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[Event "rated variant:antichess game"] [Site "https://lichess.org/fGfqFSLL"] [Date "2026.02.16"] [Round "-"] [White "Orca_Shree"] [Black "BGurudev"] [Result "0-1"] [GameId "fGfqFSLL"] [UTCDate "2026.02.16"] [UTCTime "10:31:13"] [WhiteElo "969"] [BlackElo "891"] [WhiteRatingDiff "-66"] [BlackRatingDiff "+19"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.40) Lost forced checkmate sequence. b5 was best. } { [%eval -0.4] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval -0.12] } 2... g6?? { (-0.12 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxg6 { [%eval #17] } 3... hxg6 { [%eval #16] } 4. Qh5 { [%eval #18] } 4... Rxh5 { [%eval #14] } 5. Ba6 { [%eval #15] } 5... Rxh2 { [%eval #13] } 6. Bxb7?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. Rxh2 was best. } { [%eval #-13] } (6. Rxh2 bxa6 7. Rh6 Nxh6 8. g4 Nxg4 9. Kd1 Nxf2 10. d4 Nxd1) 6... Bxb7 { [%eval #-13] } 7. Rxh2 { [%eval #-12] } 7... Bxg2 { [%eval #-12] } 8. Rxg2 { [%eval #-11] } 8... g5 { [%eval #-11] } 9. Rxg5 { [%eval #-10] } 9... Bg7?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. Qc8 was best. } { [%eval 0.0] } (9... Qc8 10. Rxg8 Kd8 11. Rxf8 Qa6 12. Rxd8 Qxa2 13. Rxb8 Qxa1 14. Rxa8 Qxb1 15. Rxa7) 10. Rxg7 { [%eval -0.07] } 10... Qc8 { [%eval 0.0] } 11. Rxg8?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Rxe7 was best. } { [%eval #-8] } (11. Rxe7 Kxe7 12. d4 Qd8 13. Na3 c5 14. dxc5 Nh6 15. Bxh6 Qa5 16. Nf3 Qxe1) 11... Qa6 { [%eval #-8] } 12. Rxe8 { [%eval #-7] } 12... Qxa2 { [%eval #-7] } 13. Rxe7 { [%eval #-6] } 13... Qxb2 { [%eval #-6] } 14. Rxd7 { [%eval #-5] } 14... Qxc2 { [%eval #-5] } 15. Rxc7 { [%eval #-4] } 15... Qxd2?? { (Mate in 4 → Mate in 11) Lost forced checkmate sequence. Qxc7 was best. } { [%eval #11] } (15... Qxc7 16. Rxa7 Qxc1 17. Rxa8 Qxe1 18. Rxb8 Qxd2 19. Nxd2#) 16. Bxd2?? { (Mate in 11 → Mate in 3) Lost forced checkmate sequence. Nxd2 was best. } { [%eval #-3] } (16. Nxd2 Nd7 17. Rcxa7 Rxa7 18. Rxa7 Nb8 19. Rd7 Nxd7 20. Ne2 Nf8 21. Nc4 Nd7) 16... Nd7?? { (Mate in 3 → Mate in 12) Lost forced checkmate sequence. a5 was best. } { [%eval #12] } (16... a5 17. Bxa5 Rxa5 18. Rxa5 Nd7 19. Rxd7#) 17. Rxd7?? { (Mate in 12 → Mate in 2) Lost forced checkmate sequence. Rcxa7 was best. } { [%eval #-2] } (17. Rcxa7 Rxa7 18. Rxa7 Nb8 19. Ra6 Nxa6 20. Bb4 Nxb4 21. Nf3 Na6 22. Nc3 Nb8) 17... Rd8 { [%eval #-2] } 18. Rxd8 { [%eval #-1] } 18... a5 { [%eval #-1] } 19. Bxa5# { Game ends by variant rule. } 0-1