FEN
[Event "Antichess Revolution #1"]
[Site "https://lichess.org/cz44gjy3"]
[Date "2018.05.13"]
[Round "-"]
[White "condor13"]
[Black "Wolfram_EP"]
[Result "1-0"]
[GameId "cz44gjy3"]
[UTCDate "2018.05.13"]
[UTCTime "06:12:01"]
[WhiteElo "1664"]
[BlackElo "1759"]
[WhiteRatingDiff "+27"]
[BlackRatingDiff "-36"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.66] } 1... e6 { [%eval 1.0] } 2. Ba6 { [%eval 1.89] } 2... bxa6 { [%eval 1.77] } 3. b4 { [%eval 1.77] } 3... Bxb4 { [%eval 3.09] } 4. Ba3?? { (3.09 → -0.66) Blunder. Qh5 was best. } { [%eval -0.66] } (4. Qh5) 4... Bxd2 { [%eval -0.16] } 5. Qxd2?? { (-0.16 → Mate in 16) Checkmate is now unavoidable. Nxd2 was best. } { [%eval #-16] } (5. Nxd2 c5 6. Bxc5 Qh4 7. Bxa7 Qxh2 8. Rxh2 Rxa7 9. Rxh7 Rxh7 10. Qh5 Rxh5 11. Nf1 Rh3) 5... d6?? { (Mate in 16 → 2.52) Lost forced checkmate sequence. c5 was best. } { [%eval 2.52] } (5... c5 6. Bxc5 Qg5 7. Bxa7 Qxg2 8. Bxb8 Rxb8 9. Qxd7 Kxd7 10. Nd2 Qxg1 11. Rxg1 Ne7 12. Rxg7) 6. Bxd6 { [%eval 2.6] } 6... cxd6?? { (2.60 → 5.35) Blunder. Qxd6 was best. } { [%eval 5.35] } (6... Qxd6) 7. Qxd6 { [%eval 4.36] } 7... Qxd6 { [%eval 3.97] } 8. Ne2?? { (3.97 → -1.20) Blunder. g3 was best. } { [%eval -1.2] } (8. g3 Qxg3) 8... Qxh2 { [%eval -1.81] } 9. Rxh2 { [%eval -2.13] } 9... Nh6?? { (-2.13 → 8.07) Blunder. Bb7 was best. } { [%eval 8.07] } (9... Bb7) 10. Rxh6 { [%eval 6.34] } 10... gxh6 { [%eval 6.1] } 11. Nbc3?! { (6.10 → 4.77) Inaccuracy. Kd2 was best. } { [%eval 4.77] } (11. Kd2) 11... Nc6?? { (4.77 → Mate in 8) Checkmate is now unavoidable. a5 was best. } { [%eval #8] } (11... a5 12. Na4) 12. Nd5 { [%eval #7] } 12... exd5 { [%eval #7] } 13. e4 { [%eval #6] } 13... dxe4 { [%eval #6] } 14. Nd4 { [%eval #5] } 14... Nxd4 { [%eval #5] } 15. g3 { [%eval #5] } 15... Nxc2 { [%eval #5] } 16. Kd2 { [%eval #4] } 16... Nxa1 { [%eval #4] } 17. Kc2 { [%eval #3] } 17... Nxc2 { [%eval #3] } 18. a3 { [%eval #2] } 18... Nxa3 { [%eval #2] } 19. f3 { [%eval #1] } 19... exf3 { [%eval #1] } 20. g4 Bxg4# { Game ends by variant rule. } 1-0
