I don't think we should be arguing about this at all. As soon as we 'solve' a game it loses its status as a game. You see, once we know the 'perfect' game we have ruined it and it has turned from a game to a simple test of 'who can remember the best move' . We have ruined a 1,600 year old game. The whole point of chess is, yes, to get better, to win but also to HAVE FUN. By making every game solved we just lose a game and turn it into a fight of memory. We get so obsessed by it. It's only a game. It's not that deep man.
I don't think we should be arguing about this at all. As soon as we 'solve' a game it loses its status as a game. You see, once we know the 'perfect' game we have ruined it and it has turned from a game to a simple test of 'who can remember the best move' . We have ruined a 1,600 year old game. The whole point of chess is, yes, to get better, to win but also to HAVE FUN. By making every game solved we just lose a game and turn it into a fight of memory. We get so obsessed by it. It's only a game. It's not that deep man.
If chess would be solved there would be no more use for chess engines.
Chess might get solved by game states, using statistics and probabilities.
If chess would be solved there would be no more use for chess engines.
Chess might get solved by game states, using statistics and probabilities.
Imagine a library with a lot of books. How many? Well, all possible books!
Here's a fun game, what book title would you choose if you had to choose one book only?
Hey @RuyLopez1000 ,
I didn't understand your point with this question, is this suppose to be a tricky one? Choosing a title is easy because anything is a title (up to an x amount of characters), right?
> Imagine a library with a lot of books. How many? Well, all possible books!
> Here's a fun game, what book title would you choose if you had to choose one book only?
Hey @RuyLopez1000 ,
I didn't understand your point with this question, is this suppose to be a tricky one? Choosing a title is easy because anything is a title (up to an x amount of characters), right?
In chess, complexity is rarely one-sided. If you play a move that creates a "mess" to provoke an opponent's blunder, you are often entering a position where you are also more likely to blunder on the very next turn.
This is the "Double-Edged Sword" of the true PV lines to follow. Engine's have probably hit on the most critical risk of complexity heuristics: Mutual Complexity. This is where we enter the world of over 80% draws.
Chess is often played by risk-aversion.
https://www.sciencedirect.com/science/article/pii/S0167268125003373
In chess, complexity is rarely one-sided. If you play a move that creates a "mess" to provoke an opponent's blunder, you are often entering a position where you are also more likely to blunder on the very next turn.
This is the "Double-Edged Sword" of the true PV lines to follow. Engine's have probably hit on the most critical risk of complexity heuristics: Mutual Complexity. This is where we enter the world of over 80% draws.
Chess is often played by risk-aversion.
https://www.sciencedirect.com/science/article/pii/S0167268125003373