I've been procrastinating this thing for a long time. The use cases were there, the player requests were coming, but I just wanted it to be perfect in my head. But as they say, perfect is the enemy of good, so I implemented some of the features and more to come.
Welcome to PGN Editor! (echoing into the mountains...)
You can now go to Tools -> PGN Editor, paste any PGN (with comments, glyphs, arrows, circles, you name it) and manipulate it in various ways. So far you can: merge, normalize, split and count. I will soon add upload/download/copy buttons and I am open to suggestions!
Also, in v2.3.2 you will get a more complete Explorer evaluation feature because Lichess finally opened their gates to the chessdb.cn chess database! I will probably have to add some user preferences so that you can use either chessdb or the lichess evaluation API, but let's see how it works for a while, shall we?
As always, let me know what you think! Have fun!
I've been procrastinating this thing for a long time. The use cases were there, the player requests were coming, but I just wanted it to be perfect in my head. But as they say, perfect is the enemy of good, so I implemented some of the features and more to come.
Welcome to PGN Editor! (echoing into the mountains...)
You can now go to Tools -> PGN Editor, paste any PGN (with comments, glyphs, arrows, circles, you name it) and manipulate it in various ways. So far you can: merge, normalize, split and count. I will soon add upload/download/copy buttons and I am open to suggestions!
Also, in v2.3.2 you will get a more complete Explorer evaluation feature because Lichess finally opened their gates to the chessdb.cn chess database! I will probably have to add some user preferences so that you can use either chessdb or the lichess evaluation API, but let's see how it works for a while, shall we?
As always, let me know what you think! Have fun!