23. fxg3 { [%eval #-1] } 23... h4 { [%eval #-1] } 24. gxh4# { Game ends by variant rule. } 0-1