FEN
[Event "Hourly Three-check Arena"]
[Site "https://lichess.org/gZ7SpPmY"]
[Date "2021.06.17"]
[Round "-"]
[White "adilfarooqkhan"]
[Black "amazigh74"]
[Result "1-0"]
[GameId "gZ7SpPmY"]
[UTCDate "2021.06.17"]
[UTCTime "15:40:36"]
[WhiteElo "1526"]
[BlackElo "1567"]
[WhiteRatingDiff "+29"]
[BlackRatingDiff "-14"]
[WhiteBerserk "true"]
[BlackBerserk "true"]
[Variant "Three-check"]
[TimeControl "300+0"]
[ECO "A00"]
[Opening "Van't Kruijs Opening"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.13] } { A00 Van't Kruijs Opening } 1... Nc6 { [%eval 0.12] } 2. Bc4?! { (0.12 → -0.73) Inaccuracy. c4 was best. } { [%eval -0.73] } (2. c4 Nf6 3. Nc3 e5 4. Nd5 Nxd5 5. cxd5 Nb4 6. a3 Nxd5) 2... Nb4?? { (-0.73 → Mate in 3) Checkmate is now unavoidable. d5 was best. } { [%eval #3] } (2... d5 3. Bb5 Bd7 4. Nf3 e6 5. Nc3 a6 6. Bxc6 Bxc6 7. d4) 3. Kf1?? { (Mate in 3 → -0.01) Lost forced checkmate sequence. Bxf7+ was best. } { [%eval -0.01] } (3. Bxf7+ Kxf7 4. Qh5+ Ke6 5. Qh3+) 3... e6 { [%eval -0.56] } 4. c3?? { (-0.56 → -2.95) Blunder. Nc3 was best. } { [%eval -2.95] } (4. Nc3 b5) 4... Nf6?? { (-2.95 → 2.00) Blunder. Qh4 was best. } { [%eval 2.0] } (4... Qh4 5. f4) 5. cxb4 { [%eval 2.01] } 5... d5?? { (2.01 → 13.97) Blunder. b5 was best. } { [%eval 13.97] } (5... b5 6. Be2 Bb7 7. Bf3 d5 8. d4 Bd6 9. h4 O-O 10. Ne2 Ne4 11. Bxe4 dxe4 12. Nbc3) 6. Be2?? { (13.97 → 2.12) Blunder. Bb5+ was best. } { [%eval 2.12] } (6. Bb5+) 6... c6 { [%eval 2.72] } 7. Nc3?! { (2.72 → 1.47) Inaccuracy. Nf3 was best. } { [%eval 1.47] } (7. Nf3) 7... Bxb4?! { (1.47 → 2.40) Inaccuracy. e5 was best. } { [%eval 2.4] } (7... e5) 8. a3 { [%eval 2.01] } 8... Bd6 { [%eval 2.32] } 9. b4? { (2.32 → 1.09) Mistake. d4 was best. } { [%eval 1.09] } (9. d4 e5) 9... Qc7?? { (1.09 → 5.24) Blunder. e5 was best. } { [%eval 5.24] } (9... e5) 10. Nf3?? { (5.24 → 1.98) Blunder. Nb5 was best. } { [%eval 1.98] } (10. Nb5) 10... O-O { [%eval 1.98] } 11. h4?! { (1.98 → 1.22) Inaccuracy. d4 was best. } { [%eval 1.22] } (11. d4) 11... e5 { [%eval 1.27] } 12. h5?! { (1.27 → 0.40) Inaccuracy. d4 was best. } { [%eval 0.4] } (12. d4 e4) 12... Bg4 { [%eval 0.86] } 13. h6 { [%eval 1.32] } 13... g6 { [%eval 1.74] } 14. d3 { [%eval 1.08] } 14... e4 { [%eval 1.17] } 15. dxe4 { [%eval 0.67] } 15... dxe4 { [%eval 0.62] } 16. Bc4?? { (0.62 → -9.99) Blunder. Nxe4 was best. } { [%eval -9.99] } (16. Nxe4 Nxe4) 16... exf3 { [%eval -10.12] } 17. Ke1 { [%eval -28.25] } 17... fxg2 { [%eval -20.63] } 18. Rg1 { [%eval -29.43] } 18... Bxd1 { [%eval -28.73] } 19. Bxf7+?! { (-28.73 → Mate in 7) Checkmate is now unavoidable. Rxg2 was best. } { [%eval #-7] } (19. Rxg2 Bg4) 19... Rxf7?! { (Mate in 7 → -45.24) Lost forced checkmate sequence. Qxf7 was best. } { [%eval -45.24] } (19... Qxf7 20. Rxg2 Ng4 21. Nd5 Qxd5 22. Ra2 Qxg2 23. Kxd1 Qf1+ 24. Kc2 Qxf2+ 25. Kb1 Qxa2+) 20. Kxd1?! { (-45.24 → Mate in 6) Checkmate is now unavoidable. Rxg2 was best. } { [%eval #-6] } (20. Rxg2 Bg4) 20... Bh2 { [%eval #-7] } 21. Rxg2 { [%eval #-5] } 21... Rd8+ { [%eval #-5] } 22. Ke2 { [%eval #-4] } 22... Rd2+ { [%eval #-3] } 23. Bxd2 { [%eval #-3] } 23... Rd7?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. Ng4 was best. } { [%eval #2] } (23... Ng4 24. f3 Rxf3 25. Kxf3 Ne5+) 24. Rxg6+ { [%eval #1] } 24... hxg6 { [%eval #1] } 25. h7+ { Game ends by variant rule. } 1-0