Yeah, it wouldn't shock at all if correspondence games were sometimes different, in that regard, than blitz games.
But I've had Lichess's engine evaluate a LOT of my games -- and I can't recall the last time I saw a suspicious result emerge from the analysis.
Out of curiosity, I've even had the engine evaluate some games played by some who think cheating is common, too.
Others might have a different experience, I guess -- but I'm not seeing any evidence of widespread cheating at faster time controls here.
Lichess gives us easy access to that evaluation tool, so I suppose others can easily check it for themselves.
Yeah, it wouldn't shock at all if correspondence games were sometimes different, in that regard, than blitz games.
But I've had Lichess's engine evaluate a LOT of my games -- and I can't recall the last time I saw a suspicious result emerge from the analysis.
Out of curiosity, I've even had the engine evaluate some games played by some who think cheating is common, too.
Others might have a different experience, I guess -- but I'm not seeing any evidence of widespread cheating at faster time controls here.
Lichess gives us easy access to that evaluation tool, so I suppose others can easily check it for themselves.
