FEN
[Event "rated variant:atomic game"]
[Site "https://lichess.org/gTCi9W7p"]
[Date "2026.04.04"]
[Round "-"]
[White "Njze"]
[Black "NeverOFatomic01"]
[Result "0-1"]
[GameId "gTCi9W7p"]
[UTCDate "2026.04.04"]
[UTCTime "14:02:15"]
[WhiteElo "2259"]
[BlackElo "2087"]
[WhiteRatingDiff "-8"]
[BlackRatingDiff "+8"]
[Variant "Atomic"]
[TimeControl "30+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3 { [%eval 3.75] } 1... e5?? { (3.75 → 9.01) Blunder. f6 was best. } { [%eval 9.01] } (1... f6 2. Nc3 c6 3. e3 e6 4. Nd4 Bb4 5. Ndb5 h5 6. a3) 2. Ng5 { [%eval 9.48] } 2... f5 { [%eval 8.71] } 3. d4 { [%eval 10.32] } 3... e4 { [%eval 9.3] } 4. e3 { [%eval 9.45] } 4... h5 { [%eval 9.49] } 5. h4?? { (9.49 → 1.84) Blunder. d5 was best. } { [%eval 1.84] } (5. d5 Bb4+ 6. c3 d6 7. Na3 a6 8. Nb5 axb5 9. Nf7 Qf6) 5... Qf6?? { (1.84 → 5.99) Blunder. Nh6 was best. } { [%eval 5.99] } (5... Nh6 6. Nf7 Qf6 7. Bb5 c6 8. Be2 f4 9. Bxh5 d5 10. Nc3) 6. Ne6 { [%eval 6.15] } 6... Bb4+?! { (6.15 → 9.07) Inaccuracy. Qxe6 was best. } { [%eval 9.07] } (6... Qxe6) 7. c3 { [%eval 8.78] } 7... Qe5 { [%eval 11.79] } 8. dxe5? { (11.79 → 5.58) Mistake. Bb5 was best. } { [%eval 5.58] } (8. Bb5 c6) 8... d5 { [%eval 5.7] } 9. cxb4 { [%eval 5.71] } 9... Nf6 { [%eval 6.07] } 10. f3 { [%eval 4.91] } 10... Nc6 { [%eval 4.79] } 11. Bb5 { [%eval 5.17] } 11... O-O { [%eval 5.38] } 12. g4? { (5.38 → 2.75) Mistake. Nc3 was best. } { [%eval 2.75] } (12. Nc3 Nb4 13. Be8 Nc2+ 14. Kf1 Rxe8 15. Nb5 a6 16. Nd4 Nxe3 17. Qd4 c5) 12... fxg4 { [%eval 2.52] } 13. Rg1?? { (2.52 → 0.38) Blunder. Nc3 was best. } { [%eval 0.38] } (13. Nc3 Nb4) 13... g6 { [%eval 2.38] } 14. Nc3?? { (2.38 → -3.55) Blunder. Qc2 was best. } { [%eval -3.55] } (14. Qc2 b6) 14... Nb4 { [%eval -2.71] } 15. Be8?? { (-2.71 → -10.31) Blunder. Rxg6 was best. } { [%eval -10.31] } (15. Rxg6 Bh3) 15... Nc2+ { [%eval -9.72] } 16. Kf1? { (-9.72 → Mate in 2) Checkmate is now unavoidable. Qxc2 was best. } { [%eval #-2] } (16. Qxc2 exf3 17. Rf1 d4 18. exd4 Bh3 19. O-O-O Rd8 20. Rd3 Bxf1 21. Bf7+ Kh8) 16... Bh3+ { [%eval #-1] } 17. Rg2 { [%eval #-1] } 17... Bxg2# { Game ends by variant rule. } 0-1

