FEN
[Event "Daily Atomic Arena"]
[Site "https://lichess.org/dq1UKqSJ"]
[Date "2026.03.24"]
[Round "-"]
[White "S_Max_V"]
[Black "Sandal-spb"]
[Result "1-0"]
[GameId "dq1UKqSJ"]
[UTCDate "2026.03.24"]
[UTCTime "18:42:50"]
[WhiteElo "1494"]
[BlackElo "938"]
[WhiteRatingDiff "+0"]
[BlackRatingDiff "-1"]
[WhiteBerserk "true"]
[Variant "Atomic"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3 { [%eval 3.75] } 1... f6 { [%eval 3.56] } 2. e3?! { (3.56 → 2.31) Inaccuracy. Nc3 was best. } { [%eval 2.31] } (2. Nc3 c6 3. e3 e6 4. Nd4 Nh6 5. Ncb5 Ng4 6. f4 cxb5) 2... e5?? { (2.31 → 9.89) Blunder. d5 was best. } { [%eval 9.89] } (2... d5 3. Nc3 b5 4. Ng5 fxg5 5. Qh5+ g6 6. Qe5 Be6 7. g4) 3. Bc4?? { (9.89 → -2.72) Blunder. Ng5 was best. } { [%eval -2.72] } (3. Ng5 h5 4. Nf7 Qe7 5. b4 a5 6. h3 d5 7. d4 Nh6) 3... d5 { [%eval -2.69] } 4. d4? { (-2.69 → -4.80) Mistake. Bd3 was best. } { [%eval -4.8] } (4. Bd3 g6) 4... dxc4?? { (-4.80 → -0.97) Blunder. exd4 was best. } { [%eval -0.97] } (4... exd4) 5. d5 { [%eval -0.36] } 5... c6?? { (-0.36 → 1.58) Blunder. Nh6 was best. } { [%eval 1.58] } (5... Nh6 6. g4 Bb4+ 7. c3 O-O 8. d6 cxd6 9. Qd7 Qxd7 10. O-O) 6. d6 { [%eval -0.17] } 6... Bg4?? { (-0.17 → 98.07) Blunder. Bd7 was best. } { [%eval 98.07] } (6... Bd7 7. Nh4) 7. d7+ { [%eval 56.55] } 7... Kf7 { [%eval 26.05] } 8. Nc3?? { (26.05 → 0.53) Blunder. c3 was best. } { [%eval 0.53] } (8. c3) 8... Nxd7?? { (0.53 → Mate in 3) Checkmate is now unavoidable. Bb4 was best. } { [%eval #3] } (8... Bb4) 9. Qd7+?? { (Mate in 3 → 4.85) Lost forced checkmate sequence. Ne4 was best. } { [%eval 4.85] } (9. Ne4 Bxf3 10. Qd7+ Be7 11. Qxe7#) 9... Bxd7 { [%eval 4.46] } 10. e4?? { (4.46 → 0.58) Blunder. Nh4 was best. } { [%eval 0.58] } (10. Nh4 Nh6 11. Nf5 Nxf5 12. Ne4 Kg8 13. O-O Rd8 14. Bd2) 10... Bc5?? { (0.58 → 3.07) Blunder. Rd8 was best. } { [%eval 3.07] } (10... Rd8 11. O-O) 11. Nd4?? { (3.07 → 0.91) Blunder. Be3 was best. } { [%eval 0.91] } (11. Be3 Rd8 12. Nd5 Kf8 13. Nh4 f5 14. exf5 Bb4+ 15. Kf1 cxd5 16. a3 Rd1+) 11... exd4?? { (0.91 → 4.61) Blunder. Bxd4 was best. } { [%eval 4.61] } (11... Bxd4 12. O-O Rd8 13. Be3 Nh6 14. g4 Ke8 15. Bd2 Nf7 16. f4 g5 17. h3) 12. O-O { [%eval 4.3] } 12... Nh6 { [%eval 4.76] } 13. Bg5?! { (4.76 → 3.38) Inaccuracy. g4 was best. } { [%eval 3.38] } (13. g4 Rhd8 14. Be3 c5 15. h3 Kf8 16. g5 Rd7 17. f4 Rad8 18. e5 fxe5) 13... Kf8 { [%eval 3.3] } 14. Bxh6 { [%eval 3.53] } 14... Rd8 { [%eval 3.46] } 15. Rfd1 { [%eval 3.61] } 15... Rxd1? { (3.61 → 6.69) Mistake. Rd2 was best. } { [%eval 6.69] } (15... Rd2 16. Rxd2 g5 17. Rd1 h5 18. Rd8+ Ke7 19. Rf8 Kd7 20. Rf7+ Ke8 21. f4) 16. Rd1 { [%eval 6.07] } 16... Kf7 { [%eval 7.4] } 17. Rd7+ { [%eval 7.33] } 17... Ke8 { [%eval 7.51] } 18. Rd8+ { [%eval 7.39] } 18... Ke7 { [%eval 6.62] } 19. Re8+ { [%eval 5.92] } 19... Kf7?? { (5.92 → Mate in 2) Checkmate is now unavoidable. Kd7 was best. } { [%eval #2] } (19... Kd7 20. Re7+ Kd8 21. f4 a6 22. Rxg7 Ke7 23. e5 f5 24. e6 c5 25. g4) 20. e5 { [%eval #2] } 20... fxe5 { [%eval #2] } 21. f4? { (Mate in 2 → 7.30) Lost forced checkmate sequence. Re7+ was best. } { [%eval 7.3] } (21. Re7+ Kg6 22. Rxg7#) 21... Kf6? { (7.30 → Mate in 3) Checkmate is now unavoidable. Kg6 was best. } { [%eval #3] } (21... Kg6 22. Re7 Kh5 23. Rxg7 Kg6 24. g4 Kg7 25. f5 Kf8 26. g5 b5 27. f6) 22. Re6+ { [%eval #2] } 22... Kf7 { [%eval #2] } 23. g4?! { (Mate in 2 → 10.07) Lost forced checkmate sequence. Re7+ was best. } { [%eval 10.07] } (23. Re7+ Kf8 24. Rxg7#) 23... Re8?! { (10.07 → Mate in 1) Checkmate is now unavoidable. g5 was best. } { [%eval #1] } (23... g5 24. Re7+ Kf8 25. Rf7+ Ke8 26. Rxh7 Kf7 27. h4 gxh4 28. f5 a5 29. g5) 24. g5?? { (Mate in 1 → 6.00) Lost forced checkmate sequence. Rxe8# was best. } { [%eval 6.0] } (24. Rxe8#) 24... Kg8 { [%eval 5.54] } 25. g6 { [%eval 5.02] } 25... hxg6?? { (5.02 → Mate in 2) Checkmate is now unavoidable. h5 was best. } { [%eval #2] } (25... h5 26. f5 Rxe6 27. Kf2 b5 28. c4 bxc4 29. a4 c5 30. a5 c4 31. Ke3) 26. Rg6 { [%eval #1] } 26... Kh8 { [%eval #1] } 27. Rxg7# { Game ends by variant rule. } 1-0

