There are a couple of incorrect assumptions baked into Elo which should be reviewed.
- The points exchange between two players with equal K factors is equal.
Why?
Don't we expect to learn from at least some games? Instead, at the moment, active players facea deflation tax whenever they play an lower rated opponent.
- The Sonas adjustment fixed a problem.
The deflation problem is clearly continuing, and the mathematical logic that causes it has not been addressed. The problem should be expected to get worse long term.
- Elo is assumed to be a measure of strength but it is actually a measure of results in rated events.
Worse, the number of FIDE-unrated games for many players is huge. I looked at the lichess accounts of two 20-something CMs J know and both seem to be playing 4k games per year.
If we assume that a "play-game-review-game cycle" will normally drive improvement, these games increase the likelihood that the gap between results and strength grows.
For problem 1, I like the idea of a points bonus at the end of the year based on numbers of games played and the size of any deflation effect in their cohort. Psychologically, it will give players a boost at the end of the year.
There are a couple of incorrect assumptions baked into Elo which should be reviewed.
1. The points exchange between two players with equal K factors is equal.
Why?
Don't we expect to learn from at least some games? Instead, at the moment, active players facea deflation tax whenever they play an lower rated opponent.
2. The Sonas adjustment fixed a problem.
The deflation problem is clearly continuing, and the mathematical logic that causes it has not been addressed. The problem should be expected to get worse long term.
3. Elo is assumed to be a measure of strength but it is actually a measure of results in rated events.
Worse, the number of FIDE-unrated games for many players is huge. I looked at the lichess accounts of two 20-something CMs J know and both seem to be playing 4k games per year.
If we assume that a "play-game-review-game cycle" will normally drive improvement, these games increase the likelihood that the gap between results and strength grows.
For problem 1, I like the idea of a points bonus at the end of the year based on numbers of games played and the size of any deflation effect in their cohort. Psychologically, it will give players a boost at the end of the year.