@ronin3b said in #13:
From the blog image, I thought the article was going to be Integrating Maia2 into My Brain!
That is coming in the next version :)
@ronin3b said in #13:
> From the blog image, I thought the article was going to be Integrating Maia2 into My Brain!
That is coming in the next version :)
@HollowLeaf said in #20:
I'm the dev behind https://chesspath.pro/
Cool application buddy!!!
Thank you very much.
@HollowLeaf said in #20:
> > I'm the dev behind https://chesspath.pro/
>
> Cool application buddy!!!
Thank you very much.
@HollowLeaf said in #18:
How do I create a UCI engine in chessbase?
You should be able to Google that, if you can install and run Lc0 on your machine, then it is a simple case of pointing chessbase to the lc0.exe (on windows).
I already have lc0 installed and set as UCI engine, what should my next step be?
Check out this article: https://en.chessbase.com/post/getting-the-most-out-of-chessbase-15-a-step-by-step-guide-6-uci-engines
From my post , if someone reads it, its obvious that I already know how to make a UCI in general. What I was asking is how do I make a UCI engine for maia. On your page I didn't find a way to even download the program. Do me a favor and don't answer this.
@HollowLeaf said in #18:
> > > > How do I create a UCI engine in chessbase?
> > >
> > > You should be able to Google that, if you can install and run Lc0 on your machine, then it is a simple case of pointing chessbase to the lc0.exe (on windows).
> >
> > I already have lc0 installed and set as UCI engine, what should my next step be?
>
> Check out this article: https://en.chessbase.com/post/getting-the-most-out-of-chessbase-15-a-step-by-step-guide-6-uci-engines
From my post , if someone reads it, its obvious that I already know how to make a UCI in general. What I was asking is how do I make a UCI engine for maia. On your page I didn't find a way to even download the program. Do me a favor and don't answer this.
There is no UCI engine for Maia2, at least none that I am aware of. You can get the original Maia working in UCI because it was just a set of weight files for LC0 and you would set LC0 to use that weight file and run at depth 1. But Maia2 currently uses a different protocol and is not run within LC0.
Here is info for Maia2: https://github.com/CSSLab/maia2
Here is info to get Maia (original) working in LC0: https://github.com/CSSLab/maia-chess
There is no UCI engine for Maia2, at least none that I am aware of. You can get the original Maia working in UCI because it was just a set of weight files for LC0 and you would set LC0 to use that weight file and run at depth 1. But Maia2 currently uses a different protocol and is not run within LC0.
Here is info for Maia2: https://github.com/CSSLab/maia2
Here is info to get Maia (original) working in LC0: https://github.com/CSSLab/maia-chess
This is not like humain in any case a 1100 human player does not play like I tried it tens of times
This is not like humain in any case a 1100 human player does not play like I tried it tens of times
@msbr_tn said in #25:
This is not like humain in any case a 1100 human player does not play like I tried it tens of times
That is interesting, as Maia is trained on human games, not engine evals, so it should mimic human play.
@msbr_tn said in #25:
> This is not like humain in any case a 1100 human player does not play like I tried it tens of times
That is interesting, as Maia is trained on human games, not engine evals, so it should mimic human play.