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New stuff coming up! Have patience.

I am waiting for Lichess to publish their own "paste image" system, so I can safely remove mine. Funny thing is I had just added the "delete image" functionality, of which I was very proud. Well, Lichess won't have that. LOL.

Things to come:

  • Faster interactive lesson - there is already a feature called fast interactive lesson. It had an option to not wait for you to press Space to continue the lesson if you have already seen that position more than 5 times. Now it skips it after just 1 if it's on your move and 3 if it's on the enemy side. Surely I can make this better, but if you move back you can see the comment and it will not autoadvance, so that's the solution for now.
  • Show opening, pawn structure and K-MAPS improvements
  • An option to have the volume bar on the main menu, not only in the Sound section.
  • A button to download the current engine analysis, a JSON of all the depths plus a humanly readable snapshot of the local engine lines in a comment.

Lichess usually deploys on Friday evening or Saturday morning, so probably you'll see all this, and maybe other stuff too, tomorrow.

I am waiting for Lichess to publish their own "paste image" system, so I can safely remove mine. Funny thing is I had just added the "delete image" functionality, of which I was very proud. Well, Lichess won't have that. LOL. Things to come: - Faster interactive lesson - there is already a feature called fast interactive lesson. It had an option to not wait for you to press Space to continue the lesson if you have already seen that position more than 5 times. Now it skips it after just 1 if it's on your move and 3 if it's on the enemy side. Surely I can make this better, but if you move back you can see the comment and it will not autoadvance, so that's the solution for now. - Show opening, pawn structure and K-MAPS improvements - An option to have the volume bar on the main menu, not only in the Sound section. - A button to download the current engine analysis, a JSON of all the depths plus a humanly readable snapshot of the local engine lines in a comment. Lichess usually deploys on Friday evening or Saturday morning, so probably you'll see all this, and maybe other stuff too, tomorrow.

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