@fallboss007 said in #7:
C'est un bon blog qui permet de savoir comment améliorer la gestion du temps. Cependant, j'ai la flemme de noter mes coups. Est-ce qu'il y a une application/site internet qui permet de faire ça?
Ce sujet évoque les échecs en compétition, plus spécifiquement en parties longues, où la notation des coups est obligatoire.
@fallboss007 said in #7:
> C'est un bon blog qui permet de savoir comment améliorer la gestion du temps. Cependant, j'ai la flemme de noter mes coups. Est-ce qu'il y a une application/site internet qui permet de faire ça?
Ce sujet évoque les échecs en compétition, plus spécifiquement en parties longues, où la notation des coups est obligatoire.
@Poubelle said in #5:
Try and you will give me your feedback when you can !
Yes, of course.
@Poubelle said in #5:
> Try and you will give me your feedback when you can !
Yes, of course.
Ah oui, j’étais passé à côté de ça lorsque j’ai lu pour la 1ère fois. Je ne joue que sur lichess car je ne suis pas inscrit à un club mais j’aimerais bien faire des opens. Le blog est tout de même utile
Ah oui, j’étais passé à côté de ça lorsque j’ai lu pour la 1ère fois. Je ne joue que sur lichess car je ne suis pas inscrit à un club mais j’aimerais bien faire des opens. Le blog est tout de même utile
An interesting idea! I've been struggling with time management for years, to the point it has even become an inside joke in my club. I've even lost OTB tournaments because of it... Ahem. However, I can't help but find fabulous this idea, though so simple. I do need to track when and why I use my time, and how to calculate in those positions.
I have a rapid (10+5) tourney coming soon, and I'll try testing this after the tournament to see if it really works.
Thanks!
An interesting idea! I've been struggling with time management for years, to the point it has even become an inside joke in my club. I've even lost OTB tournaments because of it... Ahem. However, I can't help but find fabulous this idea, though so simple. I do need to track when and why I use my time, and how to calculate in those positions.
I have a rapid (10+5) tourney coming soon, and I'll try testing this after the tournament to see if it really works.
Thanks!
I think you have the concept wrong.
Time is a resource.
When two equals play, the one who uses more time is less likely to err and more likely to obtain a winning position.
The increment should suffice to win a winning position or draw a drawing position.
So I recommend to use all time by move 30 and finish the game on increment.
I think you have the concept wrong.
Time is a resource.
When two equals play, the one who uses more time is less likely to err and more likely to obtain a winning position.
The increment should suffice to win a winning position or draw a drawing position.
So I recommend to use all time by move 30 and finish the game on increment.
@tpr said in #15:
I think you have the concept wrong.
Time is a resource.
When two equals play, the one who uses more time is less likely to err and more likely to obtain a winning position.
The increment should suffice to win a winning position or draw a drawing position.
So I recommend to use all time by move 30 and finish the game on increment.
I disagree. Thing is, the opponent can think while you think, while your time is running. Plus, time pressure is also a problematic issue that has to be talked about. It's true, the more you think, the deeper you calculate, but maybe it's not purely like this.
@tpr said in #15:
> I think you have the concept wrong.
> Time is a resource.
> When two equals play, the one who uses more time is less likely to err and more likely to obtain a winning position.
> The increment should suffice to win a winning position or draw a drawing position.
> So I recommend to use all time by move 30 and finish the game on increment.
I disagree. Thing is, the opponent can think while you think, while your time is running. Plus, time pressure is also a problematic issue that has to be talked about. It's true, the more you think, the deeper you calculate, but maybe it's not purely like this.
#16
"the opponent can think while you think, while your time is running"
- Yes, but as he does not know what move you will play most of his calculations will be a pointless waste of energy.
'When my opponent's clock is going I discuss general considerations in an internal dialogue with myself.
When my own clock is going I analyse concrete variations.' - Botvinnik
"time pressure is also a problematic issue" * Time pressure is mostly psychological. Fear of flagging paralyses thought. Bullet players play 60 moves in a minute, but classical players get flustered when they have to complete 10 moves in 2 minutes despite having thought about the position for hours.
#16
"the opponent can think while you think, while your time is running"
* Yes, but as he does not know what move you will play most of his calculations will be a pointless waste of energy.
'When my opponent's clock is going I discuss general considerations in an internal dialogue with myself.
When my own clock is going I analyse concrete variations.' - Botvinnik
"time pressure is also a problematic issue" * Time pressure is mostly psychological. Fear of flagging paralyses thought. Bullet players play 60 moves in a minute, but classical players get flustered when they have to complete 10 moves in 2 minutes despite having thought about the position for hours.
@Banzai9 said in #14:
An interesting idea! I've been struggling with time management for years, to the point it has even become an inside joke in my club. I've even lost OTB tournaments because of it... Ahem. However, I can't help but find fabulous this idea, though so simple. I do need to track when and why I use my time, and how to calculate in those positions.
I have a rapid (10+5) tourney coming soon, and I'll try testing this after the tournament to see if it really works.
Thanks!
Thank you ! But I doubt it can be useful and pertinent when it comes to rapid time control like 10+5.
@Banzai9 said in #14:
> An interesting idea! I've been struggling with time management for years, to the point it has even become an inside joke in my club. I've even lost OTB tournaments because of it... Ahem. However, I can't help but find fabulous this idea, though so simple. I do need to track when and why I use my time, and how to calculate in those positions.
> I have a rapid (10+5) tourney coming soon, and I'll try testing this after the tournament to see if it really works.
> Thanks!
Thank you ! But I doubt it can be useful and pertinent when it comes to rapid time control like 10+5.
@tpr said in #15:
I think you have the concept wrong.
Time is a resource.
When two equals play, the one who uses more time is less likely to err and more likely to obtain a winning position.
The increment should suffice to win a winning position or draw a drawing position.
So I recommend to use all time by move 30 and finish the game on increment.
I don't think for a very simple reason (and there are probably many more but one is enough) : there are winning positions, and drawing positions with very low material that still requires very accurate play, even more if the position is tactical, and increment might not be enough.
Furthermore, we are not machines, humans have emotions, and time pressure reduces the quality of play.
@tpr said in #15:
> I think you have the concept wrong.
> Time is a resource.
> When two equals play, the one who uses more time is less likely to err and more likely to obtain a winning position.
> The increment should suffice to win a winning position or draw a drawing position.
> So I recommend to use all time by move 30 and finish the game on increment.
I don't think for a very simple reason (and there are probably many more but one is enough) : there are winning positions, and drawing positions with very low material that still requires very accurate play, even more if the position is tactical, and increment might not be enough.
Furthermore, we are not machines, humans have emotions, and time pressure reduces the quality of play.
@Poubelle said in #5:
Try and you will give me your feedback when you can !
I tried and it is helping.
@Poubelle said in #5:
> Try and you will give me your feedback when you can !
I tried and it is helping.