@Rookitiki said ^
solve 5 perfectly without moving any pieces around
That's still impressive too because your mind does 2 things at the same time but playing 15+10 for practicing is a thing you should do.
@Rookitiki said [^](/forum/redirect/post/FPm5X8ro)
> solve 5 perfectly without moving any pieces around
That's still impressive too because your mind does 2 things at the same time but playing 15+10 for practicing is a thing you should do.
"In a 15+10 game, averaging "40 seconds per move" would exhaust the 15-minute time reserve before move 31."
- Yes, that is the purpose.
"relying on the 10-second increment from move 31"
- By move 31 the position should be simplified and not require more than the increment.
"especially if the opponent has averaged 30 seconds per move and still has a 5-minute time reserve"
- The reserve of the opponent is irrelevant if he has a bad position.
If he has played at average 30 seconds / move and you have played at 40 seconds / move, then odds are good he has a bad position.
"In a 15+10 game, averaging "40 seconds per move" would exhaust the 15-minute time reserve before move 31."
* Yes, that is the purpose.
"relying on the 10-second increment from move 31"
* By move 31 the position should be simplified and not require more than the increment.
"especially if the opponent has averaged 30 seconds per move and still has a 5-minute time reserve"
* The reserve of the opponent is irrelevant if he has a bad position.
If he has played at average 30 seconds / move and you have played at 40 seconds / move, then odds are good he has a bad position.
@tpr said in #12:
"In a 15+10 game, averaging "40 seconds per move" ..." ...
- By move 31 the position should be simplified and not require more than the increment. ...
Is there a reason to suppose that a game will go the way that tpr thinks that it "should" go?
@tpr said in #12:
...
- The reserve of the opponent is irrelevant if he has a bad position.
If he has played at average 30 seconds / move and you have played at 40 seconds / move, then odds are good he has a bad position.
How "bad"? And are the "odds" the same for every player and every opponent?
@tpr said in #12:
> "In a 15+10 game, averaging "40 seconds per move" ..." ...
> * By move 31 the position should be simplified and not require more than the increment. ...
Is there a reason to suppose that a game will go the way that tpr thinks that it "should" go?
@tpr said in #12:
> ...
> * The reserve of the opponent is irrelevant if he has a bad position.
> If he has played at average 30 seconds / move and you have played at 40 seconds / move, then odds are good he has a bad position.
How "bad"? And are the "odds" the same for every player and every opponent?
"How bad? And are the odds the same for every player and every opponent?"
- When two equal players play, and one plays at 40 seconds/move and the other at 30 seconds/move, then by move 31 the 40 seconds player is likely to have a won position. There has been some research equating time/move to rating. Rating is convertible to expected outcome.
"How bad? And are the odds the same for every player and every opponent?"
* When two equal players play, and one plays at 40 seconds/move and the other at 30 seconds/move, then by move 31 the 40 seconds player is likely to have a won position. There has been some research equating time/move to rating. Rating is convertible to expected outcome.
@tpr said in #14:
... When two equal players play, and one plays at 40 seconds/move and the other at 30 seconds/move, then by move 31 the 40 seconds player is likely to have a won position.
How "likely" and is the probability going to be the same for every player and every opponent?
@tpr said in #14:
There has been some research equating time/move to rating.
Will it be the same conversion for every player?
@tpr said in #14:
Rating is convertible to expected outcome.
Expected outcome for a specific game by move 30?
@tpr said in #14:
> ... When two equal players play, and one plays at 40 seconds/move and the other at 30 seconds/move, then by move 31 the 40 seconds player is likely to have a won position.
How "likely" and is the probability going to be the same for every player and every opponent?
@tpr said in #14:
> There has been some research equating time/move to rating.
Will it be the same conversion for every player?
@tpr said in #14:
> Rating is convertible to expected outcome.
Expected outcome for a specific game by move 30?
@tpr said ^
...There has been some research equating time/move to rating...
That's very interesting. Do you have any sources?
@tpr said [^](/forum/redirect/post/i3AB1rZo)
> ...There has been some research equating time/move to rating...
That's very interesting. Do you have any sources?