FEN
[Event "rated variant:atomic game"]
[Site "https://lichess.org/crEX2VRG"]
[Date "2025.06.16"]
[Round "-"]
[White "I_TEBYA_POBEDyou"]
[Black "NelsonZhang"]
[Result "0-1"]
[GameId "crEX2VRG"]
[UTCDate "2025.06.16"]
[UTCTime "11:43:56"]
[WhiteElo "1771"]
[BlackElo "1507"]
[WhiteRatingDiff "-9"]
[BlackRatingDiff "+34"]
[Variant "Atomic"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3 { [%eval 3.75] } 1... f6 { [%eval 3.56] } 2. e3?! { (3.56 → 2.31) Inaccuracy. Nc3 was best. } { [%eval 2.31] } (2. Nc3 c6 3. e3 e6 4. Nd4 Nh6 5. Ncb5 Ng4 6. f4 cxb5) 2... d5 { [%eval 3.72] } 3. Ng5 { [%eval 2.03] } 3... fxg5 { [%eval 3.97] } 4. Qh5+ { [%eval 3.68] } 4... g6 { [%eval 3.41] } 5. Qe5 { [%eval 3.98] } 5... e6?? { (3.98 → 9.11) Blunder. Be6 was best. } { [%eval 9.11] } (5... Be6 6. Qxc7 b5 7. b3 Nf6 8. Ba3 b4 9. Bb5+ Kd8 10. f3) 6. Qxc7 { [%eval 8.98] } 6... Nf6 { [%eval 12.74] } 7. Bb5+ { [%eval 12.95] } 7... Kd8 { [%eval 13.26] } 8. f3 { [%eval 8.0] } 8... Bd6 { [%eval 8.82] } 9. g3 { [%eval 8.87] } 9... a6 { [%eval 9.0] } 10. Bd7 { [%eval 9.14] } 10... b5 { [%eval 14.68] } 11. Bxe6 { [%eval 15.01] } 11... Rc8 { [%eval 14.96] } 12. c3 { [%eval 14.54] } 12... b4 { [%eval 14.7] } 13. b3 { [%eval 13.64] } 13... bxc3 { [%eval 16.14] } 14. Nc3 { [%eval 16.21] } 14... d4 { [%eval 16.46] } 15. Nd5 { [%eval 16.46] } 15... dxe3 { [%eval 17.38] } 16. Ba3 { [%eval 17.0] } 16... Re8+?! { (17.00 → Mate in 8) Checkmate is now unavoidable. Rc2 was best. } { [%eval #8] } (16... Rc2 17. Kf2 Re8 18. Be7+ Kc8 19. Rac1 Kb8 20. Rxc2 Rc8 21. Rc1 Rc6 22. b4) 17. Ne7?! { (Mate in 8 → 18.26) Lost forced checkmate sequence. Be7+ was best. } { [%eval 18.26] } (17. Be7+ Kd7 18. Nf6+ Ke6 19. O-O Ke5 20. d4+ Kf5 21. g4+ Kg5 22. Ne4+ Kh6) 17... Rc6 { [%eval 18.98] } 18. Rc1?? { (18.98 → Mate in 4) Checkmate is now unavoidable. O-O was best. } { [%eval #-4] } (18. O-O) 18... Re6+ { [%eval #-3] } 19. Kf2 { [%eval #-3] } 19... Re2+ { [%eval #-2] } 20. Kf1 { [%eval #-2] } 20... Rf2+ { [%eval #-1] } 21. Ke1 { [%eval #-1] } 21... Rxd2# { Game ends by variant rule. } 0-1
