FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/fh8fGXko"]
[Date "2026.02.22"]
[Round "-"]
[White "CBA_Prisha"]
[Black "ks_182"]
[Result "0-1"]
[GameId "fh8fGXko"]
[UTCDate "2026.02.22"]
[UTCTime "08:36:17"]
[WhiteElo "1245"]
[BlackElo "1061"]
[WhiteRatingDiff "-37"]
[BlackRatingDiff "+103"]
[Variant "Antichess"]
[TimeControl "900+10"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.40) Lost forced checkmate sequence. b5 was best. } { [%eval -0.4] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval -0.12] } 2... g6?? { (-0.12 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxg6 { [%eval #17] } 3... hxg6 { [%eval #16] } 4. Qh5 { [%eval #18] } 4... gxh5 { [%eval #17] } 5. Ba6 { [%eval #17] } 5... bxa6 { [%eval 8.0] } 6. d3?? { (8.00 → 2.93) Blunder. Nh3 was best. } { [%eval 2.93] } (6. Nh3 c6 7. a4 Qa5 8. b3 Qxa4 9. bxa4 Nf6 10. Rf1 e6) 6... Bh6 { [%eval 3.12] } 7. Bxh6 { [%eval 2.56] } 7... Nxh6 { [%eval 2.12] } 8. Nf3?? { (2.12 → Mate in 12) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-12] } (8. Nh3 Kf7) 8... h4?? { (Mate in 12 → 0.33) Lost forced checkmate sequence. e5 was best. } { [%eval 0.33] } (8... e5 9. Nxe5 Qf6 10. Nxd7 Qxb2 11. Nxb8 Qxc2 12. Nxa6 Qxd3 13. Nxc7 Qxb1 14. Rxb1) 9. Nxh4 { [%eval 0.76] } 9... Nf5 { [%eval 0.63] } 10. Nxf5 { [%eval 0.24] } 10... Rxh2 { [%eval 0.44] } 11. Rxh2 { [%eval 0.46] } 11... d5?? { (0.46 → Mate in 11) Checkmate is now unavoidable. Bb7 was best. } { [%eval #11] } (11... Bb7 12. Nxe7) 12. Nxe7 { [%eval #11] } 12... Kxe7 { [%eval #9] } 13. Rh8 { [%eval #9] } 13... Qxh8 { [%eval #9] } 14. Nc3?? { (Mate in 9 → -1.13) Lost forced checkmate sequence. b4 was best. } { [%eval -1.13] } (14. b4 Qxa1 15. d4 Qxa2 16. f4 Qxb1 17. Kf2 Qxb4 18. Ke2 Qxd4 19. g4 Qxf4) 14... Qxc3 { [%eval -1.42] } 15. bxc3 { [%eval -1.52] } 15... Bh3 { [%eval -2.19] } 16. gxh3 { [%eval -2.62] } 16... d4?? { (-2.62 → -0.39) Blunder. a5 was best. } { [%eval -0.39] } (16... a5) 17. cxd4 { [%eval -0.74] } 17... c5?? { (-0.74 → 1.92) Blunder. Nd7 was best. } { [%eval 1.92] } (17... Nd7 18. c4 Nf8 19. Kd2 Nh7 20. d5 Kd7 21. d6 cxd6 22. Ke2 Nf6 23. c5) 18. dxc5 { [%eval 1.01] } 18... Kf7?? { (1.01 → Mate in 7) Checkmate is now unavoidable. Kd7 was best. } { [%eval #7] } (18... Kd7 19. f4) 19. Rb1?? { (Mate in 7 → -2.83) Lost forced checkmate sequence. c6 was best. } { [%eval -2.83] } (19. c6 Nxc6 20. d4 Nxd4 21. Rd1 Nxc2 22. Rd5 Nxe1 23. Rd3 Nxd3 24. a4 Nxf2) 19... Ke6 { [%eval -2.37] } 20. Rxb8 { [%eval -2.52] } 20... Rxb8 { [%eval -2.53] } 21. c6?? { (-2.53 → Mate in 6) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-6] } (21. Kd2 a5 22. Kc3 Rb4 23. Kxb4 axb4 24. a4 bxa3 25. d4 Ke7 26. d5 a2) 21... Rb7?? { (Mate in 6 → 2.71) Lost forced checkmate sequence. a5 was best. } { [%eval 2.71] } (21... a5 22. c7 Rb3 23. axb3 a4 24. bxa4 Ke7 25. Kf1 Kd8 26. cxd8=K a5 27. f4#) 22. cxb7 { [%eval 3.15] } 22... Kf6?! { (3.15 → 4.23) Inaccuracy. a5 was best. } { [%eval 4.23] } (22... a5) 23. h4?! { (4.23 → 3.22) Inaccuracy. c4 was best. } { [%eval 3.22] } (23. c4 a5) 23... Kg5?? { (3.22 → Mate in 12) Checkmate is now unavoidable. a5 was best. } { [%eval #12] } (23... a5) 24. hxg5 { [%eval #13] } 24... a5 { [%eval #13] } 25. b8=Q?? { (Mate in 13 → Mate in 2) Lost forced checkmate sequence. Kd2 was best. } { [%eval #-2] } (25. Kd2 a4 26. g6 a6 27. b8=R a3 28. Ke1 a5 29. Rb1 a4 30. Rb2 axb2) 25... a4 { [%eval #-2] } 26. Qxa7 { [%eval #-1] } 26... a3 { [%eval #-1] } 27. Qxa3# { Game ends by variant rule. } 0-1