FEN
[Event "rated variant:racingKings game"]
[Site "https://lichess.org/fUuLMxbM"]
[Date "2024.05.13"]
[Round "-"]
[White "SreekanthR"]
[Black "xxxmax"]
[Result "0-1"]
[GameId "fUuLMxbM"]
[UTCDate "2024.05.13"]
[UTCTime "15:54:29"]
[WhiteElo "1741"]
[BlackElo "1765"]
[WhiteRatingDiff "-191"]
[BlackRatingDiff "+110"]
[Variant "Racing Kings"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Rg8?? { (0.15 → -3.46) Blunder. Kg3 was best. } { [%eval -3.46] } (1. Kg3 Kb3 2. Kf4 Kc4 3. Ke5 Qa6 4. Bd4 Be4 5. Bxb2 Rxb2) 1... Nxf2 { [%eval -3.52] } 2. Kg3 { [%eval -1.21] } 2... Ka3 { [%eval -1.54] } 3. Kh4?? { (-1.54 → -5.91) Blunder. Qh4 was best. } { [%eval -5.91] } (3. Qh4 Rb4) 3... Rb5?? { (-5.91 → -2.28) Blunder. Nxh1 was best. } { [%eval -2.28] } (3... Nxh1) 4. R1g5?? { (-2.28 → -6.46) Blunder. Qg2 was best. } { [%eval -6.46] } (4. Qg2 Bb2) 4... Ka4?? { (-6.46 → -1.03) Blunder. Nxh1 was best. } { [%eval -1.03] } (4... Nxh1) 5. Kh5? { (-1.03 → -2.55) Mistake. Nxc2 was best. } { [%eval -2.55] } (5. Nxc2 Qf6) 5... Rb6?? { (-2.55 → 0.92) Blunder. Be4 was best. } { [%eval 0.92] } (5... Be4 6. Nxc1) 6. R5g6?? { (0.92 → -2.48) Blunder. Nxc2 was best. } { [%eval -2.48] } (6. Nxc2 Nde4 7. Rd5 Qb2 8. Qg1 Kb3 9. Rf5 Qxc2 10. Qg6 Kb4 11. Nxc1 Qxc1) 6... Ka5?? { (-2.48 → 0.69) Blunder. Kb4 was best. } { [%eval 0.69] } (6... Kb4 7. Qc6) 7. Kh6?? { (0.69 → -5.65) Blunder. Nxc2 was best. } { [%eval -5.65] } (7. Nxc2) 7... Bxg6 { [%eval -5.46] } 8. Rxg6?! { (-5.46 → -8.86) Inaccuracy. Nd4 was best. } { [%eval -8.86] } (8. Nd4 Qxd4 9. Qg2 Bb2 10. Rxg6 Qd7 11. Qxf2 Bd4 12. Qxd4 Qxd4 13. Rd6 Qe5) 8... Nxh1 { [%eval -8.89] } 9. Kh7? { (-8.89 → Mate in 7) Checkmate is now unavoidable. Rf6 was best. } { [%eval #-7] } (9. Rf6 Rb8) 9... Rb8? { (Mate in 7 → -7.66) Lost forced checkmate sequence. Rxg6 was best. } { [%eval -7.66] } (9... Rxg6 10. Nc3 Qxc3 11. Bd3 Kb6 12. Bxg6 Qc8 13. Be8 Qxe8 14. Nc2 Kb7 15. Na1) 10. Rg8? { (-7.66 → Mate in 8) Checkmate is now unavoidable. Nc2 was best. } { [%eval #-8] } (10. Nc2 Qe5) 10... Ka6 { [%eval #-9] } 11. Bg2 { [%eval #-7] } 11... Ka7 { [%eval #-7] } 12. Bxh1 { [%eval #-4] } 12... Qf6 { [%eval #-3] } 13. Nxc1 { [%eval #-3] } 13... Rd8 { [%eval #-2] } 14. Rxd8 { [%eval #-2] } 14... Qxd8 { [%eval #-1] } 15. Ncd3 { [%eval #-1] } 15... Kb8# { Game ends by variant rule. } 0-1