FEN
[Event "rated variant:threeCheck game"]
[Site "https://lichess.org/hT3TDf0p"]
[Date "2026.03.21"]
[Round "-"]
[White "riccardosane"]
[Black "zhouguanbo"]
[Result "0-1"]
[GameId "hT3TDf0p"]
[UTCDate "2026.03.21"]
[UTCTime "13:58:07"]
[WhiteElo "1795"]
[BlackElo "1713"]
[WhiteRatingDiff "-103"]
[BlackRatingDiff "+197"]
[Variant "Three-check"]
[TimeControl "180+0"]
[ECO "A00"]
[Opening "Van't Kruijs Opening"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval -0.23] } { A00 Van't Kruijs Opening } 1... Nf6 { [%eval 0.23] } 2. Nc3?! { (0.23 → -0.41) Inaccuracy. c4 was best. } { [%eval -0.41] } (2. c4 Nc6 3. Nc3 e6 4. Nf3 d5 5. d4 Bb4 6. Bd2 O-O) 2... Nc6 { [%eval -0.15] } 3. a3 { [%eval -0.5] } 3... e5 { [%eval -0.59] } 4. Bc4?? { (-0.59 → -2.62) Blunder. Qf3 was best. } { [%eval -2.62] } (4. Qf3 d5 5. Bb5 Bc5 6. Bxc6+ bxc6 7. Nge2 O-O 8. h3 a5) 4... d5 { [%eval -2.76] } 5. Bb5 { [%eval -2.76] } 5... Bd7 { [%eval -3.1] } 6. Nf3 { [%eval -3.24] } 6... Bd6 { [%eval -2.92] } 7. Nh4?? { (-2.92 → -6.26) Blunder. Bxc6 was best. } { [%eval -6.26] } (7. Bxc6 bxc6 8. d3 e4 9. dxe4 dxe4 10. Nd2 Bg4 11. Ne2 O-O 12. h3 Bh5) 7... Ng4?! { (-6.26 → -4.73) Inaccuracy. O-O was best. } { [%eval -4.73] } (7... O-O) 8. Bxc6? { (-4.73 → -8.37) Mistake. g3 was best. } { [%eval -8.37] } (8. g3) 8... bxc6 { [%eval -8.65] } 9. Nf3 { [%eval -9.93] } 9... e4 { [%eval -9.21] } 10. Nd4 { [%eval -49.76] } 10... Nxf2 { [%eval -35.15] } 11. Qh5?! { (-35.15 → Mate in 3) Checkmate is now unavoidable. Nf5 was best. } { [%eval #-3] } (11. Nf5 Nd3+ 12. Kf1 Qf6 13. Qh5 g5 14. g4 Bxf5 15. Qxf7+ Kxf7) 11... Nd3+ { [%eval #-2] } 12. cxd3 { [%eval #-2] } 12... Bg3+?! { (Mate in 2 → -10.00) Lost forced checkmate sequence. Qh4+ was best. } { [%eval -10.0] } (12... Qh4+ 13. Qxh4 Bg3#) 13. hxg3 { [%eval -10.03] } 13... Qf6 { [%eval -10.21] } 14. Nf3 { [%eval -36.76] } 14... exf3 { [%eval -40.85] } 15. gxf3 { [%eval -38.92] } 15... O-O-O { [%eval -13.62] } 16. Ne4?! { (-13.62 → Mate in 6) Checkmate is now unavoidable. f4 was best. } { [%eval #-6] } (16. f4 Rde8 17. Ne4 dxe4 18. d4 Bf5) 16... dxe4 { [%eval #-5] } 17. Qa5 { [%eval #-4] } 17... Qxf3 { [%eval #-3] } 18. Qa6+ { [%eval #-3] } 18... Kb8 { [%eval #-2] } 19. Qxa7+ { [%eval #-2] } 19... Kxa7 { [%eval #-1] } 20. a4 { [%eval #-1] } 20... Qf2# { Game ends by variant rule. } 0-1