Your network blocks the Lichess assets!

lichess.org
Donate

How Correct Were Mikhail Tal's Sacrifices? - Part 3

@dboing said in #16:

I think we could be generous...

English is not my native language, but what I can see this text is devoid of examples from the blog and analyses of specific situations, their disadvantages. It has rather streamlined wording, it has "a lot of water" in it. In some ways, it looks like pseudoscientific or pseudo-intellectual nonsense, which is given out by neural networks on a highly specialized request. But personally, I like the long texts in this discussion thread, they talk more about the views and thinking of the interlocutor.

@dboing said in #16: > I think we could be generous... > English is not my native language, but what I can see this text is devoid of examples from the blog and analyses of specific situations, their disadvantages. It has rather streamlined wording, it has "a lot of water" in it. In some ways, it looks like pseudoscientific or pseudo-intellectual nonsense, which is given out by neural networks on a highly specialized request. But personally, I like the long texts in this discussion thread, they talk more about the views and thinking of the interlocutor.

@deityrox said in #22:

English is not my native language, but what I can see this text is devoid of examples from the blog and analyses of specific situations, their disadvantages. It has rather streamlined wording, it has "a lot of water" in it. In some ways, it looks like pseudoscientific or pseudo-intellectual nonsense, which is given out by neural networks on a highly specialized request. But personally, I like the long texts in this discussion thread, they talk more about the views and thinking of the interlocutor.

We can be generous with each other then (including the author of the blog, allowing us this discussion, then :))

@deityrox said in #22: > English is not my native language, but what I can see this text is devoid of examples from the blog and analyses of specific situations, their disadvantages. It has rather streamlined wording, it has "a lot of water" in it. In some ways, it looks like pseudoscientific or pseudo-intellectual nonsense, which is given out by neural networks on a highly specialized request. But personally, I like the long texts in this discussion thread, they talk more about the views and thinking of the interlocutor. We can be generous with each other then (including the author of the blog, allowing us this discussion, then :))

Since my previous message here was deleted by moderator with the reason given (spamming), I'll try to post edited version to see, if it will be comply with the rules.
I have removed the external links and the mention of the player through @.
If the message is deleted again, I will post it somewhere else on the forum. Or in my own blog.

Part #01: Added Foreword.
This post is not an attempt to hit only one FischyVishy. If anything, I'm a little jealous of his success in several chess variants at once. And I am glad that he maintains interest in them with periodic games and posts on his blog.
But in principle, I do not understand why many chess players are literally obsessed with meticulous analysis of the games of some famous chess players. At a time when there are already platforms for playing without any delays, when you can turn on the analysis of the game by yourself on your PC or smartphone.

I'll give you some examples here (the second one is from astronomy). The answer is divided into 6 parts.

Part #A: Look at this statistic from another angle. Let's say there is a certain blog reader John Nameless and two more articles have been published on the blog - with statistics on the sacrifice of figures in the games of two other people - FischyVishy himself and this reader, John Nameless. Unlike the article with Tal statistics, these two take only statistics from Lichess rated games, but otherwise the data collection is identical and takes the same amount of time (to simplify the example). And here are the questions.
A1.How much will John be interested in the statistics of Sacrifices in that blogger's games?
A2.How interested will John be in the statistics of Sacrifices in his own games?
A3.(deleted part)
A4.(deleted part)

Part #B: Let's say John Nameless is an astronomer and is observing some parameter in the stars. Let's take a simplified example. He can study one star, recording the dynamics of changes (data B01) of some parameter of the star every day. Or it can record this dynamics in 10 stars, but once every 10 days (B02 data). He then transmits this data to the above, scientific supervisors, or other astronomers who will use this data in serious research. I think readers will agree that the data B02, not B01, will be more valuable for modern science. Of course, there are various unique objects, such as pulsars and black holes, where B01 information is likely to be more valuable. But after all, these objects must also be searched for, sifting through a large array of data. Observation of one star (distant and no longer existing) every day and the attempt to find patterns in her behavior is a figurative representation of an article about the Sacrifices of figures in Tal's every game.

Part #C01 (Conclusion from example #B): And even more valuable for science will be data on the dynamics of 100 stars, but once every 100 days (data B03). And these statistics are collected by telescopes and apparatuses. Imagine what an array of data on the stars has already been collected. For the end user, it is not the collection of statistics that is more important, but the beautiful design of the analysis of these statistics. And for the needs of society and commerce, we need fast automated processing of large amounts of data in various spheres of life, not only in astronomy.

Part #C02: Therefore, if someone is so interested in processing statistics, as FischyVishy is , I recommend that he pay attention to sites where the data array is already submitted in the form of beautifully designed statistics. (deleted part).

Part #D. Example with FischyVishy's stats. Thanks to thijscom that there is already a website where statistics on your personal achievements are collected:
That's what I found (Three-check variant category) (from thijscom's stats site, links are removed):
1... rankings/3check/all/list_players_maximum
26th place with 246 max. score for one arena (Three-check). Maximum score is 400. Top10 score is 284 Maximum score for single arena.
2... rankings/3check/all/list_players_points
108th place with 6237 max. score for all 215 arenas played by him (Three-check). Maximum score is 171219. Top10 score is 39175 total arena score.
3... rankings/3check/all/list_players_trophies
38th place with 63 gold medals for all 215 arenas played by him (Three-check). Maximum score is 2107. Top10 score is 225 gold medals.
4... rankings/3check/all/list_players_events
215th place with all 215 arenas played by him (Three-check). It's just a coincidence. Maximum score is 4598. Top10 score is 1740 arenas count.

In the lists of the top1000 Crazyhouse All Arenas, in four categories, I did not find that nickname.
But nickname FischyVishy is in:
1... rankings/crazyhouse/elite/list_players_points
168th place with 4 points total in Elite Crazyhouse Arenas.
In others (Hourly-Yearly, Shield etc.) - not mentioned.

I think this statistic is much more useful. Getting into the Top 1000 may not be easy. The Lichess website provides an excellent opportunity to include someone in history even for those who do not win awards in classical chess (or experience difficulties, lack of time to prepare for tournaments, etc.) .

Part #E. Again, there are many myths, exaggerations, tales, distorted ideas in the world. The story about Tal's style of play is just a small informational occasion. It is irrational to do serious work for the sake of debunking some kind of another myth or story about one person.

Part #F: I recommend concentrating someone's efforts on finding Sacrifices of figures in computer engine games against each other, for example, Leela Chess Zero, Stockfish, Dragon by Komodo, Torch etc. (look for Computer Chess Rating Lists). This is a more far-sighted idea. In their games, the sacrifice of pieces is very important too, and the calculation of options by opponents is much deeper than in the games of even current champions, not to mention past ones.

Part #G01: Tal is just a man with unique abilities. As stated in the note about him, he multiplied three-digit numbers in his mind at the age of five. He played blindly on 10 boards at the same time. Tal did not invent a new game or variant of chess, he just played chess very well.

Part #G02: Perhaps FischyVishy just feels more sympathy for Tal than for other champions. Perhaps for some of his actions, for a difficult childhood and the consequences of the disease, because of which he lost two fingers, or because of his positive attitude in the photos, or because of his temperament and behavior? And that's why he studies his games. Then such a hobby will be understandable for me.

Part #G03: There is nothing unique or sensory in chess games, it's just a calculation of options and the use of archives of your memory. These are not paintings by artists, not architectural monuments, not musical compositions, not dancing to music, not a clip, not a movie, not a computer game, not a documentary Broadcast. It's hard for me to understand how you can enjoy analyzing some ancient games played by some champion. Especially when I myself can analyze any game of any player on the site using the engine, first of all my own. Learning mistakes in your games and unsolved puzzles is much more interesting.

Since my previous message here was deleted by moderator with the reason given (spamming), I'll try to post edited version to see, if it will be comply with the rules. I have removed the external links and the mention of the player through @. If the message is deleted again, I will post it somewhere else on the forum. Or in my own blog. Part #01: Added Foreword. This post is not an attempt to hit only one FischyVishy. If anything, I'm a little jealous of his success in several chess variants at once. And I am glad that he maintains interest in them with periodic games and posts on his blog. But in principle, I do not understand why many chess players are literally obsessed with meticulous analysis of the games of some famous chess players. At a time when there are already platforms for playing without any delays, when you can turn on the analysis of the game by yourself on your PC or smartphone. I'll give you some examples here (the second one is from astronomy). The answer is divided into 6 parts. Part #A: Look at this statistic from another angle. Let's say there is a certain blog reader John Nameless and two more articles have been published on the blog - with statistics on the sacrifice of figures in the games of two other people - FischyVishy himself and this reader, John Nameless. Unlike the article with Tal statistics, these two take only statistics from Lichess rated games, but otherwise the data collection is identical and takes the same amount of time (to simplify the example). And here are the questions. A1.How much will John be interested in the statistics of Sacrifices in that blogger's games? A2.How interested will John be in the statistics of Sacrifices in his own games? A3.(deleted part) A4.(deleted part) Part #B: Let's say John Nameless is an astronomer and is observing some parameter in the stars. Let's take a simplified example. He can study one star, recording the dynamics of changes (data B01) of some parameter of the star every day. Or it can record this dynamics in 10 stars, but once every 10 days (B02 data). He then transmits this data to the above, scientific supervisors, or other astronomers who will use this data in serious research. I think readers will agree that the data B02, not B01, will be more valuable for modern science. Of course, there are various unique objects, such as pulsars and black holes, where B01 information is likely to be more valuable. But after all, these objects must also be searched for, sifting through a large array of data. Observation of one star (distant and no longer existing) every day and the attempt to find patterns in her behavior is a figurative representation of an article about the Sacrifices of figures in Tal's every game. Part #C01 (Conclusion from example #B): And even more valuable for science will be data on the dynamics of 100 stars, but once every 100 days (data B03). And these statistics are collected by telescopes and apparatuses. Imagine what an array of data on the stars has already been collected. For the end user, it is not the collection of statistics that is more important, but the beautiful design of the analysis of these statistics. And for the needs of society and commerce, we need fast automated processing of large amounts of data in various spheres of life, not only in astronomy. Part #C02: Therefore, if someone is so interested in processing statistics, as FischyVishy is , I recommend that he pay attention to sites where the data array is already submitted in the form of beautifully designed statistics. (deleted part). Part #D. Example with FischyVishy's stats. Thanks to thijscom that there is already a website where statistics on your personal achievements are collected: That's what I found (Three-check variant category) (from thijscom's stats site, links are removed): 1... rankings/3check/all/list_players_maximum 26th place with 246 max. score for one arena (Three-check). Maximum score is 400. Top10 score is 284 Maximum score for single arena. 2... rankings/3check/all/list_players_points 108th place with 6237 max. score for all 215 arenas played by him (Three-check). Maximum score is 171219. Top10 score is 39175 total arena score. 3... rankings/3check/all/list_players_trophies 38th place with 63 gold medals for all 215 arenas played by him (Three-check). Maximum score is 2107. Top10 score is 225 gold medals. 4... rankings/3check/all/list_players_events 215th place with all 215 arenas played by him (Three-check). It's just a coincidence. Maximum score is 4598. Top10 score is 1740 arenas count. In the lists of the top1000 Crazyhouse All Arenas, in four categories, I did not find that nickname. But nickname FischyVishy is in: 1... rankings/crazyhouse/elite/list_players_points 168th place with 4 points total in Elite Crazyhouse Arenas. In others (Hourly-Yearly, Shield etc.) - not mentioned. I think this statistic is much more useful. Getting into the Top 1000 may not be easy. The Lichess website provides an excellent opportunity to include someone in history even for those who do not win awards in classical chess (or experience difficulties, lack of time to prepare for tournaments, etc.) . Part #E. Again, there are many myths, exaggerations, tales, distorted ideas in the world. The story about Tal's style of play is just a small informational occasion. It is irrational to do serious work for the sake of debunking some kind of another myth or story about one person. Part #F: I recommend concentrating someone's efforts on finding Sacrifices of figures in computer engine games against each other, for example, Leela Chess Zero, Stockfish, Dragon by Komodo, Torch etc. (look for Computer Chess Rating Lists). This is a more far-sighted idea. In their games, the sacrifice of pieces is very important too, and the calculation of options by opponents is much deeper than in the games of even current champions, not to mention past ones. Part #G01: Tal is just a man with unique abilities. As stated in the note about him, he multiplied three-digit numbers in his mind at the age of five. He played blindly on 10 boards at the same time. Tal did not invent a new game or variant of chess, he just played chess very well. Part #G02: Perhaps FischyVishy just feels more sympathy for Tal than for other champions. Perhaps for some of his actions, for a difficult childhood and the consequences of the disease, because of which he lost two fingers, or because of his positive attitude in the photos, or because of his temperament and behavior? And that's why he studies his games. Then such a hobby will be understandable for me. Part #G03: There is nothing unique or sensory in chess games, it's just a calculation of options and the use of archives of your memory. These are not paintings by artists, not architectural monuments, not musical compositions, not dancing to music, not a clip, not a movie, not a computer game, not a documentary Broadcast. It's hard for me to understand how you can enjoy analyzing some ancient games played by some champion. Especially when I myself can analyze any game of any player on the site using the engine, first of all my own. Learning mistakes in your games and unsolved puzzles is much more interesting.
<Comment deleted by user>
<Comment deleted by user>

Piece sacrifices vs. pawn sacrifices
Queen vs. rook vs. bishop vs. knight vs. pawn sacrifices
Obvious vs. non-obvious sacrifices
(There is the argument that back then, those sacrifices, the "obvious" ones, such as Nd5 in the Sicilian, were being created by the likes of Tal himself.)
Classical vs. rapid vs. blitz games
Crazy/flashy sacrifices vs. other sacrifices
By general type of sacrifice (kingside attack, open king, etc.)
Sacrifices by opening
Early career vs. late career
Sacrifices as White vs. as Black

This is from the first part. I do think it is a mistake to use the blog as dataset structure. I suggest creating a github account, as it is a test repository plaform, and there are plenty precedents here, of blogs (data analysis blogs), that outling to there. The blog can be used a bit like Lichess own shared database pages. (just the puzzle for example).

It gives the pattern (linguistic, as anything computery is on our architectures) of the data. so we know what to expect or seek for.

But in my fast view, I find this work to be seriously planned, and I could not give a flying blob about which high-level player it was, the above is enough for me to view this a chess worthy. That Tal might have be known, and was enjoying toying with sacrifice is secondary, and perhaps experimental design factor.

I omitted the evaluation part. but this is exactly, above, what I would have dreamed to pursue the theme first full game later (or never) not the mainline one at a time, and if you see a sacrfice in this game, put in memory for future comparable or constrastatble situations in your walk inside a train where each wagon is another long game, not even your own, with plenty of passenger with their own stories to telll..

so. theme. dissect theme, into analytical grid with hopefully as much board logic derived definable in the classes hats chosen to be able to chew (as the creator of that sac focuse illustrious player gameset, but I would think that what is structuring factor for the inexorable analysis worker, might likely also make sense to the student, not meant to read this like a book (or a blog!).

I think looking a scienficif papers, say in machine learning where there is also many things to share.. They leave data to outliinks.. they leave source code (if not having special B2B top honcho reproducibility principle bypass deals), also somewhere else. The paper has a physical sciences text structure where the focus is what it all means.. method results

I personaly have a scanning method when hunting for things I don'T know yet, but have questions pending (i do have plenty of those, and more on top of those too, but I have themes). Title (sometimes misleading).. abstract, keywords (citation cloud, reference cloud, but that is not the paper itself), conclusion or introduction.. and then chaotic within method, results, and discussion.. but I prefer discussion, for that is where the purpose of paper is articualted.

sorry. I just meant to perhaps get influence by such open access practice. There are mamy github repositories that are about one paper. and it centralizes all the things in orbit of it.

I think @deityrox, that while it may be oblivious to me anyway, as I am not well educated in chess culture (at least not the one that seems important here), that what you are concerned with is perhaps only one layer of this work.

> Piece sacrifices vs. pawn sacrifices > Queen vs. rook vs. bishop vs. knight vs. pawn sacrifices > Obvious vs. non-obvious sacrifices (There is the argument that back then, those sacrifices, the "obvious" ones, such as Nd5 in the Sicilian, were being created by the likes of Tal himself.) > Classical vs. rapid vs. blitz games > Crazy/flashy sacrifices vs. other sacrifices > By general type of sacrifice (kingside attack, open king, etc.) > Sacrifices by opening > Early career vs. late career > Sacrifices as White vs. as Black This is from the first part. I do think it is a mistake to use the blog as dataset structure. I suggest creating a github account, as it is a test repository plaform, and there are plenty precedents here, of blogs (data analysis blogs), that outling to there. The blog can be used a bit like Lichess own shared database pages. (just the puzzle for example). It gives the pattern (linguistic, as anything computery is on our architectures) of the data. so we know what to expect or seek for. But in my fast view, I find this work to be seriously planned, and I could not give a flying blob about which high-level player it was, the above is enough for me to view this a chess worthy. That Tal might have be known, and was enjoying toying with sacrifice is secondary, and perhaps experimental design factor. I omitted the evaluation part. but this is exactly, above, what I would have dreamed to pursue the theme first full game later (or never) not the mainline one at a time, and if you see a sacrfice in this game, put in memory for future comparable or constrastatble situations in your walk inside a train where each wagon is another long game, not even your own, with plenty of passenger with their own stories to telll.. so. theme. dissect theme, into analytical grid with hopefully as much board logic derived definable in the classes hats chosen to be able to chew (as the creator of that sac focuse illustrious player gameset, but I would think that what is structuring factor for the inexorable analysis worker, might likely also make sense to the student, not meant to read this like a book (or a blog!). I think looking a scienficif papers, say in machine learning where there is also many things to share.. They leave data to outliinks.. they leave source code (if not having special B2B top honcho reproducibility principle bypass deals), also somewhere else. The paper has a physical sciences text structure where the focus is what it all means.. method results I personaly have a scanning method when hunting for things I don'T know yet, but have questions pending (i do have plenty of those, and more on top of those too, but I have themes). Title (sometimes misleading).. abstract, keywords (citation cloud, reference cloud, but that is not the paper itself), conclusion or introduction.. and then chaotic within method, results, and discussion.. but I prefer discussion, for that is where the purpose of paper is articualted. sorry. I just meant to perhaps get influence by such open access practice. There are mamy github repositories that are about one paper. and it centralizes all the things in orbit of it. I think @deityrox, that while it may be oblivious to me anyway, as I am not well educated in chess culture (at least not the one that seems important here), that what you are concerned with is perhaps only one layer of this work.
<Comment deleted by user>
<Comment deleted by user>

@thibault said in #7:

I count 642 occurrences of "becasue" in the text.

I still struggle to see whats wrong in the spelling, lol

@thibault said in #7: > I count 642 occurrences of "becasue" in the text. I still struggle to see whats wrong in the spelling, lol

It's since been fixed :), but yeah, difficult to see the difference between "becasue" and "because" haha.

It's since been fixed :), but yeah, difficult to see the difference between "becasue" and "because" haha.