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[Event "rated variant:atomic game"] [Site "https://lichess.org/gqPazjhZ"] [Date "2026.04.05"] [Round "-"] [White "skipitar"] [Black "maxibin"] [Result "0-1"] [GameId "gqPazjhZ"] [UTCDate "2026.04.05"] [UTCTime "03:15:42"] [WhiteElo "974"] [BlackElo "1038"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+13"] [Variant "Atomic"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 1.9] } 1... d5 { [%eval 2.1] } 2. e4?? { (2.10 → 0.00) Blunder. Nc3 was best. } { [%eval 0.0] } (2. Nc3 Bg4 3. f3 Na6 4. Nb5 Nb4 5. Bg5 f6 6. Nxc7 Nxc2) 2... e5?? { (0.00 → 2.29) Blunder. Nh6 was best. } { [%eval 2.29] } (2... Nh6 3. h3 e5 4. Na3 b5 5. Be2 g6 6. f4 f5 7. Nf3) 3. f4?? { (2.29 → -14.88) Blunder. Nh3 was best. } { [%eval -14.88] } (3. Nh3 f6 4. Na3 Nh6 5. Nb5 Ng4 6. f3 Nf2 7. Qe2 Bb4+) 3... f5?? { (-14.88 → 0.97) Blunder. Bg4 was best. } { [%eval 0.97] } (3... Bg4 4. Nf3 dxe4 5. Qf3 Bxf3 6. h4 Bb4+ 7. c3 exd4 8. Bb5+) 4. c4?? { (0.97 → Mate in 8) Checkmate is now unavoidable. Na3 was best. } { [%eval #-8] } (4. Na3 Qh4+ 5. g3 Qh5 6. Qxh5 b5 7. Be2 h5 8. h4 g5) 4... c5?? { (Mate in 8 → 1.61) Lost forced checkmate sequence. Bb4+ was best. } { [%eval 1.61] } (4... Bb4+ 5. Nc3 exd4+ 6. Ke2 fxe4 7. Qa4+ b5 8. Qa6 Nxa6 9. cxb5) 5. b4?? { (1.61 → -2.01) Blunder. cxd5 was best. } { [%eval -2.01] } (5. cxd5 Qa5+ 6. b4 Qa4 7. Qxa4 fxe4 8. d5 e4 9. d6 Bxd6 10. bxc5 Nc6) 5... b5?? { (-2.01 → 1.36) Blunder. fxe4 was best. } { [%eval 1.36] } (5... fxe4 6. f5) 6. a4? { (1.36 → -0.23) Mistake. g3 was best. } { [%eval -0.23] } (6. g3 fxe4 7. Bh3 Bg4 8. Bxg4 h5 9. Nh3 Nf6 10. Qe2) 6... a5?? { (-0.23 → 1.62) Blunder. fxe4 was best. } { [%eval 1.62] } (6... fxe4 7. Qh5+ g6 8. Qh4 Qxh4 9. axb5 Na6 10. cxd5 e4 11. dxc5 Ke7 12. Nf3) 7. g4?? { (1.62 → Mate in 3) Checkmate is now unavoidable. g3 was best. } { [%eval #-3] } (7. g3 h5 8. cxd5 Qd7 9. d5 g6 10. d6 Bh6 11. g4 c4) 7... g5?? { (Mate in 3 → 1.43) Lost forced checkmate sequence. Qh4+ was best. } { [%eval 1.43] } (7... Qh4+ 8. Ke2 Qf2+ 9. Kd3 dxe4#) 8. h4?? { (1.43 → -1.71) Blunder. cxd5 was best. } { [%eval -1.71] } (8. cxd5 c4 9. d5 Bb7 10. d6 Nd7 11. fxe5 Bg7 12. e5 Nh6) 8... h5?? { (-1.71 → 1.08) Blunder. fxe4 was best. } { [%eval 1.08] } (8... fxe4 9. Be2 e4 10. Kf1 cxd4 11. fxg5 d4 12. Bg5 Nf6) 9. Rh2? { (1.08 → -0.53) Mistake. fxe5 was best. } { [%eval -0.53] } (9. fxe5) 9... gxf4?? { (-0.53 → 2.00) Blunder. fxe4 was best. } { [%eval 2.0] } (9... fxe4 10. f5 e4 11. f6 Qc7 12. Ne2 e3 13. Qc2 Kd8 14. f7 Ke7 15. cxd5) 10. exf5?? { (2.00 → -5.03) Blunder. g5 was best. } { [%eval -5.03] } (10. g5 f4 11. Rf2 f3 12. g6 Bh6 13. Bg5 Bxg5 14. Kd2 cxd4 15. Bh3 Bxh3) 10... exd4?? { (-5.03 → Mate in 4) Checkmate is now unavoidable. e4 was best. } { [%eval #4] } (10... e4 11. Qc2) 11. Qe2+ { [%eval #3] } 11... Be6 { [%eval #3] } 12. Bh3?! { (Mate in 3 → 11.56) Lost forced checkmate sequence. cxd5+ was best. } { [%eval 11.56] } (12. cxd5+ Kf7 13. Qe7+ Kg6 14. gxh5#) 12... hxg4?! { (11.56 → Mate in 3) Checkmate is now unavoidable. Qf6 was best. } { [%eval #3] } (12... Qf6 13. cxd5+ Qe6 14. Qe5 Nf6 15. Re2 Bh6 16. gxh5 O-O 17. Rg2+ Ng4 18. Bxg4+) 13. Qe3?? { (Mate in 3 → -3.19) Lost forced checkmate sequence. cxd5+ was best. } { [%eval -3.19] } (13. cxd5+ Kf7 14. Qe6+ Kg7 15. Qxg8#) 13... Bh6?? { (-3.19 → 6.42) Blunder. d4 was best. } { [%eval 6.42] } (13... d4) 14. Qf3?? { (6.42 → -12.05) Blunder. cxd5+ was best. } { [%eval -12.05] } (14. cxd5+ Bxe3 15. Re2+ Kf7 16. Rf2+ Ke6 17. Rf6+ Ke7 18. Rf7+ Ke6 19. Rd7 Kf5) 14... Nf6?? { (-12.05 → -1.88) Blunder. Bd2+ was best. } { [%eval -1.88] } (14... Bd2+ 15. Kf1 Nf6 16. Qf5 Bxf5 17. Rg2 Rf8+ 18. Nf3 Rxf3 19. h5 Qf6+ 20. Kg2) 15. Bxh6?? { (-1.88 → -5.80) Blunder. Qh5+ was best. } { [%eval -5.8] } (15. Qh5+ Nxh5) 15... dxc4 { [%eval -6.07] } 16. Re2?? { (-6.07 → Mate in 2) Checkmate is now unavoidable. Qd3 was best. } { [%eval #-2] } (16. Qd3 Qxd3 17. Rd2 O-O 18. Rd8 Rxd8 19. Nd2 Nbd7 20. Nh3 Bg4 21. Ng5 c4) 16... Qd1+ { [%eval #-1] } 17. Kf2 { [%eval #-1] } 17... Qf1+ { [%eval #-1] } 18. Kg3 { [%eval #-1] } 18... Qh3+ { [%eval #-1] } 19. Kf2 { [%eval #-1] } 19... Ne4+ { [%eval #-2] } 20. Qxe4 { [%eval #-2] } 20... Qf3+ { [%eval #-1] } 21. Ke1 { [%eval #-1] } 21... Qxe2# { Game ends by variant rule. } 0-1