at beginner level most games end because of tactics , do most gm games end by slowly crushing the opponent with more acurate play or do they still often blunder forcing tacticts that are more complex and longer ( in rapid , classical )
at beginner level most games end because of tactics , do most gm games end by slowly crushing the opponent with more acurate play or do they still often blunder forcing tacticts that are more complex and longer ( in rapid , classical )
@najdorfplayer48 said ^
at beginner level most games end because of tactics , do most gm games end by slowly crushing the opponent with more acurate play or do they still often blunder forcing tacticts that are more complex and longer ( in rapid , classical )
My advice for beginners is to study tactics and endgames, but looking at your question, not all gm games are about slowly crushing, they can be super fast or super slow, you should take a look at Anderrsens Immortal Game (King's Gambit)
@najdorfplayer48 said [^](/forum/redirect/post/SnyN9tsg)
> at beginner level most games end because of tactics , do most gm games end by slowly crushing the opponent with more acurate play or do they still often blunder forcing tacticts that are more complex and longer ( in rapid , classical )
My advice for beginners is to study tactics and endgames, but looking at your question, not all gm games are about slowly crushing, they can be super fast or super slow, you should take a look at Anderrsens Immortal Game (King's Gambit)
it's mostly by tactics that come up cuz of the more active position. So the winning side usually puts a lot of pressure and that creates mistakes.
it's mostly by tactics that come up cuz of the more active position. So the winning side usually puts a lot of pressure and that creates mistakes.
Some end with a tactic, e.g.
https://www.chessgames.com/perl/chessgame?gid=2810303
Some end in the endgame e.g.
https://www.chessgames.com/perl/chessgame?gid=2811859
"... [annotated games are] infinitely more useful than bare game scores. However, annotated games vary widely in quality. Some are excellent study material. Others are poor. But the most numerous fall into a third category - good-but-wrong-for-you. ... You want games with annotations that answer the questions that baffle you the most. ... masters usually don't make the kind of instructive mistakes that amateurs learn the most from. In master-vs.-master games, the errors are usually minor and the punishment is so slow coming that the educational value is often lost. Perhaps the best game collection written specifically for novices is Logical Chess, Move by Move. It provides an explanation for every move and shows why the good moves are good and the bad ones are bad. Many of the games were lost by non-masters. ... there are major advantages to studying older games rather than those of today. The ideas expressed in a Rubinstein or Capablanca game are generally easier to understand. They are usually carried out to their logical end, often in a memorable way, ... In today's chess, the defense is much better. That may sound good. But it means that the defender's counterplay will muddy the waters and dilute the instructional value of the game. ..." - GM Andrew Soltis (2010)
"... [annotated games are] infinitely more useful than bare game scores. However, annotated games vary widely in quality. Some are excellent study material. Others are poor. But the most numerous fall into a third category - good-but-wrong-for-you. ... You want games with annotations that answer the questions that baffle you the most. ... masters usually don't make the kind of instructive mistakes that amateurs learn the most from. In master-vs.-master games, the errors are usually minor and the punishment is so slow coming that the educational value is often lost. Perhaps the best game collection written specifically for novices is Logical Chess, Move by Move. It provides an explanation for every move and shows why the good moves are good and the bad ones are bad. Many of the games were lost by non-masters. ... there are major advantages to studying older games rather than those of today. The ideas expressed in a Rubinstein or Capablanca game are generally easier to understand. They are usually carried out to their logical end, often in a memorable way, ... In today's chess, the defense is much better. That may sound good. But it means that the defender's counterplay will muddy the waters and dilute the instructional value of the game. ..." - GM Andrew Soltis (2010)