FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/djLoa616"]
[Date "2025.10.27"]
[Round "-"]
[White "SabirovRus2013"]
[Black "KochLev"]
[Result "1-0"]
[GameId "djLoa616"]
[UTCDate "2025.10.27"]
[UTCTime "08:46:26"]
[WhiteElo "1475"]
[BlackElo "1336"]
[WhiteRatingDiff "+13"]
[BlackRatingDiff "-55"]
[Variant "Antichess"]
[TimeControl "240+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nc6?? { (1.19 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qf3?? { (Mate in 14 → 1.22) Lost forced checkmate sequence. Qg4 was best. } { [%eval 1.22] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. d3 Qxd3 8. e4 Qxe4) 4... Qxd2 { [%eval 1.09] } 5. Qxf7?? { (1.09 → -0.59) Blunder. Bxd2 was best. } { [%eval -0.59] } (5. Bxd2 Bf5 6. Qxc6 Bxc2 7. Qxc7 Bxb1 8. Qxa7 Rxa7 9. Rxb1 Rxa2) 5... Qxe3?? { (-0.59 → Mate in 12) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #12] } (5... Qxe1 6. Qxe7 Nxe7 7. Ne2 Qxe2 8. Bd2 Qxe3 9. fxe3 Bh3 10. gxh3) 6. Qxg7?? { (Mate in 12 → -0.29) Lost forced checkmate sequence. fxe3 was best. } { [%eval -0.29] } (6. fxe3 Kxf7 7. g4 Bxg4 8. Nf3 Bxf3 9. Nd2 Bxh1 10. Ne4 Bxe4 11. h4 Bxc2) 6... Bxg7?? { (-0.29 → Mate in 11) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #11] } (6... Qxe1 7. Qxe7 Nxe7 8. Nf3 Qxc1 9. Rxc1 Bh3 10. gxh3 Nd5 11. a4) 7. Bxe3 { [%eval #11] } 7... Bxb2 { [%eval #10] } 8. Bxa7 { [%eval #10] } 8... Bxa1 { [%eval #9] } 9. Nc3 { [%eval #9] } 9... Bxc3 { [%eval #8] } 10. Kd1 { [%eval #8] } 10... Rxa7 { [%eval #7] } 11. Nf3 { [%eval #8] } 11... Rxa2 { [%eval #7] } 12. Nd4 { [%eval #7] } 12... Rxc2 { [%eval #6] } 13. Kxc2 { [%eval #6] } 13... Bxd4 { [%eval #5] } 14. Rb1 { [%eval #5] } 14... Bxf2 { [%eval #4] } 15. h4 { [%eval #4] } 15... Bxh4 { [%eval #3] } 16. g3 { [%eval #3] } 16... Bxg3 { [%eval #2] } 17. Re1 { [%eval #2] } 17... Bxe1 { [%eval #1] } 18. Kd2 { [%eval #1] } 18... Bxd2# { Game ends by variant rule. } 1-0
