FEN
[Event "Hourly Three-check Arena"]
[Site "https://lichess.org/frhkOWMJ"]
[Date "2021.07.24"]
[Round "-"]
[White "boleslavsky1"]
[Black "wagnerovsky"]
[Result "1-0"]
[GameId "frhkOWMJ"]
[UTCDate "2021.07.24"]
[UTCTime "15:37:42"]
[WhiteElo "1595"]
[BlackElo "1959"]
[WhiteRatingDiff "+10"]
[BlackRatingDiff "-48"]
[BlackTitle "FM"]
[Variant "Three-check"]
[TimeControl "300+0"]
[ECO "A00"]
[Opening "Van't Kruijs Opening"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.13] } { A00 Van't Kruijs Opening } 1... Nf6 { [%eval 0.35] } 2. Bc4?! { (0.35 → -0.56) Inaccuracy. c4 was best. } { [%eval -0.56] } (2. c4 e5 3. Nc3 Nc6 4. Nd5 Nxd5 5. cxd5 Nb4 6. a3 Nxd5) 2... e6 { [%eval -0.67] } 3. Nc3 { [%eval -0.72] } 3... Nc6 { [%eval -0.58] } 4. Nb5?? { (-0.58 → -3.21) Blunder. Nf3 was best. } { [%eval -3.21] } (4. Nf3 d5 5. Bb5 Bd7 6. O-O Bd6 7. d4 Ne4 8. Bxc6 Bxc6) 4... a6 { [%eval -3.09] } 5. Nxc7+ { [%eval -3.84] } 5... Qxc7 { [%eval -3.14] } 6. Nf3 { [%eval -3.66] } 6... d5 { [%eval -4.25] } 7. Bb3 { [%eval -4.25] } 7... Bd7 { [%eval -3.93] } 8. Ba4?! { (-3.93 → -5.16) Inaccuracy. c3 was best. } { [%eval -5.16] } (8. c3 Bd6) 8... h6 { [%eval -4.4] } 9. c3 { [%eval -4.5] } 9... b5 { [%eval -3.9] } 10. Bc2 { [%eval -4.36] } 10... Bd6 { [%eval -4.43] } 11. d4?! { (-4.43 → -6.25) Inaccuracy. Nd4 was best. } { [%eval -6.25] } (11. Nd4 Ne7 12. Ne2 e5 13. d3 O-O 14. Ng3 Bg4 15. Qd2 Nf5 16. Nxf5 Bxf5 17. e4 dxe4) 11... Rc8?! { (-6.25 → -4.25) Inaccuracy. Nb4 was best. } { [%eval -4.25] } (11... Nb4 12. Bb1) 12. e4?? { (-4.25 → -10.49) Blunder. Bd2 was best. } { [%eval -10.49] } (12. Bd2 Ne4) 12... Nb4?? { (-10.49 → -4.05) Blunder. dxe4 was best. } { [%eval -4.05] } (12... dxe4 13. g3) 13. O-O?? { (-4.05 → -20.32) Blunder. e5 was best. } { [%eval -20.32] } (13. e5 Nxc2+ 14. Qxc2 Bb4 15. O-O Ne4 16. Nd2 Ng5 17. Kh1 Be7 18. a3 O-O 19. f4 Ne4) 13... Nxc2?? { (-20.32 → -2.47) Blunder. Bxh2+ was best. } { [%eval -2.47] } (13... Bxh2+) 14. Qxc2?? { (-2.47 → -39.52) Blunder. e5 was best. } { [%eval -39.52] } (14. e5) 14... Nxe4? { (-39.52 → -5.03) Mistake. Bxh2+ was best. } { [%eval -5.03] } (14... Bxh2+) 15. Re1 { [%eval -5.71] } 15... f5 { [%eval -5.87] } 16. g3 { [%eval -7.86] } 16... O-O { [%eval -7.34] } 17. Nh4 { [%eval -8.15] } 17... Nxg3?? { (-8.15 → 4.61) Blunder. Be8 was best. } { [%eval 4.61] } (17... Be8 18. Ng2) 18. hxg3?? { (4.61 → -0.33) Blunder. Ng6 was best. } { [%eval -0.33] } (18. Ng6 Be8) 18... Bxg3?? { (-0.33 → 10.71) Blunder. Rf6 was best. } { [%eval 10.71] } (18... Rf6 19. Kh1) 19. fxg3?? { (10.71 → Mate in 6) Checkmate is now unavoidable. Ng6 was best. } { [%eval #-6] } (19. Ng6 Be8 20. Ne7+ Qxe7 21. fxg3 Rf6 22. Bf4 Bh5 23. Re3 Bg4 24. a4 b4 25. Qd2 Rc4) 19... Qxg3+ { [%eval #-5] } 20. Ng2 { [%eval #-5] } 20... Rf6 { [%eval #-7] } 21. Bf4 { [%eval #-7] } 21... Qg4?! { (Mate in 7 → -49.81) Lost forced checkmate sequence. Qh3 was best. } { [%eval -49.81] } (21... Qh3 22. Re3 Qxe3+ 23. Bxe3 Rg6 24. Bg5 Rxg5 25. Kf1 Rg3 26. Qf2 Rh3 27. a3 Rh1+) 22. Re3?! { (-49.81 → Mate in 6) Checkmate is now unavoidable. Qf2 was best. } { [%eval #-6] } (22. Qf2 Rg6) 22... Rg6 { [%eval #-5] } 23. Rg3 { [%eval #-5] } 23... Qh5?? { (Mate in 5 → 3.25) Lost forced checkmate sequence. Qxf4 was best. } { [%eval 3.25] } (23... Qxf4 24. Rxg6 Qxd4+ 25. cxd4 Rxc2 26. Rxg7+ Kxg7 27. Kh1 Rc1+) 24. Rxg6 { [%eval 2.73] } 24... Qxg6 { [%eval 3.58] } 25. Qf2?? { (3.58 → -0.16) Blunder. Re1 was best. } { [%eval -0.16] } (25. Re1) 25... b4 { [%eval 0.0] } 26. Be5?? { (0.00 → -23.25) Blunder. Qg3 was best. } { [%eval -23.25] } (26. Qg3 Qxg3 27. Bxg3 bxc3 28. bxc3 Rxc3 29. Be1 Rf3 30. Bf2 f4 31. Nh4 Rh3 32. Rb1 Bb5) 26... bxc3 { [%eval -10.21] } 27. bxc3?! { (-10.21 → Mate in 6) Checkmate is now unavoidable. Rc1 was best. } { [%eval #-6] } (27. Rc1 Qg4) 27... Rxc3 { [%eval #-5] } 28. Rf1 { [%eval #-4] } 28... Bb5 { [%eval #-5] } 29. Qb2 { [%eval #-4] } 29... Bxf1?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. Rh3 was best. } { [%eval #2] } (29... Rh3 30. Bh2 Rxh2 31. Kxh2 Qg3+ 32. Kxg3 f4+) 30. Qb8+ { [%eval #1] } 30... Kh7 { [%eval #1] } 31. Qh8+ { Game ends by variant rule. } 1-0