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[Event "rated variant:racingKings game"] [Site "https://lichess.org/ddiqgTFW"] [Date "2017.07.10"] [Round "-"] [White "Alexis_G"] [Black "marcor18"] [Result "0-1"] [GameId "ddiqgTFW"] [UTCDate "2017.07.10"] [UTCTime "13:32:13"] [WhiteElo "1500"] [BlackElo "1430"] [WhiteRatingDiff "-213"] [BlackRatingDiff "+15"] [Variant "Racing Kings"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [FEN "8/8/8/8/8/8/krbnNBRK/qrbnNBRQ w - - 0 1"] [SetUp "1"] [Annotator "lichess.org"] 1. Kh3 { [%eval 0.74] } 1... Rb4?? { (0.74 → 9.33) Blunder. Be4 was best. } { [%eval 9.33] } (1... Be4 2. Ng3) 2. Nxc2 { [%eval 8.95] } 2... Qe5 { [%eval 8.96] } 3. Rg5 { [%eval 6.97] } 3... Qxe2?! { (6.97 → 18.22) Inaccuracy. Qxg5 was best. } { [%eval 18.22] } (3... Qxg5 4. Rxg5) 4. Bxe2 { [%eval 17.46] } 4... Rc4 { [%eval 21.61] } 5. Rxd1 { [%eval 21.11] } 5... Kb3 { [%eval 25.64] } 6. Rxc1 { [%eval 23.88] } 6... Rxc2 { [%eval 34.86] } 7. Kh4 { [%eval 30.78] } 7... Rbxc1 { [%eval 97.3] } 8. Qxc1 { [%eval 43.15] } 8... Rxc1 { [%eval 37.32] } 9. Bg4 { [%eval 18.6] } 9... Ne4 { [%eval 21.08] } 10. Kh5 { [%eval 10.95] } 10... Nxg5 { [%eval 11.15] } 11. Kxg5 { [%eval 11.16] } 11... Rc6 { [%eval 11.16] } 12. Bf3 { [%eval 11.16] } 12... Rd6 { [%eval 31.6] } 13. Bg3?? { (31.60 → 0.00) Blunder. Bc5 was best. } { [%eval 0.0] } (13. Bc5 Re6 14. Kf5 Rh6 15. Be3 Rd6 16. Ke5 Ra6 17. Be2 Rg6 18. Bd3 Rc6 19. Bb5 Rg6) 13... Re6?? { (0.00 → 14.14) Blunder. Kb4 was best. } { [%eval 14.14] } (13... Kb4 14. Bf2 Kb5 15. Kf5 Rh6 16. Be4 Ka6 17. Ke5 Kb5 18. Be3 Ra6 19. Bb7 Rb6 20. Bh1) 14. Kf5 { [%eval 11.08] } 14... Rh6 { [%eval 23.5] } 15. Bf4 { [%eval 18.28] } 15... Rb6 { [%eval 26.38] } 16. Be5?? { (26.38 → 0.00) Blunder. Be3 was best. } { [%eval 0.0] } (16. Be3 Rd6 17. Ke5 Rg6 18. Be4 Ra6 19. Bd3 Rc6 20. Bb5 Rg6 21. Bc5 Rh6 22. Kd5 Kc3) 16... Kc4 { [%eval 0.0] } 17. Bc7 { [%eval 0.0] } 17... Rh6 { [%eval 0.0] } 18. Kg5 { [%eval 0.0] } 18... Re6 { [%eval 0.0] } 19. Bb7?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Kf5 was best. } { [%eval #-8] } (19. Kf5 Rh6 20. Ke5 Kb5 21. Bb7 Rc6 22. Bd8 Kc5 23. Ba5 Rh6 24. Bd8 Rc6) 19... Kb5 { [%eval #-7] } 20. Kf5 { [%eval #-6] } 20... Rb6?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Re7 was best. } { [%eval 0.0] } (20... Re7 21. Bd5 Rxc7 22. Ke5 Kb6 23. Kd6 Rh7 24. Bf7 Ka7 25. Kc7 Ka8#) 21. Bxb6?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Ke5 was best. } { [%eval #-3] } (21. Ke5 Rc6 22. Bd8 Kc5 23. Ba5 Rh6 24. Bd8 Rh8 25. Ba5 Rh7 26. Ba6 Kc6 27. Ke6 Rc7) 21... Kxb6 { [%eval #-2] } 22. Kf6 { [%eval #-2] } 22... Kxb7 { [%eval #-1] } 23. Kf7 { [%eval #-1] } 23... Kb8# { Game ends by variant rule. } 0-1