FEN
[Event "rated variant:kingOfTheHill game"]
[Site "https://lichess.org/gdUE0TrP"]
[Date "2026.03.16"]
[Round "-"]
[White "Rituaal"]
[Black "GBNTomM"]
[Result "0-1"]
[GameId "gdUE0TrP"]
[UTCDate "2026.03.16"]
[UTCTime "10:24:54"]
[WhiteElo "2420"]
[BlackElo "2146"]
[WhiteRatingDiff "-15"]
[BlackRatingDiff "+9"]
[Variant "King of the Hill"]
[TimeControl "30+0"]
[ECO "C00"]
[Opening "French Defense: Two Knights Variation"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.61] } 1... e6 { [%eval 0.94] } 2. Nc3 { [%eval 0.77] } 2... d5 { [%eval 0.71] } 3. Nf3 { [%eval 0.24] } { C00 French Defense: Two Knights Variation } 3... dxe4?! { (0.24 → 1.32) Inaccuracy. d4 was best. } { [%eval 1.32] } (3... d4 4. Ne2) 4. Nxe4 { [%eval 0.8] } 4... h6? { (0.80 → 2.27) Mistake. Nf6 was best. } { [%eval 2.27] } (4... Nf6 5. Nxf6+ gxf6 6. d4 Nc6 7. c3 Qd7 8. Bf4 b6 9. Bd3) 5. Bb5+?! { (2.27 → 1.13) Inaccuracy. d4 was best. } { [%eval 1.13] } (5. d4 Nd7) 5... c6 { [%eval 1.07] } 6. Bc4 { [%eval 1.35] } 6... Nf6?! { (1.35 → 2.12) Inaccuracy. b5 was best. } { [%eval 2.12] } (6... b5 7. Bb3) 7. Qe2?! { (2.12 → 1.07) Inaccuracy. Nxf6+ was best. } { [%eval 1.07] } (7. Nxf6+ gxf6 8. d4 b5 9. Bb3 Rg8 10. g3 f5 11. Ke2 Bd6 12. Bf4 Bxf4) 7... b6? { (1.07 → 2.77) Mistake. b5 was best. } { [%eval 2.77] } (7... b5 8. Nxf6+ gxf6 9. Bb3 Rg8 10. d4 Rxg2 11. Nh4 Rg5 12. c3 f5 13. Bxg5) 8. Ne5? { (2.77 → 1.44) Mistake. Nxf6+ was best. } { [%eval 1.44] } (8. Nxf6+) 8... Bb7? { (1.44 → 2.77) Mistake. b5 was best. } { [%eval 2.77] } (8... b5 9. Bb3 Nbd7 10. Nxf6+ Qxf6 11. Nxc6 a6 12. d4 Bb7 13. Qe4 Qg6 14. Qxg6) 9. Nc3? { (2.77 → 1.30) Mistake. d4 was best. } { [%eval 1.3] } (9. d4 b5) 9... Nbd7?? { (1.30 → 7.53) Blunder. Qe7 was best. } { [%eval 7.53] } (9... Qe7 10. d4 b5 11. Bd3 Nbd7 12. f4 a6 13. Be3 Nd5 14. Kf2 c5 15. Nxd5) 10. Nxf7 { [%eval 6.88] } 10... Kxf7?? { (6.88 → Mate in 4) Checkmate is now unavoidable. Qe7 was best. } { [%eval #4] } (10... Qe7) 11. Qxe6+ { [%eval #3] } 11... Kg6 { [%eval #3] } 12. Bd3+ { [%eval #2] } 12... Kh5 { [%eval #2] } 13. Qh3+ { [%eval #2] } 13... Kg5 { [%eval #2] } 14. Qg3+?! { (Mate in 2 → 21.74) Lost forced checkmate sequence. Qf5+ was best. } { [%eval 21.74] } (14. Qf5+ Kh4 15. g3#) 14... Ng4 { [%eval 20.97] } 15. h4+?? { (20.97 → 1.43) Blunder. Qf3 was best. } { [%eval 1.43] } (15. Qf3 Qf6) 15... Kf6 { [%eval 4.52] } 16. Qf4+?? { (4.52 → 1.17) Blunder. Ne4+ was best. } { [%eval 1.17] } (16. Ne4+ Ke6) 16... Ke7 { [%eval 1.51] } 17. Qxg4 { [%eval 1.07] } 17... Nf6 { [%eval 0.97] } 18. Qe2+ { [%eval 0.98] } 18... Kd6?! { (0.98 → 1.68) Inaccuracy. Kd7 was best. } { [%eval 1.68] } (18... Kd7 19. Bg6) 19. Rh3?? { (1.68 → -4.86) Blunder. Bg6 was best. } { [%eval -4.86] } (19. Bg6 Ba6) 19... Qe7 { [%eval -4.97] } 20. Re3? { (-4.97 → -13.37) Mistake. f4 was best. } { [%eval -13.37] } (20. f4 Re8 21. Bc4 Qxe2+ 22. Nxe2 Nd5 23. d3 c5 24. Kf2 b5 25. Bb3 Nf6) 20... Qd7?? { (-13.37 → 3.19) Blunder. Kc5 was best. } { [%eval 3.19] } (20... Kc5) 21. b3?? { (3.19 → 0.59) Blunder. Bg6 was best. } { [%eval 0.59] } (21. Bg6 Kc7 22. Qc4 Rd8 23. d3 Bc5 24. Re2 Qg4 25. Bf4+ Kc8 26. Bf7 Rd4) 21... Kc7 { [%eval 2.36] } 22. Bb2 { [%eval 2.07] } 22... Bd6 { [%eval 2.53] } 23. O-O-O { [%eval 2.05] } 23... Rhe8 { [%eval 2.39] } 24. Re1? { (2.39 → 0.74) Mistake. Bg6 was best. } { [%eval 0.74] } (24. Bg6) 24... Rxe3? { (0.74 → 2.20) Mistake. Bc5 was best. } { [%eval 2.2] } (24... Bc5 25. Re5) 25. fxe3?? { (2.20 → 0.24) Blunder. dxe3 was best. } { [%eval 0.24] } (25. dxe3 Qe8) 25... Re8 { [%eval 0.06] } 26. Nd1?? { (0.06 → -3.82) Blunder. Bg6 was best. } { [%eval -3.82] } (26. Bg6 Re7) 26... Be5 { [%eval -2.68] } 27. Bg6?? { (-2.68 → Mate in 4) Checkmate is now unavoidable. Bc4 was best. } { [%eval #-4] } (27. Bc4 Bxb2+) 27... Kd6?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Bxb2+ was best. } { [%eval 0.0] } (27... Bxb2+ 28. Kxb2 Kd6 29. Qh5 Nxh5 30. Bxe8 Ke5#) 28. Kb1?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Qd3+ was best. } { [%eval #-1] } (28. Qd3+ Nd5 29. Ba3+ c5 30. Nb2 b5 31. e4 Bf6 32. Qg3+ Be5) 28... Kd5# { Game ends by variant rule. } 0-1