great idea. on front page please. not from AI please.
also, if not agreeing with blog or my interpretation of it. Can we get specific beyond the prevoius blog illustration of truths that might not be that useful. Thanks by the way. I rambled about that and deleted it. This also being a complex thing, what is helpful that we can share with each other outside the voice of our moves on the chessboard in single games. Examples and counter examples to the rescue.
So we have a good idea of what is not satisfying. Above. I think we all agree, those won't make the proverbial list.
Maybe for those that are skeptical, we could take the most popular ones, and discuss pro and cons.
Queen not early? It says. If you are in a position that is early in the game (some range of that in opening phase), then do not bring the queen early in your development phase (I am being nice I think).
When in the history of chess opening data or knowledge or that theory (I wonder if that is an admittance of human fallibiility), was this absolutely true. (assuming we know what early means, but I don't want to be picky dear, some good faith attempt).
Ok, maybe from the begginning of when this has been a principles it was already known to have exception even early or somewhat earlyin some playable lines. But then, from then on. Has the number of position in growing games exploration that makes it to the culture, been constant. or is there an increase.
What if instead of a blunt tool, we looked at why from the positoin board and basic chess logic, perhaps introducing non turn by turn enumeartion of all possible moves, but what is the logic that is not share with the slogan.
This one is easy to fix. I think most everyone that is not a future victim of the slogan as a newbie, if still in play as such, would be able to deconstruct it for somehting that is more flexible and aware of the board ijnformatoin dependency for when to do it anyway.
Or at least know that one has to reason on it if the imagination ever goes there for any reason, including the usual winning hope, but not only. One might be thinking that one game is not the only game to be played ever, and one might take the opportunitiy to test the idea in various conditions, to consolidate the fixed version of the slogan.
So I think this is not a good example as we might all be required to have already exorcised that kind of wisdom in its slogan form.
But are there others? maybe one by one. (I should say that I am thinking mostly of blunt behavior golden rules without any hints about board based distinctions.. something the poor learner when on its own game, wanting to learn form experience (it might be that winning is too loud as the purpose of playing any game btw, and then slogan gives rewards for a while, this in case some might want to diagnose why we are where we are, a suggestion of explaniatnion for the persistence of such slogans).
ok. I am eager to be shown wrong. or finding what is still of proverbial candidacy.
great idea. on front page please. not from AI please.
also, if not agreeing with blog or my interpretation of it. Can we get specific beyond the prevoius blog illustration of truths that might not be that useful. Thanks by the way. I rambled about that and deleted it. This also being a complex thing, what is helpful that we can share with each other outside the voice of our moves on the chessboard in single games. Examples and counter examples to the rescue.
So we have a good idea of what is not satisfying. Above. I think we all agree, those won't make the proverbial list.
Maybe for those that are skeptical, we could take the most popular ones, and discuss pro and cons.
Queen not early? It says. If you are in a position that is early in the game (some range of that in opening phase), then do not bring the queen early in your development phase (I am being nice I think).
When in the history of chess opening data or knowledge or that theory (I wonder if that is an admittance of human fallibiility), was this absolutely true. (assuming we know what early means, but I don't want to be picky dear, some good faith attempt).
Ok, maybe from the begginning of when this has been a principles it was already known to have exception even early or somewhat earlyin some playable lines. But then, from then on. Has the number of position in growing games exploration that makes it to the culture, been constant. or is there an increase.
What if instead of a blunt tool, we looked at why from the positoin board and basic chess logic, perhaps introducing non turn by turn enumeartion of all possible moves, but what is the logic that is not share with the slogan.
This one is easy to fix. I think most everyone that is not a future victim of the slogan as a newbie, if still in play as such, would be able to deconstruct it for somehting that is more flexible and aware of the board ijnformatoin dependency for when to do it anyway.
Or at least know that one has to reason on it if the imagination ever goes there for any reason, including the usual winning hope, but not only. One might be thinking that one game is not the only game to be played ever, and one might take the opportunitiy to test the idea in various conditions, to consolidate the fixed version of the slogan.
So I think this is not a good example as we might all be required to have already exorcised that kind of wisdom in its slogan form.
But are there others? maybe one by one. (I should say that I am thinking mostly of blunt behavior golden rules without any hints about board based distinctions.. something the poor learner when on its own game, wanting to learn form experience (it might be that winning is too loud as the purpose of playing any game btw, and then slogan gives rewards for a while, this in case some might want to diagnose why we are where we are, a suggestion of explaniatnion for the persistence of such slogans).
ok. I am eager to be shown wrong. or finding what is still of proverbial candidacy.