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The web interface needs a clearer audible signal for when your oponent has moved.

I find myself consistently zoning out, staring at the board while waiting for the other player to take their turn. In the sound settings, I have “Robot” set, which gives a distinct voice prompt for events like notifying me when a check move has been made—one that is audible even over background music. However, the audible indication that the next move is ready to be responded to (which could occur at any moment, from the next few seconds to the next several minutes, and then needs to be responded to IMMEDIATELY) is left to the subtle sound of a piece landing on the board—a sound that is totally easy to miss in anything but a completely silent room.

I find myself consistently zoning out, staring at the board while waiting for the other player to take their turn. In the sound settings, I have “Robot” set, which gives a distinct voice prompt for events like notifying me when a check move has been made—one that is audible even over background music. However, the audible indication that the next move is ready to be responded to (which could occur at any moment, from the next few seconds to the next several minutes, and then needs to be responded to IMMEDIATELY) is left to the subtle sound of a piece landing on the board—a sound that is totally easy to miss in anything but a completely silent room.

You could try speech.

You could try speech.

Was unaware of what the 'speech' sound did, this more or less works for my problem.

Was unaware of what the 'speech' sound did, this more or less works for my problem.