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i think we should first start with normal 12 hr team battles and inner team tournaments then target big things

i think we should first start with normal 12 hr team battles and inner team tournaments then target big things

@ArITrA_SaHa6905 said ^

i think we should first start with normal 12 hr team battles and inner team tournaments then target big things

I don’t think 12 hour team battles help. If anything, they are too long and I’m afraid they discourage players to participate even for little time...

Specifically these 12 hour team battles that are active the whole time, like the LMAO series, won’t help the team achieve great results, as they are way too popular, while others, in which our team has a chance, will often be stagnant, inactive and with no pairings, hence boring.

I propose shorter team battles, only up to 3 hours. In such battles, we can get players to participate more easily and for greater part of the battle, while we can also gather our forces and get decent placement, making our team popular for the other participants in the tournament.

Our performance in such battles will also be a good indicator of how well we organise and coordinate our players to participate in battles when the time range is narrower.

@ArITrA_SaHa6905 said [^](/forum/redirect/post/NxnTiay2) > i think we should first start with normal 12 hr team battles and inner team tournaments then target big things I don’t think 12 hour team battles help. If anything, they are too long and I’m afraid they discourage players to participate even for little time... Specifically these 12 hour team battles that are active the whole time, like the LMAO series, won’t help the team achieve great results, as they are way too popular, while others, in which our team has a chance, will often be stagnant, inactive and with no pairings, hence boring. I propose shorter team battles, only up to 3 hours. In such battles, we can get players to participate more easily and for greater part of the battle, while we can also gather our forces and get decent placement, making our team popular for the other participants in the tournament. Our performance in such battles will also be a good indicator of how well we organise and coordinate our players to participate in battles when the time range is narrower.

@stefil said ^

i think we should first start with normal 12 hr team battles and inner team tournaments then target big things

I don’t think 12 hour team battles help. If anything, they are too long and I’m afraid they discourage players to participate even for little time...

Specifically these 12 hour team battles that are active the whole time, like the LMAO series, won’t help the team achieve great results, as they are way too popular, while others, in which our team has a chance, will often be stagnant, inactive and with no pairings, hence boring.

I propose shorter team battles, only up to 3 hours. In such battles, we can get players to participate more easily and for greater part of the battle, while we can also gather our forces and get decent placement, making our team popular for the other participants in the tournament.

Our performance in such battles will also be a good indicator of how well we organise and coordinate our players to participate in battles when the time range is narrower.

I agree I think maybe blitz league and maybe rapid but less people will play rapid

@stefil said [^](/forum/redirect/post/aKD0iIJ4) > > i think we should first start with normal 12 hr team battles and inner team tournaments then target big things > > I don’t think 12 hour team battles help. If anything, they are too long and I’m afraid they discourage players to participate even for little time... > > Specifically these 12 hour team battles that are active the whole time, like the LMAO series, won’t help the team achieve great results, as they are way too popular, while others, in which our team has a chance, will often be stagnant, inactive and with no pairings, hence boring. > > I propose shorter team battles, only up to 3 hours. In such battles, we can get players to participate more easily and for greater part of the battle, while we can also gather our forces and get decent placement, making our team popular for the other participants in the tournament. > > Our performance in such battles will also be a good indicator of how well we organise and coordinate our players to participate in battles when the time range is narrower. I agree I think maybe blitz league and maybe rapid but less people will play rapid

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