lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/e6C4aHh9"] [Date "2025.06.08"] [Round "-"] [White "Trishan9999"] [Black "Dima_Tmsk"] [Result "0-1"] [GameId "e6C4aHh9"] [UTCDate "2025.06.08"] [UTCTime "12:38:47"] [WhiteElo "1156"] [BlackElo "1074"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+16"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval #-16] } 2. Bxg5 { [%eval #-15] } 2... e5?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. Bg7 was best. } { [%eval #15] } (2... Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5) 3. Bxd8 { [%eval #15] } 3... Kxd8 { [%eval #14] } 4. f4 { [%eval #14] } 4... exf4 { [%eval #13] } 5. e3 { [%eval #13] } 5... fxe3 { [%eval #12] } 6. Qd2?? { (Mate in 12 → 0.81) Lost forced checkmate sequence. b4 was best. } { [%eval 0.81] } (6. b4 Bxb4 7. Qf3 Bxe1 8. Qxb7 Bxb7 9. g4 Bxh1 10. Nf3 Bxf3) 6... exd2 { [%eval 0.48] } 7. Nxd2?! { (0.48 → -0.43) Inaccuracy. Kxd2 was best. } { [%eval -0.43] } (7. Kxd2 Ba3 8. Nxa3 Ke8 9. Nc4 Nf6 10. g4 Nxg4 11. Nf3 Nxh2) 7... Ba3 { [%eval -0.31] } 8. bxa3 { [%eval -0.3] } 8... f5?? { (-0.30 → 6.56) Blunder. Ne7 was best. } { [%eval 6.56] } (8... Ne7 9. Ngf3 b6 10. Rb1 Na6 11. Rxb6 axb6 12. Nb3 c5 13. Nxc5 bxc5 14. Nd4) 9. g4?? { (6.56 → 0.34) Blunder. Ngf3 was best. } { [%eval 0.34] } (9. Ngf3) 9... fxg4 { [%eval -0.62] } 10. Nh3?? { (-0.62 → -2.50) Blunder. Kf2 was best. } { [%eval -2.5] } (10. Kf2 Nf6) 10... gxh3 { [%eval -2.6] } 11. Bxh3 { [%eval -1.96] } 11... d5 { Black offers draw } { [%eval -1.62] } 12. Bxc8 { [%eval -0.74] } 12... Kxc8 { [%eval -0.5] } 13. Nc4?? { (-0.50 → -8.27) Blunder. Kf2 was best. } { [%eval -8.27] } (13. Kf2) 13... dxc4 { [%eval -6.25] } 14. dxc4 { [%eval #-11] } 14... b5 { [%eval #-11] } 15. cxb5 { [%eval #-10] } 15... Na6 { [%eval #-10] } 16. bxa6 { [%eval #-9] } 16... Kb7?? { (Mate in 9 → 0.66) Lost forced checkmate sequence. Nf6 was best. } { [%eval 0.66] } (16... Nf6 17. Kf1 Rf8 18. h4 Kb7 19. axb7 Rf7 20. bxa8=B c6 21. Bxc6 Rb7 22. Bxb7) 17. axb7 { [%eval 0.76] } 17... h5?? { (0.76 → 5.14) Blunder. Ne7 was best. } { [%eval 5.14] } (17... Ne7 18. bxa8=K) 18. bxa8=B { [%eval 5.38] } 18... c6?? { (5.38 → Mate in 10) Checkmate is now unavoidable. Rh7 was best. } { [%eval #10] } (18... Rh7 19. Bc6 Rd7 20. Bxd7 Nh6 21. Kf2 c6 22. Bxc6 Nf7 23. Rab1 h4 24. a4) 19. Bxc6 { [%eval #10] } 19... h4 { [%eval #10] } 20. Rg1?? { (Mate in 10 → Mate in 3) Lost forced checkmate sequence. Rb1 was best. } { [%eval #-3] } (20. Rb1 a6 21. a4 a5 22. Bd7 Ne7 23. Bc8 Nxc8 24. Rb6 Nxb6 25. Rf1 Nxa4) 20... h3?? { (Mate in 3 → Mate in 8) Lost forced checkmate sequence. Rh7 was best. } { [%eval #8] } (20... Rh7 21. Rxg8 Rg7 22. Rxg7 h3 23. Rxa7#) 21. Rxg8 { [%eval #8] } 21... Rxg8 { [%eval #7] } 22. Be8 { [%eval #7] } 22... Rxe8 { [%eval #6] } 23. Rb1?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. Ke2 was best. } { [%eval #-6] } (23. Ke2 Rxe2 24. Rg1 Rxc2 25. Rb1 Rxa2 26. a4 Rxh2 27. Rb6 axb6 28. a5 bxa5#) 23... Rxe1 { [%eval #-6] } 24. Rxe1 { [%eval #-5] } 24... a5 { [%eval #-5] } 25. Re3 { [%eval #-1] } 25... a4 { [%eval #-1] } 26. Rxh3# { Game ends by variant rule. } 0-1