@theremharth said in #10:
Maybe in the future yes, definitely when I integrate this into my Repertoire Builder (where this is already set up). I am half tempted to open source the code for this, as I think it would be a fun one for the community to play with.
@theremharth said in #10:
>
Maybe in the future yes, definitely when I integrate this into my Repertoire Builder (where this is already set up). I am half tempted to open source the code for this, as I think it would be a fun one for the community to play with.
I love the interface. I feel like you can easily add a feature or two that is not in lichess' current game review. For example, it would be great to see 3-ply tactics that might exist in a position, especially in positions where you blundered. Sometimes, it is hard to parse Stockfish's analysis, so for beginners it might be helpful if your app shows things like available tactics (simple material gains in 3-ply) or all available checks, captures and threats etc.
I love the interface. I feel like you can easily add a feature or two that is not in lichess' current game review. For example, it would be great to see 3-ply tactics that might exist in a position, especially in positions where you blundered. Sometimes, it is hard to parse Stockfish's analysis, so for beginners it might be helpful if your app shows things like available tactics (simple material gains in 3-ply) or all available checks, captures and threats etc.
@HollowLeaf said in #11:
Maybe in the future yes, definitely when I integrate this into my Repertoire Builder (where this is already set up). I am half tempted to open source the code for this, as I think it would be a fun one for the community to play with.
It would be really cool if you'd open source your chess stuff. I like some of the tools you provide and hate to see them rot if and when you lose interest in them.
@HollowLeaf said in #11:
> Maybe in the future yes, definitely when I integrate this into my Repertoire Builder (where this is already set up). I am half tempted to open source the code for this, as I think it would be a fun one for the community to play with.
It would be really cool if you'd open source your chess stuff. I like some of the tools you provide and hate to see them rot if and when you lose interest in them.
@caketime said in #12:
I love the interface. I feel like you can easily add a feature or two that is not in lichess' current game review. For example, it would be great to see 3-ply tactics that might exist in a position, especially in positions where you blundered. Sometimes, it is hard to parse Stockfish's analysis, so for beginners it might be helpful if your app shows things like available tactics (simple material gains in 3-ply) or all available checks, captures and threats etc.
Yeah, this was a first cut and a couple of hours work, so I will be looking to enhance this in the future.
@caketime said in #12:
> I love the interface. I feel like you can easily add a feature or two that is not in lichess' current game review. For example, it would be great to see 3-ply tactics that might exist in a position, especially in positions where you blundered. Sometimes, it is hard to parse Stockfish's analysis, so for beginners it might be helpful if your app shows things like available tactics (simple material gains in 3-ply) or all available checks, captures and threats etc.
Yeah, this was a first cut and a couple of hours work, so I will be looking to enhance this in the future.
@theremharth said in #13:
It would be really cool if you'd open source your chess stuff. I like some of the tools you provide and hate to see them rot if and when you lose interest in them.
If I ever lose interest in the platform, I will open source the entire platform, but in the meantime time, I am thinking of creating a standalone version of Game Review for people to play with.
@theremharth said in #13:
> It would be really cool if you'd open source your chess stuff. I like some of the tools you provide and hate to see them rot if and when you lose interest in them.
If I ever lose interest in the platform, I will open source the entire platform, but in the meantime time, I am thinking of creating a standalone version of Game Review for people to play with.
It is really slow in analysing
It is taking long to just analyse one game
It is really slow in analysing
It is taking long to just analyse one game
@Ojaswin_OPP said in #16:
It is really slow in analysing
It is taking long to just analyse one game
It is pretty slow on mobile devices, but on a decent desktop a game analysis runs in around 10 seconds for me.
@Ojaswin_OPP said in #16:
> It is really slow in analysing
> It is taking long to just analyse one game
It is pretty slow on mobile devices, but on a decent desktop a game analysis runs in around 10 seconds for me.
The accuracy in my last game is worse than my opponent but I was never losing in the game @HollowLeaf
The accuracy in my last game is worse than my opponent but I was never losing in the game @HollowLeaf
@fallboss007 said in #18:
The accuracy in my last game is worse than my opponent but I was never losing in the game @HollowLeaf
I guess it happens, can you share the link, I am curious?
@fallboss007 said in #18:
> The accuracy in my last game is worse than my opponent but I was never losing in the game @HollowLeaf
I guess it happens, can you share the link, I am curious?
That's a cool project ! Congratz.
Is there a public Github ?
Regarding the analysis time, I'm surprised that it's different on mobile/desktop because it seems like it's done server side, am I wrong ? And if it's the case, that would not be surprising that observed times can vary greatly if you're using Vercel free tier.
If the analysis are client side, I don't see them taking CPU cycles but I might be wrong.
Very cool website anyway ! :)
That's a cool project ! Congratz.
Is there a public Github ?
Regarding the analysis time, I'm surprised that it's different on mobile/desktop because it seems like it's done server side, am I wrong ? And if it's the case, that would not be surprising that observed times can vary greatly if you're using Vercel free tier.
If the analysis are client side, I don't see them taking CPU cycles but I might be wrong.
Very cool website anyway ! :)