lichess.org
Donate
FEN
[Event "Чилл Arena"] [Site "https://lichess.org/dHtghkWE"] [Date "2025.04.28"] [Round "-"] [White "CoachAnton"] [Black "DarkHorsy"] [Result "0-1"] [GameId "dHtghkWE"] [UTCDate "2025.04.28"] [UTCTime "14:04:51"] [WhiteElo "1500"] [BlackElo "1500"] [WhiteRatingDiff "-242"] [BlackRatingDiff "+246"] [WhiteTitle "CM"] [WhiteFideId "24185132"] [WhiteBerserk "true"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.25] } 1... d6?? { (-0.25 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (1... e6 2. e3 b5 3. Bxb5 Bd6 4. Bxd7 Bxh2 5. Rxh2 Bxd7 6. Rxh7) 2. Nh3?? { (Mate in 16 → -2.67) Lost forced checkmate sequence. g4 was best. } { [%eval -2.67] } (2. g4 Bxg4 3. Bb2 Bxe2 4. Bxg7 Bxf1 5. Kxf1 Bxg7 6. Qc1 Bxa1) 2... Bxh3 { [%eval -2.2] } 3. gxh3 { [%eval -0.98] } 3... e6?? { (-0.98 → Mate in 20) Checkmate is now unavoidable. g5 was best. } { [%eval #20] } (3... g5 4. f4 gxf4 5. Kf2 f5 6. h4 Qd7 7. Bh3 e6 8. Bxf5) 4. a4?? { (Mate in 20 → -1.21) Lost forced checkmate sequence. h4 was best. } { [%eval -1.21] } (4. h4) 4... b5 { [%eval -1.65] } 5. axb5 { [%eval -1.63] } 5... Nc6?! { (-1.63 → -0.67) Inaccuracy. h5 was best. } { [%eval -0.67] } (5... h5 6. Rxa7) 6. bxc6 { [%eval -0.6] } 6... Kd7?! { (-0.60 → 0.12) Inaccuracy. h5 was best. } { [%eval 0.12] } (6... h5 7. Rxa7) 7. Rxa7 { [%eval 0.0] } 7... Kxc6?! { (0.00 → 0.76) Inaccuracy. Rxa7 was best. } { [%eval 0.76] } (7... Rxa7 8. cxd7) 8. Rxc7?! { (0.76 → -0.01) Inaccuracy. Rxa8 was best. } { [%eval -0.01] } (8. Rxa8 Qxa8 9. e3 Qa2 10. d4 Qxc2 11. Qxc2 h5 12. Qxc6 h4 13. Qxd6 Bxd6) 8... Kxc7 { [%eval 0.53] } 9. Rg1?? { (0.53 → Mate in 12) Checkmate is now unavoidable. Ba3 was best. } { [%eval #-12] } (9. Ba3 Rxa3 10. Nxa3 Qd7 11. c4 d5 12. cxd5 Qxd5 13. f4 Bxa3 14. b4 Bxb4) 9... Qg5?? { (Mate in 12 → -0.93) Lost forced checkmate sequence. Ra4 was best. } { [%eval -0.93] } (9... Ra4 10. bxa4 Qh4 11. Rxg7 Bxg7 12. Bb2 Qxa4 13. Bxg7 Qxc2 14. Qxc2 h5 15. Qxc7) 10. Rxg5 { [%eval -2.01] } 10... Be7?? { (-2.01 → 0.58) Blunder. Ra4 was best. } { [%eval 0.58] } (10... Ra4 11. bxa4 Ne7 12. Rxg7 Bxg7 13. Bb2 Bxb2 14. h4 Kc6 15. c3 Bxc3 16. Nxc3) 11. Rxg7 { [%eval 0.86] } 11... Nf6?? { (0.86 → Mate in 15) Checkmate is now unavoidable. Bh4 was best. } { [%eval #15] } (11... Bh4 12. Rxh7) 12. Rxh7 { [%eval #15] } 12... Nxh7 { [%eval 7.91] } 13. Ba3?? { (7.91 → 0.00) Blunder. d4 was best. } { [%eval 0.0] } (13. d4) 13... Rxa3 { [%eval 0.45] } 14. Nxa3 { [%eval 0.46] } 14... f6?? { (0.46 → 3.12) Blunder. Bg5 was best. } { [%eval 3.12] } (14... Bg5 15. h4 Bxd2 16. Kxd2 f5 17. h5 f4 18. e3 fxe3 19. fxe3 d5 20. c4) 15. f3?? { (3.12 → 1.11) Blunder. d4 was best. } { [%eval 1.11] } (15. d4 Rg8 16. Bg2 Rxg2 17. Qa1 Rxf2 18. Kxf2 Kd8 19. d5 exd5 20. Qxf6 Nxf6) 15... Rf8? { (1.11 → 2.85) Mistake. Kb6 was best. } { [%eval 2.85] } (15... Kb6 16. Nb5) 16. Kf2? { (2.85 → 1.31) Mistake. f4 was best. } { [%eval 1.31] } (16. f4 Ng5) 16... Re8?? { (1.31 → Mate in 14) Checkmate is now unavoidable. Bd8 was best. } { [%eval #14] } (16... Bd8 17. Bg2) 17. Qa1?? { (Mate in 14 → -0.73) Lost forced checkmate sequence. c4 was best. } { [%eval -0.73] } (17. c4 Ng5 18. h4 Nxf3 19. Kxf3 Bf8 20. c5 dxc5 21. e4 Rb8 22. b4) 17... Rd8?? { (-0.73 → Mate in 12) Checkmate is now unavoidable. Ra8 was best. } { [%eval #12] } (17... Ra8 18. Qxf6) 18. Qxf6 { [%eval #12] } 18... Bxf6 { [%eval #9] } 19. d4 { [%eval #9] } 19... Bxd4 { [%eval #8] } 20. Kg1 { [%eval #9] } 20... Bxg1 { [%eval #8] } 21. f4 { [%eval #8] } 21... Bxh2 { [%eval #7] } 22. Nb1?? { (Mate in 7 → -2.37) Lost forced checkmate sequence. Bg2 was best. } { [%eval -2.37] } (22. Bg2 Bxf4 23. e3 Bxe3 24. Ba8 Rxa8 25. c3 Rxa3 26. h4 Rxb3 27. h5 Rxc3) 22... Bxf4 { [%eval -2.47] } 23. e3?! { (-2.47 → -3.23) Inaccuracy. h4 was best. } { [%eval -3.23] } (23. h4 Bd2) 23... Bxe3 { [%eval -2.71] } 24. Nd2?! { (-2.71 → -3.95) Inaccuracy. c4 was best. } { [%eval -3.95] } (24. c4 d5 25. cxd5 exd5 26. Nd2 Bxd2 27. b4 Bxb4 28. h4 Re8 29. h5 Ng5) 24... Bxd2 { [%eval -2.83] } 25. c3 { [%eval -5.12] } 25... Bxc3 { [%eval -4.84] } 26. b4?? { (-4.84 → Mate in 12) Checkmate is now unavoidable. Be2 was best. } { [%eval #-12] } (26. Be2 Bd4 27. Bd1 Ra8 28. Bh5 e5 29. Be2 Nf6 30. h4 Ng4 31. Bxg4 Kc8) 26... Bxb4 { [%eval #-12] } 27. h4 { [%eval #-11] } 27... Ng5?? { (Mate in 11 → -1.16) Lost forced checkmate sequence. Kc6 was best. } { [%eval -1.16] } (27... Kc6 28. h5 Ng5 29. Bh3 Nxh3 30. h6 Rg8 31. h7 Rg7 32. h8=R Rg6 33. Rxh3) 28. hxg5 { [%eval -0.95] } 28... Be1 { [%eval -0.51] } 29. Bg2?? { (-0.51 → Mate in 5) Checkmate is now unavoidable. g6 was best. } { [%eval #-5] } (29. g6 Rh8 30. Be2 d5 31. g7 e5 32. gxh8=K e4 33. Bd3 exd3 34. Kg7 Kd6) 29... e5?? { (Mate in 5 → -1.11) Lost forced checkmate sequence. Kc6 was best. } { [%eval -1.11] } (29... Kc6 30. Bxc6 Rd7 31. Bxd7 Bc3 32. Bxe6 d5 33. Bxd5 Bf6 34. gxf6#) 30. Bc6?? { (-1.11 → Mate in 7) Checkmate is now unavoidable. Bf1 was best. } { [%eval #-7] } (30. Bf1 d5) 30... Kxc6 { [%eval #-7] } 31. g6 { [%eval #-6] } 31... Rf8 { [%eval #-6] } 32. g7 { [%eval #-5] } 32... Kd7 { [%eval #-5] } 33. gxf8=R { [%eval #-4] } 33... Kd8 { [%eval #-4] } 34. Rxd8 { [%eval #-3] } 34... d5 { [%eval #-3] } 35. Rxd5 { [%eval #-2] } 35... Bf2 { [%eval #-2] } 36. Rxe5 { [%eval #-1] } 36... Be3 { [%eval #-1] } 37. Rxe3# { Game ends by variant rule. } 0-1