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[Event "rated variant:antichess game"] [Site "https://lichess.org/hSnMHpYW"] [Date "2023.11.03"] [Round "-"] [White "ILHANPCA"] [Black "tranquanghuy2009"] [Result "1-0"] [GameId "hSnMHpYW"] [UTCDate "2023.11.03"] [UTCTime "14:42:16"] [WhiteElo "962"] [BlackElo "815"] [WhiteRatingDiff "+24"] [BlackRatingDiff "-84"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... e5?? { (Mate in 15 → Mate in 17) Lost forced checkmate sequence. b5 was best. } { [%eval #17] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. Nf3?? { (Mate in 17 → Mate in 15) Lost forced checkmate sequence. f4 was best. } { [%eval #-15] } (2. f4 exf4 3. b4 Bxb4 4. Qg4 Bxd2 5. Qxg7 Bxe1 6. Qxh7 Rxh7) 2... d5?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. Qf6 was best. } { [%eval #16] } (2... Qf6 3. Nxe5 Qxf2 4. Nxf7 Kxf7 5. Kxf2 d5 6. exd5 Ba3 7. Nxa3) 3. exd5?? { (Mate in 16 → Mate in 14) Lost forced checkmate sequence. Nxe5 was best. } { [%eval #-14] } (3. Nxe5 dxe4 4. Nxf7 Kxf7 5. Ba6 Nxa6 6. Qg4 Bxg4 7. Ke2 Bxe2) 3... Qxd5 { [%eval #-14] } 4. Nxe5 { [%eval #-13] } 4... Qxa2 { [%eval #-13] } 5. Nxf7 { [%eval #-10] } 5... Kxf7 { [%eval #-13] } 6. Rxa2 { [%eval #-12] } 6... Nf6?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. b5 was best. } { [%eval #11] } (6... b5 7. Bxb5 Bh3 8. gxh3 Nd7 9. Rxa7 Rxa7 10. Bxd7 Ke6 11. Bxe6 Ra1 12. Bxg8 Rxb1 13. Bxh7) 7. Rxa7 { [%eval #11] } 7... Rxa7 { [%eval #10] } 8. Ba6 { [%eval #11] } 8... Rxa6 { [%eval #9] } 9. Qg4?? { (Mate in 9 → -9.59) Lost forced checkmate sequence. Qh5 was best. } { [%eval -9.59] } (9. Qh5 Nxh5 10. g4 Bxg4 11. f3 Bxf3 12. d4 Bxh1 13. b4 Bxb4 14. Be3 Bxe1 15. Bf2 Bxf2) 9... Bxg4?? { (-9.59 → Mate in 9) Checkmate is now unavoidable. Nxg4 was best. } { [%eval #9] } (9... Nxg4) 10. f3?? { (Mate in 9 → Mate in 14) Lost forced checkmate sequence. Ke2 was best. } { [%eval #-14] } (10. Ke2 Bxe2 11. c4 Bxc4 12. g4 Nxg4 13. h4 Nxf2 14. Rh3 Nxh3 15. b4 Bxb4 16. d3 Bxd3) 10... Bxf3 { [%eval #-14] } 11. gxf3 { [%eval -9.05] } 11... Ne4?? { (-9.05 → -1.94) Blunder. Ra3 was best. } { [%eval -1.94] } (11... Ra3 12. Nxa3) 12. fxe4 { [%eval -1.99] } 12... Ra3 { [%eval -1.82] } 13. bxa3?? { (-1.82 → Mate in 8) Checkmate is now unavoidable. Nxa3 was best. } { [%eval #-8] } (13. Nxa3 Bxa3 14. bxa3 Na6 15. e5 g5 16. Ke2 g4 17. Re1 Ra8 18. a4 h5 19. h4 gxh3) 13... Bxa3 { [%eval #-8] } 14. Nxa3 { [%eval #-7] } 14... Na6?? { (Mate in 7 → 0.36) Lost forced checkmate sequence. b5 was best. } { [%eval 0.36] } (14... b5 15. Nxb5 Nd7 16. Nxc7 Ke6 17. Nxe6 Ra8 18. Nxg7 h5 19. Nxh5 Nf6 20. Nxf6 Ra3 21. Bxa3#) 15. Nb5?? { (0.36 → Mate in 7) Checkmate is now unavoidable. Nc4 was best. } { [%eval #-7] } (15. Nc4) 15... Nb8 { [%eval #-7] } 16. Nxc7 { [%eval #-6] } 16... Ke8?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. Ke6 was best. } { [%eval #7] } (16... Ke6 17. Nxe6 g5 18. Nxg5 Rf8 19. Nxh7 Rf6 20. Nxf6 Nd7 21. Nxd7 b6 22. Nxb6#) 17. Nxe8 { [%eval #7] } 17... Rxe8 { [%eval #6] } 18. Kf2 { [%eval #6] } 18... Rxe4 { [%eval #5] } 19. Re1?? { (Mate in 5 → 1.43) Lost forced checkmate sequence. d4 was best. } { [%eval 1.43] } (19. d4 Rxd4 20. Rd1 Rxd1 21. c3 Rxc1 22. Kg2 Rxc3 23. Kh3 Rxh3#) 19... Rxe1 { [%eval 1.53] } 20. Kxe1 { [%eval 2.15] } 20... g5 { [%eval 1.63] } 21. Kf2 { [%eval 1.41] } 21... g4 { [%eval 1.52] } 22. Kf3?? { (1.52 → -0.69) Blunder. Ke3 was best. } { [%eval -0.69] } (22. Ke3) 22... gxf3 { [%eval -0.65] } 23. Bb2 { [%eval -0.86] } 23... b5?! { (-0.86 → -0.17) Inaccuracy. f2 was best. } { [%eval -0.17] } (23... f2) 24. c4 { [%eval 0.0] } 24... bxc4 { [%eval 0.0] } 25. d3 { [%eval 0.0] } 25... cxd3 { [%eval 0.0] } 26. h4 { [%eval -0.27] } 26... f2 { [%eval 0.0] } 27. Bd4 { [%eval 0.0] } 27... h5?? { (0.00 → Mate in 2) Checkmate is now unavoidable. f1=B was best. } { [%eval #2] } (27... f1=B 28. h5 Bg2 29. Be5 d2 30. Bxb8 d1=N 31. h6 Nc3 32. Be5 Bb7 33. Bxc3 Be4 34. Be5) 28. Bxf2 { [%eval #2] } 28... d2 { [%eval #1] } 29. Be1 { [%eval #1] } 29... dxe1=Q# { Game ends by variant rule. } 1-0