hello @Kingscrusher-YouTube its me again @AlyssaMuramira.
hello @Kingscrusher-YouTube its me again @AlyssaMuramira.
hello @Kingscrusher-YouTube its me again @AlyssaMuramira.
@TotalNoob69 said in #10:
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I actually implemented the feature yesterday :) With the help of Grok who wrote the functions. Now I need to debug and refine them.
To be sure it has not considered the stage of the game, However, I don't think it matters. I mean, if the king safety is low, but you're in a phase of the game where that doesn't matter, you just ignore it. The way I implemented it is you see a "K-MAPS" text and each letter has a color which is greenish or reddish based on values from -1 to 1.
As for what the LLM did in the code, I don't have to go into details, but it seems to have used:
K - pawn shields, open files near king, enemy threats
M - obvious
A - number of possible moves in the position
P - isolated, passed pawns
S - number of controlled squares in the opponent's side (with bonus for central squares)
That sounds super interesting. Where is it on your amazing "Lichess Tools" extension (which i think everyone should check out) ?!
Or is it not released just yet? Please do let me know - I would like maybe to test drive some Paul Morphy games with it :)
@Kingscrusher-YouTube , this feature will be released in the next version: 2.4.27, which will probably be published today, in celebration for reaching over 6000 users of LiChess Tools! :D/
Thank you @CMKingscrusher-YouTube!
@TotalNoob69 said in #13:
GGs. Thank you for your work boss!
Great write up @Kingscrusher-YouTube ! Thank you!
i love you @Kingscrusher-YouTube!!!!$$ I am such a fan!!!$$$
Thanks for a good read, many interesting points. I agree with most of it, and it is a much better way to think of things. I think its well about time to throw most of these old dogmaticisms overboard, in todays chess, engines have shown us that anything can work, dim knights on the rim, double and even triple pawns, uncastled kings and so on.
As soon as you start to follow the rules, you will miss all the exceptions, which might win you the game or the tournament.
We can take castling as an example, it is always a loss of a tempo, as long as it doesnt put a rook on an open file or creates some kind of a threat. It is also a loss of opportunities or you can see it as a commitment, from the moment you castle, it becomes much easier for your opponent to plan their actions. In my opinion castling is one of the most common mistakes in chess, at most levels. Never let the castling become a routine, it is one of the most important decisions of the game.
@HpRmDrNsT said in #19:
Thanks for a good read, many interesting points. I agree with most of it, and it is a much better way to think of things. I think its well about time to throw most of these old dogmaticisms overboard, in todays chess, engines have shown us that anything can work, dim knights on the rim, double and even triple pawns, uncastled kings and so on.
As soon as you start to follow the rules, you will miss all the exceptions, which might win you the game or the tournament.
We can take castling as an example, it is always a loss of a tempo, as long as it doesnt put a rook on an open file or creates some kind of a threat. It is also a loss of opportunities or you can see it as a commitment, from the moment you castle, it becomes much easier for your opponent to plan their actions. In my opinion castling is one of the most common mistakes in chess, at most levels. Never let the castling become a routine, it is one of the most important decisions of the game.
well I do not know you said