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Tips for playing, anyone?

@Rookitiki said ^

solve 5 perfectly without moving any pieces around

That's still impressive too because your mind does 2 things at the same time but playing 15+10 for practicing is a thing you should do.

@Rookitiki said [^](/forum/redirect/post/FPm5X8ro) > solve 5 perfectly without moving any pieces around That's still impressive too because your mind does 2 things at the same time but playing 15+10 for practicing is a thing you should do.

"In a 15+10 game, averaging "40 seconds per move" would exhaust the 15-minute time reserve before move 31."

  • Yes, that is the purpose.

"relying on the 10-second increment from move 31"

  • By move 31 the position should be simplified and not require more than the increment.

"especially if the opponent has averaged 30 seconds per move and still has a 5-minute time reserve"

  • The reserve of the opponent is irrelevant if he has a bad position.
    If he has played at average 30 seconds / move and you have played at 40 seconds / move, then odds are good he has a bad position.
"In a 15+10 game, averaging "40 seconds per move" would exhaust the 15-minute time reserve before move 31." * Yes, that is the purpose. "relying on the 10-second increment from move 31" * By move 31 the position should be simplified and not require more than the increment. "especially if the opponent has averaged 30 seconds per move and still has a 5-minute time reserve" * The reserve of the opponent is irrelevant if he has a bad position. If he has played at average 30 seconds / move and you have played at 40 seconds / move, then odds are good he has a bad position.

@tpr said in #12:

"In a 15+10 game, averaging "40 seconds per move" ..." ...

  • By move 31 the position should be simplified and not require more than the increment. ...

Is there a reason to suppose that a game will go the way that tpr thinks that it "should" go?

@tpr said in #12:

...

  • The reserve of the opponent is irrelevant if he has a bad position.
    If he has played at average 30 seconds / move and you have played at 40 seconds / move, then odds are good he has a bad position.

How "bad"? And are the "odds" the same for every player and every opponent?

@tpr said in #12: > "In a 15+10 game, averaging "40 seconds per move" ..." ... > * By move 31 the position should be simplified and not require more than the increment. ... Is there a reason to suppose that a game will go the way that tpr thinks that it "should" go? @tpr said in #12: > ... > * The reserve of the opponent is irrelevant if he has a bad position. > If he has played at average 30 seconds / move and you have played at 40 seconds / move, then odds are good he has a bad position. How "bad"? And are the "odds" the same for every player and every opponent?

"How bad? And are the odds the same for every player and every opponent?"

  • When two equal players play, and one plays at 40 seconds/move and the other at 30 seconds/move, then by move 31 the 40 seconds player is likely to have a won position. There has been some research equating time/move to rating. Rating is convertible to expected outcome.
"How bad? And are the odds the same for every player and every opponent?" * When two equal players play, and one plays at 40 seconds/move and the other at 30 seconds/move, then by move 31 the 40 seconds player is likely to have a won position. There has been some research equating time/move to rating. Rating is convertible to expected outcome.

@tpr said in #14:

... When two equal players play, and one plays at 40 seconds/move and the other at 30 seconds/move, then by move 31 the 40 seconds player is likely to have a won position.

How "likely" and is the probability going to be the same for every player and every opponent?

@tpr said in #14:

There has been some research equating time/move to rating.

Will it be the same conversion for every player?

@tpr said in #14:

Rating is convertible to expected outcome.

Expected outcome for a specific game by move 30?

@tpr said in #14: > ... When two equal players play, and one plays at 40 seconds/move and the other at 30 seconds/move, then by move 31 the 40 seconds player is likely to have a won position. How "likely" and is the probability going to be the same for every player and every opponent? @tpr said in #14: > There has been some research equating time/move to rating. Will it be the same conversion for every player? @tpr said in #14: > Rating is convertible to expected outcome. Expected outcome for a specific game by move 30?

@tpr said ^

...There has been some research equating time/move to rating...

That's very interesting. Do you have any sources?

@tpr said [^](/forum/redirect/post/i3AB1rZo) > ...There has been some research equating time/move to rating... That's very interesting. Do you have any sources?

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