FEN
[Event "FINAL CHAMPIONS RAW T12 Team Battle"]
[Site "https://lichess.org/gR8JnccR"]
[Date "2022.03.22"]
[Round "-"]
[White "Parkour1"]
[Black "Guary1"]
[Result "1/2-1/2"]
[GameId "gR8JnccR"]
[UTCDate "2022.03.22"]
[UTCTime "02:21:22"]
[WhiteElo "2472"]
[BlackElo "2651"]
[WhiteRatingDiff "+3"]
[BlackRatingDiff "-3"]
[WhiteTitle "IM"]
[WhiteBerserk "true"]
[BlackBerserk "true"]
[Variant "Standard"]
[TimeControl "180+0"]
[ECO "A04"]
[Opening "Zukertort Opening: Queen's Gambit Invitation"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3 { [%eval 0.29] } 1... e6 { [%eval 0.2] } { A04 Zukertort Opening: Queen's Gambit Invitation } 2. d4 { [%eval 0.16] } 2... d5 { [%eval 0.25] } 3. c3 { [%eval 0.0] } 3... f5?! { (0.00 → 0.66) Inaccuracy. Nf6 was best. } { [%eval 0.66] } (3... Nf6 4. Bf4 Bd6 5. e3 O-O 6. Nbd2 c5 7. dxc5 Bxc5 8. Bd3) 4. Nbd2?! { (0.66 → 0.01) Inaccuracy. Bf4 was best. } { [%eval 0.01] } (4. Bf4 Nf6 5. e3 Bd6 6. Bd3 O-O 7. O-O Nbd7 8. a4 a5) 4... Nf6 { [%eval 0.09] } 5. g3 { [%eval -0.11] } 5... c5 { [%eval -0.14] } 6. Bg2 { [%eval -0.05] } 6... cxd4 { [%eval -0.23] } 7. cxd4 { [%eval -0.17] } 7... Bd6 { [%eval 0.03] } 8. O-O { [%eval 0.0] } 8... O-O { [%eval -0.01] } 9. e3?! { (-0.01 → -0.56) Inaccuracy. Ne5 was best. } { [%eval -0.56] } (9. Ne5 a5 10. Ndf3 Ne4 11. Bf4 g5 12. Be3 f4 13. Bd2 Bd7 14. Be1 Nc6 15. Nxc6 Bxc6) 9... Ne4 { [%eval -0.35] } 10. Ne5 { [%eval -0.28] } 10... Nc6 { [%eval -0.24] } 11. Nxe4 { [%eval -0.37] } 11... fxe4 { [%eval -0.22] } 12. Nxc6?! { (-0.22 → -0.87) Inaccuracy. f4 was best. } { [%eval -0.87] } (12. f4 Bxe5) 12... bxc6 { [%eval -0.95] } 13. f3 { [%eval -1.26] } 13... Ba6 { [%eval -1.2] } 14. Rf2 { [%eval -1.21] } 14... Qf6?! { (-1.21 → -0.59) Inaccuracy. exf3 was best. } { [%eval -0.59] } (14... exf3 15. Rxf3) 15. Bd2 { [%eval -0.57] } 15... Rab8 { [%eval -1.04] } 16. Bc3 { [%eval -0.83] } 16... Qh6?! { (-0.83 → 0.00) Inaccuracy. exf3 was best. } { [%eval 0.0] } (16... exf3 17. Rxf3) 17. Qd2? { (0.00 → -1.16) Mistake. f4 was best. } { [%eval -1.16] } (17. f4 Kh8 18. Qa4 Bb5 19. Qxa7 Ra8 20. Qb7 Kg8 21. Bf1 Rfb8 22. Qd7 Rd8 23. Qb7 Rab8) 17... exf3 { [%eval -1.4] } 18. Rxf3 { [%eval -1.15] } 18... Rxf3 { [%eval -1.06] } 19. Bxf3 { [%eval -1.05] } 19... Rf8 { [%eval -0.75] } 20. Be2?? { (-0.75 → -3.73) Blunder. Bg2 was best. } { [%eval -3.73] } (20. Bg2 Qg6 21. Rc1 h5 22. Bb4 Bxb4 23. Qxb4 Bc4 24. b3 Bd3 25. Qd2 h4 26. gxh4 Be4) 20... Bxe2?? { (-3.73 → -0.78) Blunder. Bxg3 was best. } { [%eval -0.78] } (20... Bxg3 21. hxg3 Qh3 22. Bxa6 Qxg3+ 23. Qg2 Qxe3+ 24. Kh2 Rf6 25. Qg3 Rf2+ 26. Kh3 Rf3 27. Rg1) 21. Qxe2 { [%eval -0.87] } 21... Qg6 { [%eval -1.06] } 22. Rf1 { [%eval -0.83] } 22... Rxf1+ { [%eval -0.87] } 23. Qxf1 { [%eval -0.84] } 23... Qe4 { [%eval -1.08] } 24. Kf2 { [%eval -0.87] } 24... Be7 { [%eval -0.64] } 25. Qa6 { [%eval -0.6] } 25... Bg5?! { (-0.60 → 0.00) Inaccuracy. Qc2+ was best. } { [%eval 0.0] } (25... Qc2+ 26. Kf1) 26. Qe2?! { (0.00 → -0.66) Inaccuracy. Bd2 was best. } { [%eval -0.66] } (26. Bd2 Qf5+ 27. Ke2 h5 28. Qxc6 Kh7 29. h4 Bh6 30. Qc1 Qg4+ 31. Kf2 Qe4 32. Qf1 Qc2) 26... h5 { [%eval -0.26] } 27. h4 { [%eval -0.14] } 27... Bh6 { [%eval 0.0] } 28. Qf3 { [%eval -0.33] } 28... Qc2+ { [%eval -0.27] } 29. Qe2 { [%eval -0.22] } 29... Qg6 { [%eval -0.05] } 30. a4 { [%eval -0.03] } 30... Qe8 { [%eval 0.0] } 31. a5 { [%eval 0.0] } 31... g6 { [%eval 0.22] } 32. e4 { [%eval 0.2] } 32... Qf7+ { [%eval 0.38] } 33. Kg2 { [%eval 0.36] } 33... Qd7 { [%eval 0.58] } 34. exd5?! { (0.58 → 0.00) Inaccuracy. a6 was best. } { [%eval 0.0] } (34. a6 Bf8 35. e5 Qc8 36. g4 Qe8 37. Qf3 Be7 38. Be1 c5 39. dxc5 Bxc5 40. b4 Bb6) 34... exd5 { [%eval 0.0] } 35. Bb4 { [%eval 0.0] } 35... Qf5 { [%eval 0.0] } 36. Bc5 { [%eval 0.0] } 36... a6 { [%eval 0.0] } 37. Qe8+ { [%eval 0.0] } 37... Kh7 { [%eval 0.0] } 38. Qe7+ { [%eval 0.0] } 38... Bg7 { [%eval 0.0] } 39. Qe2 { [%eval 0.0] } 39... Bf6 { [%eval 0.0] } 40. Qxa6 { [%eval 0.0] } 40... Qe4+ { [%eval 0.0] } 41. Kh3?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-1] } (41. Kf2 Bxd4+ 42. Bxd4 Qxd4+ 43. Ke1 Qxb2 44. Qa7+ Kh6 45. Qe3+ Kg7 46. Qe7+ Kh6 47. Qf8+ Kh7) 41... Qe1?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Qh1# was best. } { [%eval 0.0] } (41... Qh1#) 42. Kg2 { [%eval 0.0] } 42... Qd2+ { [%eval 0.0] } 43. Kf3 { [%eval 0.0] } 43... Qxb2?? { (0.00 → 5.10) Blunder. Qe1 was best. } { [%eval 5.1] } (43... Qe1 44. Bb6 Qe4+ 45. Kf2 Bxd4+ 46. Bxd4 Qxd4+ 47. Ke1 Qxb2 48. Qa7+ Kh6 49. Qc5 d4 50. Qf8+) 44. Qxc6?? { (5.10 → 0.00) Blunder. Qd3 was best. } { [%eval 0.0] } (44. Qd3 Bd8 45. a6 Bb6 46. a7 Bxc5 47. a8=Q Bxd4 48. Qe2 Qb3+ 49. Kg2 Qc3 50. Qb7+ Bg7) 44... Qc3+ { [%eval 0.0] } 45. Kg2 { [%eval 0.0] } 45... Bxd4?? { (0.00 → 4.70) Blunder. Qc2+ was best. } { [%eval 4.7] } (45... Qc2+ 46. Kf3 Qd1+ 47. Kf2 Qd2+ 48. Kf1 Qd1+) 46. Qc7+?? { (4.70 → 0.00) Blunder. Qd7+ was best. } { [%eval 0.0] } (46. Qd7+) 46... Bg7 { [%eval 0.0] } 47. a6 { [%eval 0.0] } 47... Qc2+ { [%eval 0.0] } 48. Kf3 { [%eval 0.0] } 48... Qf5+ { [%eval 0.0] } 49. Ke2 { [%eval 0.0] } 49... Qc2+ { [%eval 0.0] } 50. Kf3 { [%eval 0.0] } 50... Qd3+ { [%eval 0.0] } 51. Kf2 { [%eval 0.0] } 51... Qxa6?? { (0.00 → 7.33) Blunder. Qc2+ was best. } { [%eval 7.33] } (51... Qc2+) 52. Be3?? { (7.33 → -1.45) Blunder. Bd4 was best. } { [%eval -1.45] } (52. Bd4) 52... Qf6+?! { (-1.45 → -0.83) Inaccuracy. Qa2+ was best. } { [%eval -0.83] } (52... Qa2+) 53. Ke2 { [%eval -1.32] } 53... d4?! { (-1.32 → -0.49) Inaccuracy. Qe5 was best. } { [%eval -0.49] } (53... Qe5 54. Qxe5 Bxe5 55. Kf3 Kg7 56. g4 Kf6 57. Bd2 Ke6 58. gxh5 gxh5 59. Be1 Kd6 60. Ke2) 54. Bf4 { [%eval -0.59] } 54... Qe6+ { [%eval -0.42] } 55. Kf3?? { (-0.42 → -4.10) Blunder. Kd2 was best. } { [%eval -4.1] } (55. Kd2) 55... Qd5+?? { (-4.10 → -0.26) Blunder. d3 was best. } { [%eval -0.26] } (55... d3 56. Kg2) 56. Kf2? { (-0.26 → -1.81) Mistake. Ke2 was best. } { [%eval -1.81] } (56. Ke2) 56... d3 { [%eval -1.98] } 57. Qc1?! { (-1.98 → -3.31) Inaccuracy. Bd2 was best. } { [%eval -3.31] } (57. Bd2 Qd4+ 58. Kf1 Qe4 59. Qf4 Qe2+ 60. Kg1 Bd4+ 61. Qxd4 Qd1+ 62. Kg2 Qxd2+ 63. Kh3 Qd1) 57... Qd4+?! { (-3.31 → -2.12) Inaccuracy. Qa2+ was best. } { [%eval -2.12] } (57... Qa2+) 58. Kg2?! { (-2.12 → -3.38) Inaccuracy. Qe3 was best. } { [%eval -3.38] } (58. Qe3 Qd5 59. Qd2 Bd4+ 60. Be3 Qf5+ 61. Ke1 Qe6 62. Kf2 Qf6+ 63. Kg1 Qd6 64. Bxd4 Qxd4+) 58... Qd5+?? { (-3.38 → -1.07) Blunder. Qe4+ was best. } { [%eval -1.07] } (58... Qe4+) 59. Kf2? { (-1.07 → -2.36) Mistake. Kh2 was best. } { [%eval -2.36] } (59. Kh2) 59... Bd4+ { [%eval -2.69] } 60. Ke1?? { (-2.69 → Mate in 6) Checkmate is now unavoidable. Be3 was best. } { [%eval #-6] } (60. Be3 Be5 61. Qe1 Bd6 62. Qc1 Qe5 63. Bf4 Qe2+ 64. Kg1 Be5 65. Bxe5 Qxe5 66. Kh2 Qd4) 60... Qh1+?? { (Mate in 6 → -0.34) Lost forced checkmate sequence. Qe4+ was best. } { [%eval -0.34] } (60... Qe4+ 61. Be3 Bxe3 62. Qxe3 Qxe3+ 63. Kf1 Qe2+ 64. Kg1 d2 65. Kh1 d1=Q#) 61. Kd2 { [%eval -0.34] } 61... Qxc1+ { [%eval -0.2] } 62. Kxc1 { [%eval -0.24] } 62... Kg7 { [%eval 0.0] } 63. Kd2 { [%eval 0.0] } 63... Bf6 { [%eval 0.0] } 64. Kxd3 { [%eval 0.0] } 64... Kf7 { [%eval 0.0] } 65. Ke4 { [%eval 0.0] } 65... Ke6 { [%eval 0.0] } 66. Be3 { [%eval 0.0] } 66... Be7 { [%eval 0.0] } 67. Bd4 { [%eval 0.0] } 67... Bd6 { [%eval 0.0] } 68. Bf2 { [%eval 0.0] } 68... Be7 { [%eval 0.0] } 69. Kf3 { [%eval 0.0] } 69... Bf6 { [%eval 0.0] } 70. g4 { [%eval 0.0] } 70... Be7 { [%eval 0.0] } 71. gxh5 { [%eval 0.0] } 71... gxh5 { [%eval 0.0] } 72. Bg3 { [%eval 0.0] } 72... Kf5 { [%eval 0.0] } 73. Kg2 { [%eval -0.02] } 73... Bf6 { [%eval 0.0] } 74. Bf2 { [%eval -0.09] } 74... Bg7 { [%eval 0.0] } 75. Bg1 { [%eval -0.15] } 75... Kg6 { [%eval 0.0] } 76. Kh1 { [%eval -0.1] } 76... Bf6 { [%eval 0.0] } 77. Bh2 { [%eval -0.07] } 77... Kf5 { [%eval 0.0] } 78. Bg1 { [%eval -0.03] } 78... Kg4 { [%eval -0.13] } 79. Bf2 { [%eval 0.0] } 79... Bxh4 { [%eval 0.0] } 80. Bxh4 { [%eval 0.0] } 80... Kxh4 { [%eval 0.0] } 81. Kg2 { [%eval 0.0] } 81... Kg4 { [%eval 0.0] } 82. Kh2 { [%eval 0.0] } 82... h4 { [%eval 0.0] } 83. Kh1 { [%eval 0.0] } 83... Kh3 { [%eval 0.0] } 84. Kg1 { [%eval 0.0] } 84... Kg3 { [%eval 0.0] } 85. Kh1 { [%eval 0.0] } 85... Kf2 { [%eval 0.0] } 86. Kh2 { [%eval 0.0] } 86... Kf3 { [%eval 0.0] } 87. Kh3 { [%eval 0.0] } 87... Kf4 { [%eval 0.0] } 88. Kxh4 { [%eval 0.0] } { The game is a draw. } 1/2-1/2

