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Science of Chess - Candidate Moves, David Marr, and why it's so hard to be good.

@Ifmpty

That's what I'm doing for my exercises (2 of 4)

Pattern Recognition / Good habits
Lichess puzzles, Easiest difficulty
No time pressure
But must get 30 perfect
3 per week

Calculation
One hard puzzle per day
Chess puzzle dot net normal difficulty
Rating must be higher by end of month vs start of month
Do not spam puzzles just to boost rating

@Ifmpty That's what I'm doing for my exercises (2 of 4) Pattern Recognition / Good habits Lichess puzzles, Easiest difficulty No time pressure But must get 30 perfect 3 per week Calculation One hard puzzle per day Chess puzzle dot net normal difficulty Rating must be higher by end of month vs start of month Do not spam puzzles just to boost rating

@GnocchiPup said in #29:

@Graque
Just in case you want to try out what I'm proposing, for science! Hehe

Your method is to focus on basic skills? I think I'm already trying that (my main goal right now is getting my puzzle storm score to a decent level). At the very least, I don't have much chess knowledge, so I'm covered there :)

@GnocchiPup said in #29: > @Graque > Just in case you want to try out what I'm proposing, for science! Hehe Your method is to focus on basic skills? I think I'm already trying that (my main goal right now is getting my puzzle storm score to a decent level). At the very least, I don't have much chess knowledge, so I'm covered there :)

@Ifmpty said in #30:

Re the endless thrashings: it just felt like that.

I think 90% of chess is subconscious (system 1 thinking) since, like it said in the book you mentioned, 90%+ of all thinking of subconscious.

About the "endless thrashings", unless your, say, blitz rating is < 800ish and you have a hard time finding people as bad as you, then you're going to win some and lose some, just like any other non-GM player playing any other time control. So I'm just trying to emphasize the "endless thrashing" part is just the way you're looking at it, as opposed to anything objective about what would happen.

I think on this site, if you played blitz and didn't hang pieces (and always picked up your opponents' dropped pieces), I think that would get you to 1400+ assuming you didn't time out? Depending on your age and skills, maybe that goal isn't realistic for you for blitz, but maybe you could do it for rapid?

@Ifmpty said in #30: > Re the endless thrashings: it just felt like that. I think 90% of chess is subconscious (system 1 thinking) since, like it said in the book you mentioned, 90%+ of all thinking of subconscious. About the "endless thrashings", unless your, say, blitz rating is < 800ish and you have a hard time finding people as bad as you, then you're going to win some and lose some, just like any other non-GM player playing any other time control. So I'm just trying to emphasize the "endless thrashing" part is just the way you're looking at it, as opposed to anything objective about what would happen. I think on this site, if you played blitz and didn't hang pieces (and always picked up your opponents' dropped pieces), I think that would get you to 1400+ assuming you didn't time out? Depending on your age and skills, maybe that goal isn't realistic for you for blitz, but maybe you could do it for rapid?
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example of problem solving task, and visuo-spatial spatial cognition (my non specialist understanding so far).

Tetris. It has a finite geometry lexicon (almost same size as DNA, but I might say plus or minus one, say like in physics of the same order of magnitude, that bypasses some brain injuries, I bet, or sparse accidents of small blood vessels, or poor nutrition, or luck of birth?.. ).

Static chess. mate in 0. not memory.. finding the diversity of them given constraints... and monitoring eye tracking and using some AI for inference on top of various theories of such problem solving cognition. letting the AI bridge that non-hidden variable of the eye gaze, with fine vector spatial resolution (I bet pupil might even tell of depth of eye focus, but idk), and time series resolution (not chess or Tetris respawn time, the human time). I would not use high time pressure on this, to focus on the problem solving strategies first.. I guess to satisfy the mobs out there screaming for real chess, one might also make a memory retrieval task of some sorts, and put some nasty time control Damocles, to select the chosen ones... it seem we can't do without.

example of problem solving task, and visuo-spatial spatial cognition (my non specialist understanding so far). Tetris. It has a finite geometry lexicon (almost same size as DNA, but I might say plus or minus one, say like in physics of the same order of magnitude, that bypasses some brain injuries, I bet, or sparse accidents of small blood vessels, or poor nutrition, or luck of birth?.. ). Static chess. mate in 0. not memory.. finding the diversity of them given constraints... and monitoring eye tracking and using some AI for inference on top of various theories of such problem solving cognition. letting the AI bridge that non-hidden variable of the eye gaze, with fine vector spatial resolution (I bet pupil might even tell of depth of eye focus, but idk), and time series resolution (not chess or Tetris respawn time, the human time). I would not use high time pressure on this, to focus on the problem solving strategies first.. I guess to satisfy the mobs out there screaming for real chess, one might also make a memory retrieval task of some sorts, and put some nasty time control Damocles, to select the chosen ones... it seem we can't do without.

@GnocchiPup I sometimes play on different laptop sized screens, but generally have it as big as an OTB board, which feels more 'immersive' & enjoyable, but is probably not helpful in quicker games, or for remembering positions.
*Kids nowadays are learning entirely on tiny phones & I wonder if that could be an advantage in online play?

@GnocchiPup I sometimes play on different laptop sized screens, but generally have it as big as an OTB board, which feels more 'immersive' & enjoyable, but is probably not helpful in quicker games, or for remembering positions. *Kids nowadays are learning entirely on tiny phones & I wonder if that could be an advantage in online play?

@Ifmpty Players should ask themselves what their end-goal is in chess? Mine is to still be playing chess in a few years! Ratings, material & theory are all irrelevant to me!
I've never looked at the notations or done a puzzle (Chess 960 is like an instant middle-game & a good way to sharpen tactics)
I play all opening moves randomly &only count checkmates as wins, so even defeats are fun, interesting games. *Best of luck with your game!

@Ifmpty Players should ask themselves what their end-goal is in chess? Mine is to still be playing chess in a few years! Ratings, material & theory are all irrelevant to me! I've never looked at the notations or done a puzzle (Chess 960 is like an instant middle-game & a good way to sharpen tactics) I play all opening moves randomly &only count checkmates as wins, so even defeats are fun, interesting games. *Best of luck with your game!
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