Full disclosure: I built this, so treat me with the appropriate suspicion. It's free and there's nothing to buy. But the argument it keeps starting is more interesting than the project itself, and this seemed like the right room to have it in.
It's called ReChess. Ordinary chess with one change: every move has a probability of failing, and you see that probability before you commit. It comes from the piece (a king is perfectly reliable, pawns are the clumsiest), whether you're capturing, how many enemy pieces surround the square you're moving into, and whether you've been pushing the same piece move after move. So a queen sacrifice that needs the follow up knight to land isn't just a calculation anymore.
The objection I hear most: this isn't chess, it's a slot machine wearing a chessboard. Chess is worth playing precisely because nothing is hidden and nothing is random.
My counter would be that nothing is hidden here either. The numbers are all on the table before you move. You're just choosing between distributions instead of between moves. Backgammon has dice and nobody calls strong backgammon players lucky.
But I don't think "luck or skill" is the honest question. It's whether the skill is still chess skill, or something else that happens to use chess pieces. A player who calculates five moves deep might have no edge here, because move five might simply not happen. Maybe that makes it a different game pretending to be a variant.
I don't actually know which side I'm on. I built it to find out.
One thing I'm curious about: does a risk mechanic make play more conservative or more aggressive? I assumed conservative. In practice people seem to attack more, maybe because a failed defensive move feels like bad luck while a failed attack feels like you tried.
If anyone wants to form an opinion with their hands, it's at rechess.gg, browser, no account needed. But telling me the idea is rubbish without playing is also a valid position and I'd rather hear it argued than not.
Full disclosure: I built this, so treat me with the appropriate suspicion. It's free and there's nothing to buy. But the argument it keeps starting is more interesting than the project itself, and this seemed like the right room to have it in.
It's called ReChess. Ordinary chess with one change: every move has a probability of failing, and you see that probability before you commit. It comes from the piece (a king is perfectly reliable, pawns are the clumsiest), whether you're capturing, how many enemy pieces surround the square you're moving into, and whether you've been pushing the same piece move after move. So a queen sacrifice that needs the follow up knight to land isn't just a calculation anymore.
The objection I hear most: this isn't chess, it's a slot machine wearing a chessboard. Chess is worth playing precisely because nothing is hidden and nothing is random.
My counter would be that nothing is hidden here either. The numbers are all on the table before you move. You're just choosing between distributions instead of between moves. Backgammon has dice and nobody calls strong backgammon players lucky.
But I don't think "luck or skill" is the honest question. It's whether the skill is still chess skill, or something else that happens to use chess pieces. A player who calculates five moves deep might have no edge here, because move five might simply not happen. Maybe that makes it a different game pretending to be a variant.
I don't actually know which side I'm on. I built it to find out.
One thing I'm curious about: does a risk mechanic make play more conservative or more aggressive? I assumed conservative. In practice people seem to attack more, maybe because a failed defensive move feels like bad luck while a failed attack feels like you tried.
If anyone wants to form an opinion with their hands, it's at rechess.gg, browser, no account needed. But telling me the idea is rubbish without playing is also a valid position and I'd rather hear it argued than not.