A move is a blunder only if it loses significant evaluation compared with the engine’s best line. The fact that a move is listed last among legal moves does not by itself make it a blunder.
If PV1 and PV20 both lead to mate in 1, then PV20 is not a blunder; it is simply a lower-ranked equivalent move.
A move on turn 1 can be a blunder, but its practical impact depends on blacks reply and how much evaluation is lost.
- g4 d5 ( -9 cp )
- g4 f5 ( +0.6 cp)
In the initial position before White starts playing the engine shows a +0.2 advantage for white. This value can only be compared after black replies to the move white will play.
Black has 16 moves that will favour black and one 3 moves that will give white a second chance.
Play a move that you don't loss cp value or have to hope for a second chance.
When you want to got North, head North, not South.
Only loss cp when you have no choice.
Sometimes you have to give to get.
A move is a blunder only if it loses significant evaluation compared with the engine’s best line. The fact that a move is listed last among legal moves does not by itself make it a blunder.
If PV1 and PV20 both lead to mate in 1, then PV20 is not a blunder; it is simply a lower-ranked equivalent move.
A move on turn 1 can be a blunder, but its practical impact depends on blacks reply and how much evaluation is lost.
1. g4 d5 ( -9 cp )
1. g4 f5 ( +0.6 cp)
In the initial position before White starts playing the engine shows a +0.2 advantage for white. This value can only be compared after black replies to the move white will play.
Black has 16 moves that will favour black and one 3 moves that will give white a second chance.
Play a move that you don't loss cp value or have to hope for a second chance.
When you want to got North, head North, not South.
Only loss cp when you have no choice.
Sometimes you have to give to get.