FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/elKFU50r"]
[Date "2023.05.08"]
[Round "-"]
[White "rhoGH"]
[Black "sava222"]
[Result "0-1"]
[GameId "elKFU50r"]
[UTCDate "2023.05.08"]
[UTCTime "17:40:49"]
[WhiteElo "1781"]
[BlackElo "1323"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+14"]
[WhiteBerserk "true"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nh3 { [%eval 0.0] } 1... e6 { [%eval -0.13] } 2. b4 { [%eval 0.0] } 2... Bxb4 { [%eval 0.0] } 3. Ng5?? { (0.00 → -1.86) Blunder. e3 was best. } { [%eval -1.86] } (3. e3 Bxd2 4. Bxd2 b5 5. Bxb5 Qh4 6. Bxd7 Qxh3 7. gxh3 Bxd7) 3... Bxd2? { (-1.86 → -0.56) Mistake. Qxg5 was best. } { [%eval -0.56] } (3... Qxg5 4. g4 Qxd2 5. Bxd2 Bxd2 6. Nxd2 c5 7. Nb3 Nc6 8. Nxc5) 4. Qxd2?! { (-0.56 → -1.28) Inaccuracy. Nxh7 was best. } { [%eval -1.28] } (4. Nxh7 Rxh7 5. Nxd2 Rxh2 6. Rxh2 Qh4 7. Rxh4 Ne7 8. Rh6 gxh6) 4... Qxg5 { [%eval -1.44] } 5. Qxd7?? { (-1.44 → Mate in 12) Checkmate is now unavoidable. Qxg5 was best. } { [%eval #-12] } (5. Qxg5 g6) 5... Bxd7 { [%eval #-12] } 6. Bxg5 { [%eval #-11] } 6... Kd8 { [%eval #-11] } 7. Bxd8 { [%eval #-10] } 7... a6 { [%eval #-11] } 8. Bxc7 { [%eval #-10] } 8... Ra7 { [%eval #-10] } 9. Bxb8 { [%eval #-9] } 9... b6 { [%eval #-10] } 10. Bxa7 { [%eval #-9] } 10... a5 { [%eval #-9] } 11. Bxb6 { [%eval #-8] } 11... Nf6 { [%eval #-8] } 12. Bxa5 { [%eval #-7] } 12... Rd8 { [%eval #-7] } 13. Bxd8 { [%eval #-6] } 13... g5 { [%eval #-6] } 14. Bxf6 { [%eval #-5] } 14... Be8?? { (Mate in 5 → 1.45) Lost forced checkmate sequence. h5 was best. } { [%eval 1.45] } (14... h5 15. Bxg5 h4 16. Bxh4 f6 17. Bxf6 e5 18. Bxe5 Bh3 19. gxh3#) 15. Bxg5 { [%eval 1.84] } 15... f6 { [%eval 1.22] } 16. Bxf6 { [%eval 1.87] } 16... e5 { [%eval 0.45] } 17. Bxe5 { [%eval 1.63] } 17... Bh5 { [%eval 2.24] } 18. g4 { [%eval 2.03] } 18... Bxg4 { [%eval 2.11] } 19. Rg1 { [%eval #24] } 19... Bxe2 { [%eval 1.86] } 20. Kxe2 { [%eval #33] } 20... h5 { [%eval 3.74] } 21. Rg4 { [%eval #21] } 21... hxg4 { [%eval #20] } 22. Kf3 { [%eval #20] } 22... gxf3 { [%eval #19] } 23. Be2 { [%eval #33] } 23... fxe2 { [%eval #24] } 24. a4?? { (Mate in 24 → 0.32) Lost forced checkmate sequence. Bb2 was best. } { [%eval 0.32] } (24. Bb2 e1=K 25. Nc3 Kxf2 26. Re1 Kxe1 27. Nd1 Kxd1 28. h4 Kxc2 29. h5 Kxb2 30. h6 Kxa2) 24... e1=K { [%eval 1.71] } 25. h3 { [%eval 0.7] } 25... Kxf2 { [%eval 1.73] } 26. Bg3 { [%eval 1.37] } 26... Kxg3 { [%eval 1.28] } 27. c4 { [%eval 0.77] } 27... Kxh3 { [%eval 0.88] } 28. c5?! { (0.88 → 0.00) Inaccuracy. a5 was best. } { [%eval 0.0] } (28. a5 Kg3 29. Nc3 Kf2 30. Rg1 Kxg1 31. a6 Kf2 32. Nb5 Kf3 33. a7 Kg4 34. a8=R Kf5) 28... Kg3 { [%eval 0.0] } 29. c6?? { (0.00 → Mate in 11) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-11] } (29. Nc3 Kf2 30. Rg1 Kxg1 31. Ne2 Kf2 32. Ng1 Kxg1 33. c6 Kf2 34. c7 Ke3 35. c8=R Kd3) 29... Kf3?? { (Mate in 11 → 0.00) Lost forced checkmate sequence. Kf4 was best. } { [%eval 0.0] } (29... Kf4 30. c7 Ke5 31. Ra3 Ke6 32. c8=R Kd6 33. Rb8 Kc6 34. Rb7 Kxb7 35. Rd3 Kc6 36. Rd7) 30. c7 { [%eval 0.0] } 30... Ke4?? { (0.00 → 3.17) Blunder. Ke2 was best. } { [%eval 3.17] } (30... Ke2 31. Nd2 Kxd2 32. Re1 Kxe1 33. c8=R Kd2 34. Ra8 Kd3 35. a5 Kc4 36. a6 Kc5 37. a7) 31. a5?? { (3.17 → Mate in 11) Checkmate is now unavoidable. Na3 was best. } { [%eval #-11] } (31. Na3 Kd4 32. Nc4 Kxc4 33. a5 Kd5 34. Rb1 Ke6 35. c8=R Ke5 36. a6 Ke4 37. Rbb8 Kd3) 31... Kd5 { [%eval #-11] } 32. a6 { [%eval #-3] } 32... Kc5?? { (Mate in 3 → 0.68) Lost forced checkmate sequence. Kc6 was best. } { [%eval 0.68] } (32... Kc6 33. Ra3 Kxc7 34. Nd2 Kb7 35. axb7#) 33. a7 { [%eval 0.57] } 33... Kd5? { (0.57 → 1.72) Mistake. Kb6 was best. } { [%eval 1.72] } (33... Kb6 34. a8=Q Kxc7 35. Qd8 Kxd8 36. Nd2 Ke7 37. Ra5 Kd7 38. Rh5 Ke7 39. Rb5 Kd7 40. Ra5) 34. a8=R { [%eval 1.71] } 34... Kc5 { [%eval 1.95] } 35. c8=K?? { (1.95 → Mate in 2) Checkmate is now unavoidable. Re8 was best. } { [%eval #-2] } (35. Re8) 35... Kb5 { [%eval #-2] } 36. R8a4 { [%eval #-1] } 36... Kxa4 { [%eval #-1] } 37. Rxa4# { Game ends by variant rule. } 0-1

