FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/ghI91ukt"]
[Date "2024.03.03"]
[Round "-"]
[White "PierreAmet08"]
[Black "goku-ngocthang"]
[Result "0-1"]
[GameId "ghI91ukt"]
[UTCDate "2024.03.03"]
[UTCTime "12:14:07"]
[WhiteElo "887"]
[BlackElo "1075"]
[WhiteRatingDiff "-63"]
[BlackRatingDiff "+16"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Bd3 Bxd2 4. Bxh7 Rxh7 5. Bxd2 Rxh2) 1... f5?? { (Mate in 15 → -0.12) Lost forced checkmate sequence. b5 was best. } { [%eval -0.12] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Qxd2 Nxd2 6. Bxf7) 2. exf5 { [%eval 0.04] } 2... e6?? { (0.04 → Mate in 15) Checkmate is now unavoidable. b5 was best. } { [%eval #15] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxe6 { [%eval #15] } 3... dxe6 { [%eval #15] } 4. Qh5? { (Mate in 15 → 7.40) Lost forced checkmate sequence. b4 was best. } { [%eval 7.4] } (4. b4 Bxb4 5. Qg4 Bxd2 6. Qxg7 Bxe1 7. Qxg8 Bxf2 8. Qxh7 Rxh7) 4... Qxd2 { [%eval 6.18] } 5. Kxd2 { [%eval 4.03] } 5... Bd7?? { (4.03 → Mate in 13) Checkmate is now unavoidable. Ke7 was best. } { [%eval #13] } (5... Ke7 6. Qxh7 Rxh7 7. Ba6 Nxa6 8. Nc3 Rxh2 9. Rxh2 b5 10. Nxb5 Nb4 11. Nxc7 Nxa2 12. Nxa8) 6. Qxe8 { [%eval #13] } 6... Bxe8 { [%eval #12] } 7. Nc3?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. b4 was best. } { [%eval #-10] } (7. b4 Bxb4 8. Ke1 Bxe1 9. Nf3 Bxf2 10. Nd4 Bxd4 11. Be2 Bxa1 12. Bb5 Bxb5 13. Nc3 Bxc3) 7... Bb5 { [%eval #-11] } 8. Nxb5 { [%eval #-10] } 8... Bd6?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. a5 was best. } { [%eval #12] } (8... a5 9. Nxc7 Nh6 10. Nxa8 b5 11. Bxb5 Nd7 12. Bxd7 Ba3 13. bxa3 Rxa8 14. Bxe6 Nf7 15. Bxf7) 9. Nxd6?? { (Mate in 12 → 1.57) Lost forced checkmate sequence. Nxc7 was best. } { [%eval 1.57] } (9. Nxc7 Bxc7 10. Bd3 Bxh2 11. Bxh7 Bxg1 12. Rxg1 Rxh7 13. Rh1 Rxh1 14. Ke1 Rxe1 15. Bg5 Rxa1) 9... cxd6 { [%eval 1.15] } 10. Bc4?? { (1.15 → Mate in 8) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-8] } (10. Ba6 Nxa6 11. Ke3 Nb8 12. Ne2 Nh6 13. Bd2 Ng4 14. Rhg1 Nxe3 15. fxe3 Rd8 16. Rge1 Nd7) 10... Nf6 { [%eval #-9] } 11. Bxe6 { [%eval #-8] } 11... Nd5 { [%eval #-8] } 12. Bxd5 { [%eval #-7] } 12... Re8 { [%eval #-8] } 13. Bxb7 { [%eval #-7] } 13... Re1?? { (Mate in 7 → 6.51) Lost forced checkmate sequence. a5 was best. } { [%eval 6.51] } (13... a5 14. Bxa8 d5 15. Bxd5 Nc6 16. Bxc6 Re4 17. Bxe4 a4 18. Bxh7 a3 19. bxa3 g6 20. Bxg6#) 14. Bxa8 { [%eval 6.23] } 14... Rxc1 { [%eval 8.04] } 15. Kxc1 { [%eval 7.88] } 15... Nc6 { [%eval 9.02] } 16. Bxc6 { [%eval 8.73] } 16... d5 { [%eval 8.18] } 17. Bxd5 { [%eval 9.84] } 17... g6 { [%eval 7.8] } 18. Be4?? { (7.80 → Mate in 4) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-4] } (18. Ne2 g5) 18... h5 { [%eval #-4] } 19. Bxg6 { [%eval #-3] } 19... a5 { [%eval #-3] } 20. Bxh5 { [%eval #-2] } 20... a4 { [%eval #-2] } 21. b3 { [%eval #-1] } 21... axb3 { [%eval #-1] } 22. cxb3# { Game ends by variant rule. } 0-1
