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[Event "Weekly Antichess Arena"] [Site "https://lichess.org/gY57wbjA"] [Date "2022.04.22"] [Round "-"] [White "MrRiverMonsta"] [Black "qielli"] [Result "1-0"] [GameId "gY57wbjA"] [UTCDate "2022.04.22"] [UTCTime "21:43:35"] [WhiteElo "1489"] [BlackElo "1885"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b4?? { (0.15 → -1.74) Blunder. e3 was best. } { [%eval -1.74] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qe2 Bxd2 5. Qxa6 bxa6 6. Kxd2 Qh4 7. g3 Qxh2) 1... a5?? { (-1.74 → 0.33) Blunder. c5 was best. } { [%eval 0.33] } (1... c5 2. bxc5 a5 3. c6 Nxc6 4. Ba3 Qc7 5. Bxe7 Qxh2 6. Rxh2) 2. bxa5 { [%eval 0.33] } 2... Rxa5 { [%eval 0.09] } 3. a4 { [%eval -0.29] } 3... Rxa4 { [%eval -0.38] } 4. Rxa4 { [%eval -0.13] } 4... d6?! { (-0.13 → 0.62) Inaccuracy. e6 was best. } { [%eval 0.62] } (4... e6 5. Ba3 Bxa3 6. Rxa3 b6 7. Ra5 bxa5 8. e3 a4 9. Ba6) 5. Ra6 { [%eval 0.82] } 5... bxa6 { [%eval 0.67] } 6. Na3?! { (0.67 → -0.41) Inaccuracy. c4 was best. } { [%eval -0.41] } (6. c4 Bh3 7. Nxh3 c5 8. Qa4 Qa5 9. Qxa5 d5 10. Qxa6 Nxa6 11. cxd5 c4 12. Ng5 h6) 6... Bh3 { [%eval 0.01] } 7. gxh3?! { (0.01 → -0.81) Inaccuracy. Nxh3 was best. } { [%eval -0.81] } (7. Nxh3 c5) 7... Nh6?! { (-0.81 → -0.06) Inaccuracy. c5 was best. } { [%eval -0.06] } (7... c5 8. c4) 8. Nb5?! { (-0.06 → -0.78) Inaccuracy. h4 was best. } { [%eval -0.78] } (8. h4 Rg8 9. h5 g6 10. hxg6 Rxg6 11. Bb2 Rxg1 12. Rxg1 Bg7 13. Rxg7 f6 14. Bxf6 exf6) 8... axb5 { [%eval -0.76] } 9. c4 { [%eval -1.08] } 9... bxc4 { [%eval -1.23] } 10. Qb3?? { (-1.23 → Mate in 16) Checkmate is now unavoidable. d3 was best. } { [%eval #-16] } (10. d3) 10... cxb3 { [%eval -6.3] } 11. Ba3 { [%eval -6.31] } 11... Ng4 { [%eval #-15] } 12. hxg4 { [%eval -8.44] } 12... f5 { [%eval -5.33] } 13. gxf5?? { (-5.33 → Mate in 13) Checkmate is now unavoidable. Bxd6 was best. } { [%eval #-13] } (13. Bxd6 Qxd6) 13... e6 { [%eval #-13] } 14. fxe6 { [%eval #-12] } 14... Qd7?? { (Mate in 12 → -2.58) Lost forced checkmate sequence. Rg8 was best. } { [%eval -2.58] } (14... Rg8 15. Bxd6 Qxd6 16. f4 Qxf4 17. e7 Qxh2 18. Rxh2 Bxe7 19. Rxh7 Rh8 20. Rxg7 Ba3 21. Rxc7) 15. exd7 { [%eval -2.73] } 15... Kxd7 { [%eval -2.82] } 16. Bxd6 { [%eval -3.14] } 16... cxd6?? { (-3.14 → -0.51) Blunder. Bxd6 was best. } { [%eval -0.51] } (16... Bxd6 17. Nf3) 17. Kd1 { [%eval -0.75] } 17... Na6?? { (-0.75 → 1.54) Blunder. Be7 was best. } { [%eval 1.54] } (17... Be7 18. e4) 18. Kc2?? { (1.54 → -7.10) Blunder. e4 was best. } { [%eval -7.1] } (18. e4 g5) 18... bxc2 { [%eval -6.62] } 19. f3?? { (-6.62 → Mate in 16) Checkmate is now unavoidable. h3 was best. } { [%eval #-16] } (19. h3 Be7 20. d3 Rc8 21. Rh2 Bf8 22. f3 Ke6 23. Bg2 h5 24. Rh1 Rc7 25. Rh2 h4) 19... g5?? { (Mate in 16 → -1.95) Lost forced checkmate sequence. Be7 was best. } { [%eval -1.95] } (19... Be7 20. h3 Bh4 21. Bg2 Rc8 22. e4 Ke6 23. e5 dxe5 24. d4 exd4 25. Rh2 Rc6 26. Rh1) 20. f4 { [%eval -2.39] } 20... gxf4 { [%eval -1.75] } 21. Nf3?? { (-1.75 → Mate in 10) Checkmate is now unavoidable. e4 was best. } { [%eval #-10] } (21. e4) 21... Ke7?? { (Mate in 10 → -1.26) Lost forced checkmate sequence. d5 was best. } { [%eval -1.26] } (21... d5 22. d4 Bb4 23. Ne1 Bxe1 24. h4 Bxh4 25. Rxh4 f3 26. Rxh7 Rxh7 27. exf3 c1=Q 28. Bxa6) 22. Ne5?? { (-1.26 → -3.71) Blunder. e3 was best. } { [%eval -3.71] } (22. e3) 22... dxe5 { [%eval -3.32] } 23. h4?? { (-3.32 → Mate in 7) Checkmate is now unavoidable. e3 was best. } { [%eval #-7] } (23. e3) 23... f3 { [%eval #-7] } 24. exf3 { [%eval #-6] } 24... Kd7 { [%eval #-7] } 25. Bxa6 { [%eval #-6] } 25... c1=Q { [%eval #-6] } 26. Rxc1 { [%eval #-5] } 26... Kc7 { [%eval #-5] } 27. Rxc7 { [%eval #-4] } 27... Bc5?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. Rg8 was best. } { [%eval #5] } (27... Rg8 28. Rxh7 Rg5 29. hxg5 Bg7 30. Rxg7 e4 31. fxe4#) 28. Rxh7 { [%eval #5] } 28... Rxh7 { [%eval #4] } 29. Bf1 { [%eval #4] } 29... Rxh4 { [%eval #3] } 30. Bh3 { [%eval #3] } 30... Rxh3 { [%eval #2] } 31. d3 { [%eval #2] } 31... Rxf3 { [%eval #1] } 32. d4 { [%eval #1] } 32... exd4# { Game ends by variant rule. } 1-0