FEN
[Event "Antichess Revolution #1"]
[Site "https://lichess.org/fWiawZh9"]
[Date "2018.05.13"]
[Round "-"]
[White "Usta99"]
[Black "HuyVietNam"]
[Result "1-0"]
[GameId "fWiawZh9"]
[UTCDate "2018.05.13"]
[UTCTime "03:59:26"]
[WhiteElo "1177"]
[BlackElo "1453"]
[WhiteRatingDiff "+122"]
[BlackRatingDiff "-124"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. h3?? { (0.15 → -2.96) Blunder. e3 was best. } { [%eval -2.96] } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Bxd7 4. h3 Ba3 5. bxa3 Bc8 6. Nc3 Qxd2 7. Bxd2 Ne7) 1... e6?? { (-2.96 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (1... Nh6) 2. a3?? { (Mate in 16 → -4.85) Lost forced checkmate sequence. b4 was best. } { [%eval -4.85] } (2. b4 Bxb4 3. Bb2 Bxd2 4. Bxg7 Bxe1 5. Bxh8 Bxf2 6. Qxd7 Bxg1 7. Rxg1 Kxd7 8. h4 Qxh4) 2... Bxa3 { [%eval -4.68] } 3. bxa3 { [%eval -5.82] } 3... d6? { (-5.82 → -3.04) Mistake. Qg5 was best. } { [%eval -3.04] } (3... Qg5 4. g3) 4. d3?? { (-3.04 → Mate in 13) Checkmate is now unavoidable. c3 was best. } { [%eval #-13] } (4. c3 g6 5. h4 Qxh4 6. Rxh4 Bd7 7. Rxh7 Rxh7 8. g3 Ba4 9. Qxa4 b5 10. Qxa7 Rxa7) 4... c6?? { (Mate in 13 → 1.04) Lost forced checkmate sequence. Qg5 was best. } { [%eval 1.04] } (4... Qg5 5. Bxg5 Kd8 6. Bxd8 Nc6 7. Bxc7 Nf6 8. Bxd6 Rf8 9. Bxf8 b5 10. Bxg7 Bb7 11. Bxf6) 5. c3?? { (1.04 → Mate in 13) Checkmate is now unavoidable. Bg5 was best. } { [%eval #-13] } (5. Bg5) 5... b6?? { (Mate in 13 → -1.28) Lost forced checkmate sequence. Qg5 was best. } { [%eval -1.28] } (5... Qg5 6. Bxg5 Kd8 7. Bxd8 Ne7 8. Bxe7 a5 9. Bxd6 Ra7 10. Bxb8 c5 11. Bxa7 c4 12. dxc4) 6. f3?? { (-1.28 → Mate in 13) Checkmate is now unavoidable. Bh6 was best. } { [%eval #-13] } (6. Bh6 Nxh6) 6... f6?? { (Mate in 13 → Mate in 15) Lost forced checkmate sequence. Qg5 was best. } { [%eval #15] } (6... Qg5 7. Bxg5 Kd8 8. Bxd8 a6 9. Bxb6 Ra7 10. Bxa7 f5 11. Bxb8 c5 12. Bxd6 c4 13. dxc4) 7. e3?? { (Mate in 15 → -6.68) Lost forced checkmate sequence. Bg5 was best. } { [%eval -6.68] } (7. Bg5 fxg5 8. f4 gxf4 9. g3 fxg3 10. Rh2 gxh2 11. Qb3 hxg1=B 12. Qxe6 Bxe6 13. Kf2 Bxf2) 7... g6?? { (-6.68 → -1.89) Blunder. f5 was best. } { [%eval -1.89] } (7... f5 8. f4) 8. g3?? { (-1.89 → -4.82) Blunder. e4 was best. } { [%eval -4.82] } (8. e4 f5) 8... h6?? { (-4.82 → -1.77) Blunder. f5 was best. } { [%eval -1.77] } (8... f5 9. g4 fxg4 10. fxg4 h5 11. gxh5 Rxh5 12. Qxh5 gxh5 13. d4 Qg5 14. Kf2 Qxg1 15. Kxg1) 9. f4 { [%eval -2.33] } 9... g5 { [%eval -1.7] } 10. fxg5 { [%eval -1.69] } 10... fxg5?? { (-1.69 → 0.37) Blunder. hxg5 was best. } { [%eval 0.37] } (10... hxg5 11. h4 Rxh4 12. Rxh4 gxh4 13. gxh4 c5 14. d4 cxd4 15. Qxd4 Nh6 16. Qxd6 Qxd6 17. Ba6) 11. g4?? { (0.37 → Mate in 15) Checkmate is now unavoidable. e4 was best. } { [%eval #-15] } (11. e4 d5) 11... a6?? { (Mate in 15 → Mate in 17) Lost forced checkmate sequence. h5 was best. } { [%eval #17] } (11... h5 12. gxh5 Rxh5 13. Qxh5 g4 14. Qxg4 Nh6 15. Qxe6 Bxe6 16. Ne2 Bxh3 17. Rxh3 Kf7 18. Rxh6) 12. c4?? { (Mate in 17 → Mate in 16) Lost forced checkmate sequence. h4 was best. } { [%eval #-16] } (12. h4 gxh4 13. Rxh4 Qxh4 14. Ra2 Qxg4 15. Qxg4 Kf7 16. Qxe6 Kxe6 17. Nh3 h5 18. Nf4 b5) 12... d5?? { (Mate in 16 → -1.85) Lost forced checkmate sequence. h5 was best. } { [%eval -1.85] } (12... h5 13. gxh5 Rxh5 14. Qxh5 a5 15. Qxe8 Qxe8 16. c5 dxc5 17. Nd2 g4 18. hxg4 Nh6 19. Rxh6) 13. cxd5 { [%eval -1.98] } 13... exd5?? { (-1.98 → Mate in 15) Checkmate is now unavoidable. Qxd5 was best. } { [%eval #15] } (13... Qxd5 14. Qd2) 14. d4?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. e4 was best. } { [%eval #-15] } (14. e4 Bxg4 15. Qxg4 dxe4 16. Qxe4 Qxd3 17. Qxe8 Qxf1 18. Bxg5 Qxg1 19. Rxg1 hxg5 20. Qxb8 Rxb8) 14... Bxg4 { [%eval #-14] } 15. Qxg4 { [%eval #-14] } 15... Qc8?? { (Mate in 14 → Mate in 12) Lost forced checkmate sequence. b5 was best. } { [%eval #12] } (15... b5 16. Bxb5 cxb5 17. Qxg5 Qxg5 18. Kf1 Qxe3 19. Bxe3 Rh7 20. Bxh6 Rxh6 21. Nc3 Rxh3 22. Nxh3) 16. Qxg5 { [%eval #14] } 16... hxg5 { [%eval #14] } 17. Bxa6 { [%eval #13] } 17... Rxh3 { [%eval #9] } 18. Rxh3?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Bxc8 was best. } { [%eval #-9] } (18. Bxc8 Rxh1 19. Ra2 Rxg1 20. Rf2 Rxe1 21. Nd2 Rxc1 22. Bg4 Rxa3 23. Rf5 Rxe3 24. Rxd5 cxd5) 18... Qxh3 { [%eval #-8] } 19. Nxh3 { [%eval #-8] } 19... Nxa6 { [%eval #-7] } 20. Nxg5 { [%eval #-7] } 20... b5?? { (Mate in 7 → 2.32) Lost forced checkmate sequence. Kf7 was best. } { [%eval 2.32] } (20... Kf7 21. Nxf7 Rd8 22. Nxd8 b5 23. Nxc6 Ne7 24. Nxe7 Nb8 25. Nxd5 b4 26. axb4 Na6 27. Rxa6#) 21. Nf7?? { (2.32 → -0.40) Blunder. Ne4 was best. } { [%eval -0.4] } (21. Ne4 dxe4 22. Bd2 Nc5 23. dxc5 Rxa3 24. Rxa3 Kd7 25. Bc1 Ne7 26. Ra2 Kc7 27. Rf2 Ng6) 21... Kxf7 { [%eval -0.4] } 22. e4?? { (-0.40 → Mate in 10) Checkmate is now unavoidable. Bd2 was best. } { [%eval #-10] } (22. Bd2 Rf8 23. Bb4 Nxb4 24. axb4 c5 25. bxc5 b4 26. Ra8 Rxa8 27. c6 Ra3 28. Nxa3 bxa3) 22... dxe4 { [%eval #-9] } 23. Bh6 { [%eval #-9] } 23... Nxh6 { [%eval #-8] } 24. Nc3 { [%eval #-8] } 24... Nc5?? { (Mate in 8 → Mate in 4) Lost forced checkmate sequence. Rb8 was best. } { [%eval #4] } (24... Rb8 25. Nxb5 cxb5 26. Rd1 Nc5 27. dxc5 Rd8 28. Rxd8 Ke8 29. Rxe8 Ng4 30. Rxe4 Ne3 31. Rxe3) 25. Nxb5?? { (Mate in 4 → -1.09) Lost forced checkmate sequence. dxc5 was best. } { [%eval -1.09] } (25. dxc5 Rxa3 26. Nxe4 Rxa1 27. Kd1 Rxd1 28. Nf6 Kxf6#) 25... cxb5 { [%eval -0.99] } 26. dxc5 { [%eval -1.1] } 26... Rxa3 { [%eval -1.11] } 27. Rxa3 { [%eval -0.63] } 27... e3?! { (-0.63 → 0.00) Inaccuracy. b4 was best. } { [%eval 0.0] } (27... b4) 28. Rxe3 { [%eval 0.0] } 28... Ke6?? { (0.00 → Mate in 57) Checkmate is now unavoidable. b4 was best. } { [%eval #57] } (28... b4 29. Re6 Kxe6 30. c6 b3 31. c7 Kd5 32. c8=R Kc6 33. Rxc6 b2 34. Rxh6 b1=B 35. Rg6) 29. Rxe6 { [%eval 4.73] } 29... b4 { [%eval 4.73] } 30. Rxh6 { [%eval 4.72] } 30... b3 { [%eval 4.64] } 31. Rh4 { [%eval 4.74] } 31... b2 { [%eval 4.69] } 32. Rc4?? { (4.69 → 0.00) Blunder. c6 was best. } { [%eval 0.0] } (32. c6 b1=K 33. Kf2 Kb2 34. Kf3 Ka3 35. Kf4 Kb3 36. Rh5 Kc2 37. c7 Kc3 38. Rf5 Kc2) 32... b1=Q?? { (0.00 → Mate in 3) Checkmate is now unavoidable. b1=B was best. } { [%eval #3] } (32... b1=B 33. Re4 Bxe4 34. c6 Bxc6 35. Kd1 Bb7 36. Kc2 Bc6 37. Kd1) 33. Rc1 { [%eval #2] } 33... Qxc1 { [%eval #2] } 34. Kf2 { [%eval #1] } 34... Qxc5 { [%eval #1] } 35. Ke3 Qxe3# { Game ends by variant rule. } 1-0