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What's the problem of this game?

98 acc, BUT only 26 centi with 0 mistakes, was logic of a game not strong enought, if yes, then why exactly?

https://lichess.org/xgOVdHJi/black#4

98 acc, BUT only 26 centi with 0 mistakes, was logic of a game not strong enought, if yes, then why exactly? https://lichess.org/xgOVdHJi/black#4

[Event "rated blitz game"] [Site "https://lichess.org/xgOVdHJi"] [Date "2026.10.02"] [White "golem59"] [Result "0-1"] [Variant "Standard"] [TimeControl "180+2"] 1 d4 e6 2 Bf4 d5 3 e3 Bd6 4 Bg3 Nf6 5 Nf3 O-O 6 Nbd2 Nc6 ...
Maybe, 6...c5 would have been better.
"... 1. Do not move any pawns in the opening of a game but the king and queen pawns.
... In regard to Rule 1 you will sometimes, especially in queenside openings, find it a better plan to advance the [c-pawn] two squares before obstructing it by your queen knight. ..." - Emanuel Lasker (1895)

[Event "rated blitz game"] [Site "https://lichess.org/xgOVdHJi"] [Date "2026.10.02"] [White "golem59"] [Result "0-1"] [Variant "Standard"] [TimeControl "180+2"] 1 d4 e6 2 Bf4 d5 3 e3 Bd6 4 Bg3 Nf6 5 Nf3 O-O 6 Nbd2 Nc6 ... Maybe, 6...c5 would have been better. "... 1. Do not move any pawns in the opening of a game but the king and queen pawns. ... In regard to Rule 1 you will sometimes, especially in queenside openings, find it a better plan to advance the [c-pawn] two squares before obstructing it by your queen knight. ..." - Emanuel Lasker (1895)

It is 3+2 blitz.
9 Ne5? gives a knight for no reason.

It is 3+2 blitz. 9 Ne5? gives a knight for no reason.

@tpr said ^

It is 3+2 blitz.
9 Ne5? gives a knight for no reason.

I ve asked about my problem, not opponent, even if there are no mistakes, something isn't that good due centi paramentr

@tpr said [^](/forum/redirect/post/H2dwj3fF) > It is 3+2 blitz. > 9 Ne5? gives a knight for no reason. I ve asked about my problem, not opponent, even if there are no mistakes, something isn't that good due centi paramentr

there was 14. Nxg5 and soon Nh6 e5 (opening up your bishop) and Qh4 (or Qg5+ if f pawn moved) ideas, developing your pieces extra fast, but by then you're already super winning so not much different between winning and optimal winning

there was 14. Nxg5 and soon Nh6 e5 (opening up your bishop) and Qh4 (or Qg5+ if f pawn moved) ideas, developing your pieces extra fast, but by then you're already super winning so not much different between winning and optimal winning