Hi, I know, I'll be EXTREMELY unpopular by sharing this. But I think that Bullet/Blitz is a lot of dopamine, and for fun.
What truly helps, both Brain and Rating, is to take your time 3-5 times a week, and play a Rapid Game.
When you have little time, and is waiting for something, for example, you can do some puzzles, which helps both the brain and the rating, with the ability to control the clock and leave without affecting the rating, by closing the app anytime.
I think it's simple, and much more beneficial.
What do you think?
Hi, I know, I'll be EXTREMELY unpopular by sharing this. But I think that Bullet/Blitz is a lot of dopamine, and for fun.
What truly helps, both Brain and Rating, is to take your time 3-5 times a week, and play a Rapid Game.
When you have little time, and is waiting for something, for example, you can do some puzzles, which helps both the brain and the rating, with the ability to control the clock and leave without affecting the rating, by closing the app anytime.
I think it's simple, and much more beneficial.
What do you think?
Many people play bullet/blitz for entertainment and they are not bothered by rating or getting better. They just want to play and get more games in with a fast time control. Plus bullet/blitz is not one beast, there are many time controls you can choose with or without increment and some approach a fast rapid game.
Many people play bullet/blitz for entertainment and they are not bothered by rating or getting better. They just want to play and get more games in with a fast time control. Plus bullet/blitz is not one beast, there are many time controls you can choose with or without increment and some approach a fast rapid game.
People can play Blitz/Bullet to test openings......
But please don't play Blitz/Bullet for fun
People can play Blitz/Bullet to test openings......
But please don't play Blitz/Bullet for fun
Blitz/bullet is for fun.
You cannot test openings in blitz: what works in blitz does not work in longer time controls.
For improvement classical or rapid are indicated, with analysis of any lost game.
Blitz/bullet is for fun.
You cannot test openings in blitz: what works in blitz does not work in longer time controls.
For improvement classical or rapid are indicated, with analysis of any lost game.
@celinofj said ^
to take your time 3-5 times a week, and play a Rapid Game.
Take my time? Rapid is what I play when I want a quick game. :-)
@celinofj said [^](/forum/redirect/post/U9PbCcvv)
> to take your time 3-5 times a week, and play a Rapid Game.
Take my time? Rapid is what I play when I want a quick game. :-)
(@)tpr: 'Blitz/bullet is for fun.' ~ I thought that chess was supposed to be for fun.
(@)tpr: 'Blitz/bullet is for fun.' ~ I thought that chess was supposed to be for fun.
My opinion is that blitz and bullet is good to have fun but not good for long term improvement. Rapid is good to improve thinking and long term play.
My opinion is that blitz and bullet is good to have fun but not good for long term improvement. Rapid is good to improve thinking and long term play.
@tpr said ^
Blitz/bullet is for fun.
You cannot test openings in blitz: what works in blitz does not work in longer time controls.
For improvement classical or rapid are indicated, with analysis of any lost game.
You certainly can test openings when you play blitz. You literally have instant feedback from your opponernt; reviewing the games give you information on the variations you played and how accurate you played it and the opportunity to improve your opening play.
If anything, this is what blitz is good for. Immediate feedback and confirmation of opening variations.
I would NEVER test a new opening without trying it out in blitz for a dozen games or so to make sure I'm in alignment with the variations.
@tpr said [^](/forum/redirect/post/LT5cchvd)
> Blitz/bullet is for fun.
> You cannot test openings in blitz: what works in blitz does not work in longer time controls.
> For improvement classical or rapid are indicated, with analysis of any lost game.
You certainly can test openings when you play blitz. You literally have instant feedback from your opponernt; reviewing the games give you information on the variations you played and how accurate you played it and the opportunity to improve your opening play.
If anything, this is what blitz is good for. Immediate feedback and confirmation of opening variations.
I would NEVER test a new opening without trying it out in blitz for a dozen games or so to make sure I'm in alignment with the variations.
<Comment deleted by user>
"You certainly can test openings when you play blitz. "
- You certainly cannot. A dubious opening can score well in blitz, but fail miserably in a longer time control.
"You certainly can test openings when you play blitz. "
* You certainly cannot. A dubious opening can score well in blitz, but fail miserably in a longer time control.