@danielmbcn said:
35...Qe3+ was a forced draw, but I didn't see it because of the time pressure.
It's a bit silly to speak of "time pressure" in a 3-min game... :)
@danielmbcn said:
> 35...Qe3+ was a forced draw, but I didn't see it because of the time pressure.
It's a bit silly to speak of "time pressure" in a 3-min game... :)
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@MrPushwood said:
@danielmbcn said:
35...Qe3+ was a forced draw, but I didn't see it because of the time pressure.
It's a bit silly to speak of "time pressure" in a 3-min game... :)
If time pressure didn’t matter in 3-minute games, blitz wouldn’t be a format, but it looks like I clearly missed the part where you became the final authority on the game. If there’s a chess point buried in your comment, feel free to surface it.
@MrPushwood said:
> @danielmbcn said:
> > 35...Qe3+ was a forced draw, but I didn't see it because of the time pressure.
>
> It's a bit silly to speak of "time pressure" in a 3-min game... :)
If time pressure didn’t matter in 3-minute games, blitz wouldn’t be a format, but it looks like I clearly missed the part where you became the final authority on the game. If there’s a chess point buried in your comment, feel free to surface it.
I guess an analysis of the specific position isn’t relevant here as lichess is almost certainly basing the message purely on time spent and is not able to consider the position at all - whether you had counterplay or were winning / drawing / losing would not have been factored in.
I don’t think taking a minute here to think should warrant any sort of warning if it’s not a pattern of behaviour and I agree I don’t think you were deliberately stalling.
They also send warning messages for winning too quickly as well. Anyone’s that’s played loads of bullet will almost certainly have received a few of these.
I guess an analysis of the specific position isn’t relevant here as lichess is almost certainly basing the message purely on time spent and is not able to consider the position at all - whether you had counterplay or were winning / drawing / losing would not have been factored in.
I don’t think taking a minute here to think should warrant any sort of warning if it’s not a pattern of behaviour and I agree I don’t think you were deliberately stalling.
They also send warning messages for winning too quickly as well. Anyone’s that’s played loads of bullet will almost certainly have received a few of these.
Sometimes Lichess auto systems can get a bit harsh. When they say "risk to be banned" they usually mean if this repeats in more than one game. So I wouldn't fret about it.
Sometimes Lichess auto systems can get a bit harsh. When they say "risk to be banned" they usually mean if this repeats in more than one game. So I wouldn't fret about it.
@JamesColeman said:
I guess an analysis of the specific position isn’t relevant here as lichess is almost certainly basing the message purely on time spent and is not able to consider the position at all
I have not checked but I think that's the way it is ... and wisely so (it would be rather expensive to analyse every games just to make sure the reminder is fair)
I am pretty sure these false positive are very rare compared to the real stalling detection.
When you get this message and you are not to blame, just take it as a reminder that one minute is a long time in a blitz (somebody is waiting at the other end).
If it were me, I would just remove this message altogether.
Stalling and rage quitting is a behavioral problem that is not solved with this message.
Instead, block and report.
@JamesColeman said:
> I guess an analysis of the specific position isn’t relevant here as lichess is almost certainly basing the message purely on time spent and is not able to consider the position at all
I have not checked but I think that's the way it is ... and wisely so (it would be rather expensive to analyse every games just to make sure the reminder is fair)
I am pretty sure these false positive are very rare compared to the real stalling detection.
When you get this message and you are not to blame, just take it as a reminder that one minute is a long time in a blitz (somebody is waiting at the other end).
If it were me, I would just remove this message altogether.
Stalling and rage quitting is a behavioral problem that is not solved with this message.
Instead, block and report.
I totally agree with the author of this bug report. I just got warned in 5+3 game that I didn't make a move in the last 7 seconds!? I was stressed and had no idea what to do. Honestly, that is unacceptable.
I totally agree with the author of this bug report. I just got warned in 5+3 game that I didn't make a move in the last 7 seconds!? I was stressed and had no idea what to do. Honestly, that is unacceptable.
While this case was clearly a false positive, I don't think the algorithm should be changed. This would catch someone who stalls and then plays one more move to try to avoid being detected, and that would look exactly the same. Unless false positives happen frequently to the same person, I don't really see this as a problem.
Maybe there could be some complexity heuristic or something, to try and figure out whether the position actually required thinking, though that would be imperfect too.
While this case was clearly a false positive, I don't think the algorithm should be changed. This would catch someone who stalls and then plays one more move to try to avoid being detected, and that would look exactly the same. Unless false positives happen frequently to the same person, I don't really see this as a problem.
Maybe there could be some complexity heuristic or something, to try and figure out whether the position actually required thinking, though that would be imperfect too.
One advantage of Lichess is that we can check GitHub and follow the developers' response.
Even though I'm not happy with every change, I love this feature.
Here is a GitHub entry about the discussion:
https://github.com/lichess-org/lila/issues/19320
Again, thank you developers!
One advantage of Lichess is that we can check GitHub and follow the developers' response.
Even though I'm not happy with every change, I love this feature.
Here is a GitHub entry about the discussion:
https://github.com/lichess-org/lila/issues/19320
Again, thank you developers!
First of all, you will not get banned from the platform. You get a "temporary playing restriction", the same thing you get if you abort too many games. You simply can't play for a few minutes to "cool off".
https://github.com/lichess-org/lila/blob/f4ba2594c8dc1ac0974c4f179335a4cc6b4b4f9d/modules/playban/src/main/PlaybanFeedback.scala#L8-L20
You can technically be banned, but the requirements are extremely hard to meet and you would've gotten a lot warnings already.
And second of all, the reason you got that warning was because the system checks how long it took you to make the last move before you flagged.
It took you 59 seconds, the limit for a blitz game is 30 seconds, thus you got the message.
https://github.com/lichess-org/lila/blob/f4ba2594c8dc1ac0974c4f179335a4cc6b4b4f9d/modules/playban/src/main/PlaybanApi.scala#L76-L78
Note that this only applies in two cases: if you don't move until you flag (sitting), or, as in your case, your last move if then you flag (sitMoving). It does not apply to any other move in the game.
For example, if you had simply made a random move (and then flag) instead of letting your time run out directly after the long thought move, your last move would be below the 30s threshold (because you had 7 seconds left) and you wouldn't have gotten a message.
First of all, you will not get banned from the platform. You get a "temporary playing restriction", the same thing you get if you abort too many games. You simply can't play for a few minutes to "cool off".
https://github.com/lichess-org/lila/blob/f4ba2594c8dc1ac0974c4f179335a4cc6b4b4f9d/modules/playban/src/main/PlaybanFeedback.scala#L8-L20
You can technically be banned, but the requirements are *extremely hard* to meet and you would've gotten *a lot* warnings already.
And second of all, the reason you got that warning was because the system checks how long it took you to make the *last* move before you flagged.
It took you 59 seconds, the limit for a blitz game is 30 seconds, thus you got the message.
https://github.com/lichess-org/lila/blob/f4ba2594c8dc1ac0974c4f179335a4cc6b4b4f9d/modules/playban/src/main/PlaybanApi.scala#L76-L78
Note that this only applies in two cases: if you don't move until you flag (sitting), or, as in your case, your last move if then you flag (sitMoving). It does not apply to any other move in the game.
For example, if you had simply made a random move (and then flag) instead of letting your time run out directly after the long thought move, your last move would be below the 30s threshold (because you had 7 seconds left) and you wouldn't have gotten a message.