FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/fbSlUEEp"]
[Date "2024.05.24"]
[Round "-"]
[White "serg23"]
[Black "blightphoenix1"]
[Result "1-0"]
[GameId "fbSlUEEp"]
[UTCDate "2024.05.24"]
[UTCTime "13:08:36"]
[WhiteElo "1554"]
[BlackElo "1876"]
[WhiteRatingDiff "+18"]
[BlackRatingDiff "-10"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3 { [%eval -0.25] } 1... g6 { [%eval -0.01] } 2. Ba3 { [%eval -0.25] } 2... e6 { [%eval 0.22] } 3. Bxf8 { [%eval 0.04] } 3... Kxf8 { [%eval 0.4] } 4. e4?? { (0.40 → -3.30) Blunder. e3 was best. } { [%eval -3.3] } (4. e3 b5 5. Bxb5 Qf6 6. Bxd7 Qxa1 7. Bxc8 Qxb1 8. Qxb1 f5) 4... b5 { [%eval -3.38] } 5. Bxb5 { [%eval -3.15] } 5... Qg5 { [%eval -2.93] } 6. Bxd7 { [%eval -2.96] } 6... Qxg2 { [%eval -2.92] } 7. Bxe6 { [%eval -1.42] } 7... Qxg1?? { (-1.42 → 1.38) Blunder. Qxe4 was best. } { [%eval 1.38] } (7... Qxe4 8. Bxf7) 8. Rxg1 { [%eval 1.0] } 8... fxe6?? { (1.00 → Mate in 11) Checkmate is now unavoidable. Bxe6 was best. } { [%eval #11] } (8... Bxe6 9. Rxg6 Bxb3 10. cxb3 fxg6 11. Qh5 gxh5 12. Ke2 Ne7 13. Kf3 Kg7 14. Nc3) 9. Rxg6 { [%eval #11] } 9... hxg6 { [%eval #10] } 10. Kf1 { [%eval #10] } 10... Rxh2 { [%eval #9] } 11. Kg2 { [%eval #9] } 11... Rxg2 { [%eval #8] } 12. Na3 { [%eval #8] } 12... Rxf2 { [%eval #7] } 13. Qb1 { [%eval #8] } 13... Rxd2 { [%eval #7] } 14. Qe1?? { (Mate in 7 → -6.43) Lost forced checkmate sequence. Qf1 was best. } { [%eval -6.43] } (14. Qf1 Rxc2 15. Qxf8 Rxa2 16. Qxg8 Rxa1 17. Qxc8 Rxa3 18. Qxc7 Rxb3 19. Qxa7 Rxa7) 14... Rxc2 { [%eval -5.65] } 15. Nxc2 { [%eval -5.15] } 15... e5 { [%eval -4.59] } 16. Nd4?! { (-4.59 → -6.07) Inaccuracy. Qa5 was best. } { [%eval -6.07] } (16. Qa5 Na6) 16... exd4 { [%eval -6.3] } 17. Qe3 { [%eval -8.17] } 17... dxe3 { [%eval -7.46] } 18. Rd1 { [%eval -7.83] } 18... Bf5 { [%eval -10.64] } 19. exf5 { [%eval -10.62] } 19... gxf5 { [%eval -7.62] } 20. Rd2? { (-7.62 → Mate in 13) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-13] } (20. Rb1 Nd7) 20... exd2 { [%eval #-13] } 21. b4 { [%eval #-12] } 21... Ke7 { [%eval #-11] } 22. b5 { [%eval #-10] } 22... Nc6 { [%eval #-10] } 23. bxc6 { [%eval #-9] } 23... Kd7?? { (Mate in 9 → -4.67) Lost forced checkmate sequence. Nh6 was best. } { [%eval -4.67] } (23... Nh6 24. a3 Rc8 25. a4 Kd7 26. cxd7 d1=R 27. dxc8=N Ng4 28. Nxa7 c6 29. Nxc6) 24. cxd7 { [%eval -5.28] } 24... Rc8? { (-5.28 → -2.64) Mistake. Rb8 was best. } { [%eval -2.64] } (24... Rb8 25. d8=Q) 25. dxc8=R?? { (-2.64 → Mate in 5) Checkmate is now unavoidable. dxc8=K was best. } { [%eval #-5] } (25. dxc8=K) 25... d1=R?? { (Mate in 5 → Mate in 8) Lost forced checkmate sequence. Nf6 was best. } { [%eval #8] } (25... Nf6 26. Rxc7 f4 27. Rxa7 Nd7 28. Rxd7 f3 29. Rxd2 f2 30. Rxf2#) 26. Rxg8 { [%eval #8] } 26... Rg1 { [%eval #5] } 27. Rxg1 { [%eval #5] } 27... f4 { [%eval #4] } 28. a4 { [%eval #4] } 28... f3 { [%eval #3] } 29. a5 { [%eval #3] } 29... f2 { [%eval #1] } 30. a6 { [%eval #1] } 30... fxg1=Q# { Game ends by variant rule. } 1-0
