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Ingraining the habit of blunder checking

Blundering always involves a tactic somehow, or hanging a piece directly. A tactic always involves a medley of either an undefended or loose piece and an open king. There's always one of those involved. The problem is that there's a difference between taking advantage of your opponent's blunder and keeping your own darn traitorous hands from making the blunder yourself. When we train our tactical vision, we train from the perspective of finding our opponent's blunders. But there's currently no system where you can sit back and decide which move is a blunder yourself. That's why I built my own tactics trainer on my website. When I built it, I wanted to incorporate both sides of the tactics training. In the normal tactics training, you get two choices. One's a blunder and one isn't. If you choose the one that isn't, your rating goes up. At a certain point, you come into contact with monsters, and these monsters flip the board around on you and make you solve regular tactical problems. It's absolutely free and quite fun, but I'm still improving it and I would like some feedback if you decide to use it. https://beginnerchessprinciples.com/blunderer Good luck!

Blundering always involves a tactic somehow, or hanging a piece directly. A tactic always involves a medley of either an undefended or loose piece and an open king. There's always one of those involved. The problem is that there's a difference between taking advantage of your opponent's blunder and keeping your own darn traitorous hands from making the blunder yourself. When we train our tactical vision, we train from the perspective of finding our opponent's blunders. But there's currently no system where you can sit back and decide which move is a blunder yourself. That's why I built my own tactics trainer on my website. When I built it, I wanted to incorporate both sides of the tactics training. In the normal tactics training, you get two choices. One's a blunder and one isn't. If you choose the one that isn't, your rating goes up. At a certain point, you come into contact with monsters, and these monsters flip the board around on you and make you solve regular tactical problems. It's absolutely free and quite fun, but I'm still improving it and I would like some feedback if you decide to use it. https://beginnerchessprinciples.com/blunderer Good luck!

@BLUNDERkingTHAgoat said ^

I disagree with this point, at higher levels, I've asked even 2100's, 2000's etc. (i'm 1800) FIDE. Nobody does CCT (or CCA)
Its just through intuition

Intuition merely automated memory and processes. It does appear by itself. I am fairly sure that at least most of the strong players did some sort checking early on and with lots of trial and error creates "sense of danger".

@BLUNDERkingTHAgoat said [^](/forum/redirect/post/Fc8moC8m) >I disagree with this point, at higher levels, I've asked even 2100's, 2000's etc. (i'm 1800) FIDE. Nobody does CCT (or CCA) Its just through intuition Intuition merely automated memory and processes. It does appear by itself. I am fairly sure that at least most of the strong players did some sort checking early on and with lots of trial and error creates "sense of danger".