I know there has been a lot of tools released recently with the AI frenzy.
Everyone is a (bad) developer now, but chess-wise has the following problem been cracked?
I'm thinking of something able to analyze your games, identify what your main weaknesses actually are and give you a personalized plan to improve.
The plan could be a list of tailored tactics to do (imagine a puzzle storm with themes based on what you need to work), famous games to study, or, why not even a bot that's a bit below your level chess wise but that is made designed to exploit your weaknesses as much as possible. That sounds like too hard to do tho.
Something able to figure out :
- which tactical pattern one has in their dark spot,
- which opening (I know there are good tools already for that, it's probably the easiest thing to do) is your weakest/strongest,
- which type of positions or imbalances you should avoid: trading bishop for knight or vice versa for instance,
- which plan you should go for (trade and go to an endgame early or try to complexify the middle game as much as possible, play for pins and things like that idk),
- basically what are the recurring patterns in your games.
Lichess developed a tool: Tutor, in beta, which is great for quickly seeing which area is weak compared to peers. But I don't find super actionable imo, I don't really know what to do with those stats.
I think the ultimate tool has to have recommendations and act like a coach (yes I admit I want to take your jobs, sorry coaches :d).
That probably doesn't exist yet, do you think that's doable with current technology? Do you think people would want that? What do you guys want?
I know there has been a lot of tools released recently with the AI frenzy.
Everyone is a (bad) developer now, but chess-wise has the following problem been cracked?
I'm thinking of something able to analyze your games, identify what your main weaknesses actually are and give you a personalized plan to improve.
The plan could be a list of tailored tactics to do (imagine a puzzle storm with themes based on what you need to work), famous games to study, or, why not even a bot that's a bit below your level chess wise but that is made designed to exploit your weaknesses as much as possible. That sounds like too hard to do tho.
Something able to figure out :
- which tactical pattern one has in their dark spot,
- which opening (I know there are good tools already for that, it's probably the easiest thing to do) is your weakest/strongest,
- which type of positions or imbalances you should avoid: trading bishop for knight or vice versa for instance,
- which plan you should go for (trade and go to an endgame early or try to complexify the middle game as much as possible, play for pins and things like that idk),
- basically what are the recurring patterns in your games.
Lichess developed a tool: Tutor, in beta, which is great for quickly seeing which area is weak compared to peers. But I don't find super actionable imo, I don't really know what to do with those stats.
I think the ultimate tool has to have recommendations and act like a coach (yes I admit I want to take your jobs, sorry coaches :d).
That probably doesn't exist yet, do you think that's doable with current technology? Do you think people would want that? What do you guys want?
@HommeSaoul said ^
I know there has been a lot of tools released recently with the AI frenzy.
Everyone is a (bad) developer now, but chess-wise has the following problem been cracked?
I'm thinking of something able to analyze your games, identify what your main weaknesses actually are and give you a personalized plan to improve.
The plan could be a list of tailored tactics to do (imagine a puzzle storm with the...
With the right questions you can extract useful information. However, it frequently misplaces pieces, makes illegal moves, etc., so handle with care. It is better at general assessments/ideas than hard analysis (leave that to your engines). My opinion is it is not there yet.
Be careful here, however. Some posters have it out for AI and spout general B.S. when it is ever mentioned. The clowns are not only at the circus. Same with the monkeys.
@HommeSaoul said [^](/forum/redirect/post/Q98CDQeu)
> I know there has been a lot of tools released recently with the AI frenzy.
>
> Everyone is a (bad) developer now, but chess-wise has the following problem been cracked?
>
> I'm thinking of something able to analyze your games, identify what your main weaknesses actually are and give you a personalized plan to improve.
> The plan could be a list of tailored tactics to do (imagine a puzzle storm with the...
With the right questions you can extract useful information. However, it frequently misplaces pieces, makes illegal moves, etc., so handle with care. It is better at general assessments/ideas than hard analysis (leave that to your engines). My opinion is it is not there yet.
Be careful here, however. Some posters have it out for AI and spout general B.S. when it is ever mentioned. The clowns are not only at the circus. Same with the monkeys.
Yes I don't think the AI in itself can solve all those issues alone, I was more thinking of a mix of data analysis and then an AI to interpret the data, not the chess.
In my understanding either an AI talk in chess language (with moves and chess specific training) or it talks in natural language but having both isn't possible just yet. Maybe they made advancements tho, I'm not really following the news.
Analyzing a game, figuring out the list of tactics in it, and then use that data is doable I think because lichess is already doing it to do the "review my mistake" functionality. Or even to automatically generate puzzles.
In fact the more I think about it, the more I feel what's necessary is chess experts first, current LLM can barely help.
Yes I don't think the AI in itself can solve all those issues alone, I was more thinking of a mix of data analysis and then an AI to interpret the data, not the chess.
In my understanding either an AI talk in chess language (with moves and chess specific training) or it talks in natural language but having both isn't possible just yet. Maybe they made advancements tho, I'm not really following the news.
Analyzing a game, figuring out the list of tactics in it, and then use that data is doable I think because lichess is already doing it to do the "review my mistake" functionality. Or even to automatically generate puzzles.
In fact the more I think about it, the more I feel what's necessary is chess experts first, current LLM can barely help.
solved? No but there are several AI applications that use LLM t to analyse output from chess engine to produce analysis. Whether those are any value is unclear to me. I have my doubts but then again it hard asses really. Basically you would need a strong human player to asses the analysis to see if they are of any use.
simply googling 'ai chess coach' I found five.
solved? No but there are several AI applications that use LLM t to analyse output from chess engine to produce analysis. Whether those are any value is unclear to me. I have my doubts but then again it hard asses really. Basically you would need a strong human player to asses the analysis to see if they are of any use.
simply googling 'ai chess coach' I found five.
"Some posters have it out for AI and spout general B.S. when it is ever mentioned"
Other posters enjoy spouting AI-generated BS without bothering to verify it.
"Some posters have it out for AI and spout general B.S. when it is ever mentioned"
Other posters enjoy spouting AI-generated BS without bothering to verify it.