FEN
[Event "Kosteniuk Arena"]
[Site "https://lichess.org/gM9cF4Jb"]
[Date "2019.09.30"]
[Round "-"]
[White "C_K_G"]
[Black "juser"]
[Result "0-1"]
[GameId "gM9cF4Jb"]
[UTCDate "2019.09.30"]
[UTCTime "10:58:20"]
[WhiteElo "1481"]
[BlackElo "2031"]
[WhiteRatingDiff "-3"]
[BlackRatingDiff "+0"]
[WhiteTitle "CM"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "240+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. g3 was best. } { [%eval #-15] } (1. g3 c5 2. c3 g6 3. g4 a6 4. Qb3 b6 5. Qxf7 Kxf7 6. b4 cxb4 7. cxb4 b5) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-14] } 2... g5?? { (Mate in 14 → 3.40) Lost forced checkmate sequence. Nf6 was best. } { [%eval 3.4] } (2... Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2 f5 7. Bxf5) 3. Bxd7 { [%eval 2.86] } 3... Kxd7? { (2.86 → 5.40) Mistake. Nxd7 was best. } { [%eval 5.4] } (3... Nxd7 4. e5) 4. f4?? { (5.40 → 1.28) Blunder. Qh5 was best. } { [%eval 1.28] } (4. Qh5) 4... gxf4 { [%eval 1.65] } 5. g3?? { (1.65 → Mate in 14) Checkmate is now unavoidable. e5 was best. } { [%eval #-14] } (5. e5 Qe8) 5... fxg3 { [%eval #-14] } 6. hxg3 { [%eval #-13] } 6... Nh6?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. h5 was best. } { [%eval #13] } (6... h5 7. Rxh5 Rxh5 8. Qxh5 Bg7 9. Qxf7 Bxb2 10. Bxb2 e5 11. Qxg8 Qxg8 12. Bxe5 Qxa2 13. Bxc7) 7. Rxh6 { [%eval #13] } 7... Bxh6 { [%eval #12] } 8. d4?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Qf3 was best. } { [%eval #-11] } (8. Qf3 Bxd2 9. Qxf7 Bxe1 10. Qxh7 Bxg3 11. Qxh8 Qxh8 12. b4 Qxa1 13. c4 Qxb1 14. Bh6 Qxg1) 8... Bxc1 { [%eval #-11] } 9. Qxc1 { [%eval #-10] } 9... e5 { [%eval #-10] } 10. dxe5 { [%eval #-9] } 10... Qh4 { [%eval #-9] } 11. gxh4 { [%eval #-8] } 11... f6 { [%eval #-8] } 12. exf6 { [%eval #-7] } 12... Ke7 { [%eval #-7] } 13. fxe7 { [%eval #-6] } 13... Bh3 { [%eval #-6] } 14. Nxh3 { [%eval #-5] } 14... Rd8 { [%eval #-5] } 15. exd8=K { [%eval #-4] } 15... Nd7 { [%eval #-5] } 16. Kxd7 { [%eval #-3] } 16... Rh8 { [%eval #-3] } 17. Kxc7 { [%eval #-2] } 17... Rc8 { [%eval #-3] } 18. Kxc8 { [%eval #-2] } 18... h6 { [%eval #-2] } 19. Qxh6 { [%eval #-1] } 19... a6 { [%eval #-1] } 20. Qxa6# { Game ends by variant rule. } 0-1