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Lichess Drawing limits

thanks .. yes.. I was missing a cog. Many ways to perturb the rendered tab or its underlying live html (union CSS).

reload tab.. will fetch what is on record from server. The most obvious one. Will kill above 32 everywhere.

creating new chapter will also cause a refresh of some kind..

switching chapter....

and the missing one. changing position...
will the local internal data structure responsible for what we see on board, keep that user work... when going back and forth.

Excuse: I was working with empty boards as TOC (or to embed summaries of many positions without the clutter of the pieces (of wood)). So for me, the working memory context did not include the game thing, how restricted!

Are there other ways to lose the user drawing work? on the local side upon other user events?

REC and SYNC on or off. would that trigger a fetch server thing

thanks .. yes.. I was missing a cog. Many ways to perturb the rendered tab or its underlying live html (union CSS). reload tab.. will fetch what is on record from server. The most obvious one. Will kill above 32 everywhere. creating new chapter will also cause a refresh of some kind.. switching chapter.... > and the missing one. changing position... will the local internal data structure responsible for what we see on board, keep that user work... when going back and forth. Excuse: I was working with empty boards as TOC (or to embed summaries of many positions without the clutter of the pieces (of wood)). So for me, the working memory context did not include the game thing, how restricted! Are there other ways to lose the user drawing work? on the local side upon other user events? REC and SYNC on or off. would that trigger a fetch server thing

You will have to find out :D

You will have to find out :D
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@TotalNoob69 said in #12:

You will have to find out :D
So, nothing missing per your current knowledge.

@TotalNoob69 said in #12: > You will have to find out :D So, nothing missing per your current knowledge.

Duh.. I was assuming I could use your copy PGN.. but one needs a move..

would it be possible to have that context menu on some things else, the 0th move. or initial position.
the empty move list container background? I does the selector have to be a move?

otherwise I would have to put a dummy pawn.. and make fake move. will try.. and edit the PGN. I should lichess export the PGN to see.

Duh.. I was assuming I could use your copy PGN.. but one needs a move.. would it be possible to have that context menu on some things else, the 0th move. or initial position. the empty move list container background? I does the selector have to be a move? otherwise I would have to put a dummy pawn.. and make fake move. will try.. and edit the PGN. I should lichess export the PGN to see.

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