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Integrating Maia2 (The Human-Like Chess Engine) into My Chess Application

@ronin3b said in #13:

From the blog image, I thought the article was going to be Integrating Maia2 into My Brain!

That is coming in the next version :)

@ronin3b said in #13: > From the blog image, I thought the article was going to be Integrating Maia2 into My Brain! That is coming in the next version :)

@HollowLeaf said in #20:

I'm the dev behind https://chesspath.pro/

Cool application buddy!!!

Thank you very much.

@HollowLeaf said in #20: > > I'm the dev behind https://chesspath.pro/ > > Cool application buddy!!! Thank you very much.

@HollowLeaf said in #18:

How do I create a UCI engine in chessbase?

You should be able to Google that, if you can install and run Lc0 on your machine, then it is a simple case of pointing chessbase to the lc0.exe (on windows).

I already have lc0 installed and set as UCI engine, what should my next step be?

Check out this article: https://en.chessbase.com/post/getting-the-most-out-of-chessbase-15-a-step-by-step-guide-6-uci-engines

From my post , if someone reads it, its obvious that I already know how to make a UCI in general. What I was asking is how do I make a UCI engine for maia. On your page I didn't find a way to even download the program. Do me a favor and don't answer this.

@HollowLeaf said in #18: > > > > How do I create a UCI engine in chessbase? > > > > > > You should be able to Google that, if you can install and run Lc0 on your machine, then it is a simple case of pointing chessbase to the lc0.exe (on windows). > > > > I already have lc0 installed and set as UCI engine, what should my next step be? > > Check out this article: https://en.chessbase.com/post/getting-the-most-out-of-chessbase-15-a-step-by-step-guide-6-uci-engines From my post , if someone reads it, its obvious that I already know how to make a UCI in general. What I was asking is how do I make a UCI engine for maia. On your page I didn't find a way to even download the program. Do me a favor and don't answer this.

There is no UCI engine for Maia2, at least none that I am aware of. You can get the original Maia working in UCI because it was just a set of weight files for LC0 and you would set LC0 to use that weight file and run at depth 1. But Maia2 currently uses a different protocol and is not run within LC0.

Here is info for Maia2: https://github.com/CSSLab/maia2

Here is info to get Maia (original) working in LC0: https://github.com/CSSLab/maia-chess

There is no UCI engine for Maia2, at least none that I am aware of. You can get the original Maia working in UCI because it was just a set of weight files for LC0 and you would set LC0 to use that weight file and run at depth 1. But Maia2 currently uses a different protocol and is not run within LC0. Here is info for Maia2: https://github.com/CSSLab/maia2 Here is info to get Maia (original) working in LC0: https://github.com/CSSLab/maia-chess

This is not like humain in any case a 1100 human player does not play like I tried it tens of times

This is not like humain in any case a 1100 human player does not play like I tried it tens of times

@msbr_tn said in #25:

This is not like humain in any case a 1100 human player does not play like I tried it tens of times

That is interesting, as Maia is trained on human games, not engine evals, so it should mimic human play.

@msbr_tn said in #25: > This is not like humain in any case a 1100 human player does not play like I tried it tens of times That is interesting, as Maia is trained on human games, not engine evals, so it should mimic human play.